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ebalosus

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About ebalosus

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  1. Discussion about City Tile Size

    What am I looking for? The picture posted doesn't seem to indicate a bigger map. Am I blind...well, blinder than I thought?
  2. I'm hoping that the region play is finally fixed...or at least fixed for offline mode. My biggest gripe (apart from the broken simulation and bad AI) is the small city sizes, which I would be a LOT more forgiving of if the region play ACTUALLY WORKED! I should only have to build a single university within a given region for it to create high-tech jobs in all the other regions, instead of it only really having an effect in a single city.
  3. Discussion about City Tile Size

    Friend, I keep asking that question everywhere to Simcity devs, quoting what a developer said in this interview: http://www.ign.com/articles/2014/01/14/maxis-simcity-online-opposition-was-clear-ahead-of-launch Alas, I have yet to hear a reply unfortunately.
  4. Offline Mode Coming Soon

    With all due respect, Patrick Buechner seems to have contradicted those rules in the interview he gave with IGN: I don't interpret that as contradicting their own rules. Its seems as if he is saying that while in offline mode you can do almost anything, for instance making large city tiles, which is within the scope of their rules. It seems that where maxis and EA might have objection to mods is during online mode, however I don't know how mods are going to distinguish between online and offline. (emphasis mine) I will concede that the thought has crossed my mind that you could keep within the modding rules and modify essential components of the game (which you will surely need to do to increase map sizes), but to me at least, the question remains: Can we mod the game to increase map sizes/modify the simulation and still keep within the rules? Like you and others, I sincerely hope that an offline mode will allow us to modify the game in the ways we want; I just want clarification from Maxis/EA that offline mode will allow us to do that.
  5. Offline Mode Coming Soon

    With all due respect, Patrick Buechner seems to have contradicted those rules in the interview he gave with IGN:
  6. I agree with this except for the part about Java. I'm not disagreeing with you about Java (I used to be a Java programmer myself), but about what you said regarding it and Simcity. According to the blogpost about offline mode, the parts of the game that were programmed in Java were the parts that interacted with the online infrastructure, and that they would have to rewrite all those parts into C++ for the game to run in offline mode...which implies that what you said regarding Java and scalability may infact be solved by them rewriting a lot of the code into C++
  7. I hope to see this mod evolves to bigger maps and CAM stages as it was in Simcity 4. Plus advanced and sensible trading system in freight cycle would be perfect. Also advanced parks and square options with concrete fillers are my dream too. Friend, I like the way you think
  8. Offline Mode Coming Soon

    That seems to be contradicted by what was said here: http://www.ign.com/articles/2014/01/14/maxis-simcity-online-opposition-was-clear-ahead-of-launch
  9. If I may ask: With the announcement of an offline mode and unfettered mod support, will this mod project evolve into a bigger city mod?
  10. Offline Mode Coming Soon

    I think that the top priority when it comes to modding will be to increase the city sizes, because that will address the other major criticism of the game. After that, the simulator itself needs to be fixed and optimised, since it still doesn't, y'know simulate a city!
  11. Purchasing the game in New Zealand

    As a fellow NZer, I'd suggest waiting until the following: Offline mode (because you know how bad our internet is) Bigger maps Fixed simulation It's on sale I preordered the game, and although I like what it has introduced, the limited map size, broken simulation, and persistent online requirement have left me regretting my purchase.
  12. Uh Wut?! That's not how programming works. I actually posed this question to friends whom are embedded software engineers, and they said that no, quadrupling the size would not quadruple the resource requirements. Would an increase in simulation size increase the required resources? Yes, but not to that level. Given how many corners the simulation itself cuts, I wouldn't be surprised if quadrupling the simulation size would only require 1.5 times the current amount of resources.
  13. Next expansion?

    Given the ostensible subject matter, I'd say a bigger maps expansion, since that would allow Maxis to avoid the (self-created)* issue of maps not being big enough. "You must have the powerful a computer to run this expansion" sort of thing. *My admittedly limited knowledge of software engineering tells me that they're lying about not being able to implement larger maps, as the issue is either an engine-optimisation one, or a RAM size one.
  14. Over 9000 years. It seems that EA is unwilling to spend the amount of money needed to get servers good enough to be able to handle the resource load for larger cities. They proved that back when SimCity first came out. In order to save money, and not have to buy new servers when SimCity failed, they shut down servers from 3 other games. ( Sims Social, Simcity Social, Pet Society) so that they could reuse those servers for SimCity. I could be wrong about them reusing the servers, but it seems strangely coincidental that SimCity got lots of new servers the day after all the facebook games were shut down. I'd like to believe this...but wouldn't this just make Maxis "We can't increase city sizes because of "technical challenges"™" look even worse? Yes, I know part of the blame lays with EA, but I don't like it when the devs themselves are also lying to the customers.
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