Jump to content

T Wrecks

Moderator
  • Content Count

    9,203
  • Joined

  • Last Visited

  • Most Liked  

    90

Everything posted by T Wrecks

  1. Street Light Colour Pack V2

    I've been using the first version, and I will try out this new version for sure! Thanks for sharing with us "normal people" ! :P
  2. Warsaw Office Complex Tower A

    SimGoober is right, the version with 9,000+ jobs is 99.9% unlikely to actually grow. If you want the growable to work perfectly, you may want to reduce the # of jobs to not much more than 7,000 or lower. However, the building itself looks very nice - perfect for a CO$$ building!
  3. Yeah, the reference lists I'm making will take longer... final exams in RL and loads of manual work with the Reader etc.
  4. New to the site but heres my city...

    Well, just look at this page with a screen resolution of 1024 x 768, and you will see why the screenshots are supposed to be smaller. The way they are now, the page gets a bit messed up. Too bad that ST can't handle the tags that ImageShack sets. Better upload your pics at dudyconstructor's image hosting site. Use the forum search to find posts by dudyconstructor and follow the link in his sig... I'm frankly too lazy right now, and it's half past midnight, so... A quick word concerning your city / region: Whereas I find some of the traffic solutions you posted quite interesting, I can't say the same of the city or the region. It's all flat, all regular and endlessly repeating grid, no defined areas or anything that would give your city a feature that makes it recognisable among others. If it's what you like and what you enjoy, then I wish you that you keep enjoying it and have success in every way. But it's really not my taste, sorry.
  5. BAT Projects - SimGoober

    @ SimGoober: LOL - that's the way it goes... sh** happens. Well, if at first you don't succeed... Btw, may I compliment you for being one of the few BATters whose buildings generally have reasonable stats when compared to default buildings? I know details like this get hardly noticed at all, but I want you to know that there are actually some freaks like me out there who appreciate such stuff. [ In case you wonder, the background for this remark is that I'm currently modding all my downloaded BATs to get the flood of power & water supply as well as waste disposal buildings under control. That's how I noticed who does a good job in this respect (mainly cerulean and you) and who doesn't (most of the others ). ] Sorry if I have strayed off topic. Back to the tower: I hope you get the reward conditions to work the way you want. Making such a building a reward is a great choice IMHO. I can already see this building pop up in a CJ as a kind of modern city gate...
  6. BAT Projects - SimGoober

    OMG, what an amazing lighting job! It's just perfect - if the rest of the building looks equally good, I might just use it despite of the odd shape. Concerning the reward conditions, I think they should be a tad higher as the Coca-Cola Building because this tower looks bigger and less ordinary. I mean, a building like the CC could be anywhere, even in smaller towns. Right where I live, there's a pretty high (measured by European terms) building right next to a motorway, on the edge of what would be a CS$ / CS$$ low-rise area in SC4. I can't imagine a similar location for the RLS tower, though, so I think that tougher requirements might be appropriate. Oh well, I'm pretty sure you will do a good job - as usual.
  7. So finally it's there! I hope many BATters will take advantage of this database when tweaking their BATs. I have a feeling that a well-known NDEX-member might be interested in this...
  8. TBP headquarter tower

    Thanks for fixing. :) I will check it out as soon as I have new bandwidth. :/
  9. TBP headquarter tower

    Hey, this looks very nice! Plain and simple, yet well done and realistic (as far as I can tell from the somewhat crappy pic ;-) ). I will probably mod this to CO$$ because there are more than enough CO$$$ buildings already, but nonetheless good job! Please fix the file so we can check.
  10. Tunnel Ventilation Bldgs

    There's an express train tunnel about a km from where I live, and just by the street that I had to take to go to work, there's a ventilation building (and I bet it has a maintenance entrance or something hidden inside, too). I could shoot a photo of that one if you really want, but it's obscenely unspectacular: A sand-coloured, rectangular building approx. the size of a cargo container and without any remarkable features...
  11. Police station

    It would be a good idea to add some info about the stats... does it have the same stats and radii as a large PD? It actually looks quite nice for a lot, although the watchtower doesn't really make sense IMHO.
  12. NDEX Town Center Place by DuskTrooper

    Nice buildings as usual - and nice to see they got perfect stats, too! :)
  13. Hotel In den ouden schoen by Underworld

    Wow, I didn't see that coming! It looks really nice - perfect for quiet suburbs or smaller towns. It's on my tracking list!
  14. El piruli

    Wow... I'd say you hit the spot with this one. A good representation of the original, a nice BAT in itself, and it even has interesting night lights! Great job!
  15. TORRES DE COLON

    I agree with mayortim: Everything is out of proportion. Besides, the brown texture doesn't look like shiny glass at all - actually it looks a bit like rusted metal. The roof texture, on the other hand, is to shrill and saturated IMHO. Nice, but could be improved...
  16. Sutro Tower San Francisco

    Well, it looks different from other TV/Radio antennas... which is good IMHO. What a monster! Very impressive indeed. *me adds to tracking and plans to d/l next month...* (I'm over my bandwidth already) =(
  17. Real World Nuclear Power Plant Set

    Noe this is a paradigm example for a great LOT - it uses Maxis buildings, yet it is an interesting idea, useful and beautifully packaged.
  18. BAT Projects - SimGoober

    Whoa, great! TBH, the only little detail where I still see some room for improvement is that grey texture on the flat parts of the roof, the ones at the main building. IMHO, the texture could look a bit more grainy and weathered. But that's really a tiny detail, and all in all, the building is superb! Oh well, it's a SimGoober building - that pretty much sums it up.
  19. THIS is an issue that applies to 90% of all BATs on the STEX and elsewhere, unfortunately. Most BATters don't pay attention to it, although it can really force you to deploy a new power plant, water pump and WTE plant for every three new skyscrapers, which ends in insane amount of supply and disposal facilities. I'm currently modding my way through all buildings I have... in order to adapt them to in-game buildings, I'm compiling a list of some cornerstone buildings of each type and different sizes. Just one example to show about what kind of disproportion we're talking here: The Cobb Atlantic - a beautiful building that graces any city - produces about 100 times the amount of garbage it's supposed to produce!!! Producing 766 tons of garbage per month, one Cobb Atlantic is enough to feed two WTE plants - insane. And I'm not saying this to criticise a great BATter likle Cobb - just as a reminder for you BATters out there. ;o) Actually, I'd like to know if I could upload sets of adjusted desc/lot/dat files (depending on their packaging) for CO$$$ buildings, R$ buildings etc. because this is what I'm working on right now. It's a mammoth task, but once a reference list is completed, tweaking a building's stats hardly takes more than three minutes.
  20. Water Purification And Pumping Station

    Yes, the grass looks way too clean. Besides, such facilities have fences around them normally, don't they? Yu wouldn't want everyone to walk around there. I hope you kept the stats and effects halfways realistic.
  21. BAT Projects - SimGoober

    Personally, I don't like mere plops. As others already said, you can always use a cheat to activate rewards, plop them, deactivate the cheat (if that's possible - I never cheated, so I honestly don't know, lol) and you should be set. I like what you did with the Coca-Cola Building, for example. One thing is for sure: growables > all the rest Let me think of an interesting reward condition... hmmm... the problem is that the Ritz-Carlton already has similar conditions: Airport etc., so this hotel would be pretty much the same. Maybe a certain population plus a certain number or even quota of CS jobs??? Rats. Well, I guess that unless somebody else can think of interesting and reasonable reward conditions, maybe a growable and a ploppable would be the best solution in this case after all. I mean, this building looks generic enough (so far) to exist several times in one city, just like all your growable hotels. I don't see a real need to make this a reward. It would be nice if somebody found something unique and interesting, but not really essential IMHO.
  22. ONU Building in Lisbon

    I think the days of LOTs are actually over. Once in a while, there is an exceptionally good idea, but mostly those lots are park tiles etc. Default buildings on absolutely boring lots are really not necessary, and uploading one building per day doesn't help, either.
  23. Edificio Nintendo

    A m
  24. EdekaStore

    I like the idea... but I don't like the roof texture at all, tbh. :/
  25. Help in other Languages

    Hmmm... taking into account that the second half of your nick is actually a German word, your statement is actually pretty funny. I don't have time, so count me out.
×