-
Content Count
60 -
Joined
-
Last Visited
-
Most Liked
1
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by halicem
-
So I'm looking to start a steampunk city...
halicem replied to figuremeout's topic in SimCity 4 General Discussion
WOW! Endora was awesome!!! Too bad a lot were photoshopped but I really enjoyed flipping those pages! -
Personally, the -CPUCount:X worked like a charm for me. This was on a win7, core i7 940, 6gb ram and gtx260. I used -CPUCount:8 if anyone's interested. Prior to that, I thought it was a plugin- I just installed 500mb worth of plugins when it it started happening. Most common was when I tried to scroll right after zooming(especially when laying networks). After that, didn't have a CTD again.
-
SimCity 4 in the Future: A Falcon Approach?
halicem replied to LivingInThePast's topic in SimCity 4 General Discussion
I think it's awesome this thread's still active, maybe we could keep it rolling? Everyone has good points! It's true that we're pretty insignificant as far as coveted demographics goes, but we're easily pleased. We've accepted SC4 for what it is - and that it's a non-3d game. I was out shopping this weekend and what I did notice is that perhaps SC4: Unplugged might not work for EA. It seems to me, their new favorite word is "Unleashed" so props to Nonny for putting forth SC4: Unleashed. Maybe now EA will consider it? Kidding aside, I also realized that the "fish" we're dangling in front of EA isn't "palatable" to them. Basically, the approach was they make money for very little effort on their part. But them being a corporation with dynamic needs, such an old-school clear-cut idea of making money from minimal work is ridiculous for them. Oh no, I realized that the very thing that makes SC4 great is the very thing that stops EA from working on it. What is it? Why, it's the plugins! Because SC4 was so open and easy to add to - just add in a file, it became easy to create custom content. And for the first couple of years they liked the idea of the community keeping the interest alive. But then came the sims and the massive expansions packs. They then realized hey, people are willing to keep on paying for tiny trinkets like a chair! Somewhere in a corporate boardroom, this was put forth: "We can charge $1 for a branded chair which took less than an hour from our graphics team to make and 1000 people will buy it at the very least!" But because SC4 is open, they can't specifically charge per building. What's to stop the first buyer from sharing it? That and SC4 buildings are more complex than a chair, it will take longer to make. The ROI for them is just too low and not worth it. Btw, this per-item basis is still the business norm. Everyone from online games to iphone apps and facebook games follow this model and people are just lapping it up. So our chances, with our "outdated" business model, of getting what we want is slim to none. In other words: SC4: Unleashed is pretty much dead. Though if EA decides to open negotiations then fantstic! But perhaps there's another option. Let's embrace being old school and do SC4: Unplugged. Here's a two step idea which I wish to submit to the community and the powers that be! It was put forth time and again to have a consortium. Always a bit leery of these sort of things since there's always the trust issue and lack of overall participation. But I bring it back with a different take on it... Let's go ahead and establish a consortium - but let's take the X-Prize route! X Prize is a foundation which sets challenges and rewards those who are able to complete those challenges first. Most famous of their challenges is the Ansari X Prize which offered $10M for the first team to build and fly a reusable space vehicle. While we can't hope to have $10M in funding, perhaps this is where those who are willing to donate finally have an outlet. What do you guys think of the "Trixie Prize"? Trixie Prize At the end of this year's Trixie's, the Trixie Prize formally kicks off with two challenges(what they are? to be discussed later, just mechanics for now). Why two? I picture it as being one very long-term(think SC4 on native linux, too ambitious? lol), and one relatively easier(NAM-scale projects). While the challenge is going on, people can then start donating to the fund. The fund is just a paypal account taken care of by a trusted core. Every week, they will report to the community and provide screenshots of all transactions from the previous week. When someone fulfills a challenge, the fund is divided into two. Half is disbursed to the winning team, the other half is kept and allocated to the other challenge's pot. Another challenge is launched and the Trixie fund is reset to 0. People then start donating again. Naturally, the long term project is long. so various short-term projects may finish first. So reward for the long-term project could push into the thousands of $$. I don't believe it will divide the community into teams, though competition will be good. On the other hand, I think it might in the end just be an outlet for rewarding the already established teams and a thank you for those who historically has never accepted anything in return. But I hope it stirs a bit of friendly competition. Now for the other step, think SC4 will work as an RPG? Dungeon Mode So, you were able to grow bixel's Tung Chung's Crescent. Big deal. Can you grow all of bixel's creation's in one city? Welcome to the "Bixel Divine KongQuest". The quest is simple, just grow all of bixel's BAT in a city. Easy mode = large tile, Medium = medium tile and Hard mode = small tile(is it even possible??). What's the reward? Custom map(easy mode)/modifier or prop pack(medium mode)/content(hard mode). How does it work? There will be a master list of all quests. Players just pick one they wish to do. Work on it. When they finish it, pause the game. Save. Upload the city tile to dropbox. A volunteer checker then downloads the city tile, since the quest is pre-defined, the checker loads the dependencies required for the quest. Import the city tile. Open it up in SC4. Checker should be able to see quest fulfillment amidst a sea of brown boxes. Make sure game is paused. Upon fulfillment verification, quest reward items are sent to the player. Maybe a special building from bixel? Obviously they can share the creation though I think we're adults enough to not make it publicly available. How is this different from the BSC reward chains? It's different because you really have to work for it to get it. You can't just open it up and relot it on your own. But this brings even more interesting combos. So you received the special prop pack or special building, you can then perhaps create another BAT based on that or have the special building as a reward condition. This makes the game even more challenging for others! So what exactly are these two steps for? It's a bit far from the original charting the future of simcity 4 right? Not really, the Trixie prize is meant to drive innovation and change in the game(Development part). Dungeon mode is meant to keep players hooked in and interested and at the same time get new people involved(Marketing part). It's meant to complement each other - as development keeps on progressing, more things become possible and more people get more involved which in turn drives more development. Combined, it will, perhaps, equal whatever we miss out on with not having EA's blessings. But at any rate, this is just brain farts that usually succeed a long weekend. Something about not working keeps the mind fresh. -
I do agree that there's a level of indifference nowadays but I disagree with the general consensus that modern tech and/or the youth is to blame. First, this incident fits The Bystander Effect, like a glove. To quote(ugh): The bystander effect or Genovese syndrome is a social psychological phenomenon that refers to cases where individuals do not offer help in an emergency situation when other people are present. The probability of help has in the past been thought to be inversely related to the number of bystanders; in other words, the greater the number of bystanders, the less likely it is that any one of them will help. Secondly, it's been asserted by people there that those who pulled out their cellphones actually went and dialled 911 - tweets came later when he was already up. Though I don't doubt that some were texting/tweeting that Nye fainted. But that brings about an interesting problem - how do you know which one's called 911 and which ones brought out their cellphones to do other stuff? And how do you generalize that they called 911 or they texted or they tweeted. That brings me to my third point: what has happened to journalism? For that one "eyewitness testimony", there are countless others who offered a different view! Wouldn't it be more likely then that what happened was the eyewitness testimony was preoccupied with something else and in that short time before he realizes something was wrong, the crowd has already moved on? Now I depart from this case and move into generalizing stuff.... There's just this overall sense of decay in the quality of "journalistic articles" that get published everyday. I cringe everytime I read an article on how another outfit reported something(read any Apple related speculative news article, it always something like Site 1 speculates Apple Product will verb/phrase - Site 2), then fill up the rest of their quota paragraphs with a recap on what happened so far, and other speculations. What's more disheartening is they get away with it because people don't know the difference. It get's lapped up anyway. And in the age of internet journalism, the more instant the news, the more readers you get, and, more page views = more advertising dollars. And so we have different outfits all rushing to publish stories that weren't verified, mostly speculative, without substance, and even slanderous at times. And of course they're all protected since they didn't manufacture the news, they had a source and that's all they need. After all, a lot of online outfits don't function like a traditional media outlet. A little more traditional writing, a little more fact-checking, a little more resource-verification goes a long way in reporting actual events the way it happened - you know, like real news is supposed to be.
-
SimCity 4 in the Future: A Falcon Approach?
halicem replied to LivingInThePast's topic in SimCity 4 General Discussion
In my opinion, that's not a bad idea! If the major projects here agree to it, then that would be fantastic. Say if NAM, CAM, NYBT, HKABT, NDEX jump in, we could as a community come out nicely. My idea is not to work against EA - futile, we all know how they are. But to work with EA. It will cost EA little, mostly testing and packaging it. They resell it as Simcity 4: Unplugged for another $20. Interest sparks again, then maybe, just maybe, they'd go ahead and restart Simcity 5! Doubtful that will happen BUT that at least exposes the community to the world! Perhaps get more people doing custom content. But if played nicely, the biggest leveraging power the community has is, at least if the groups mentioned above agrees, there could be a trade. Give, clean-up and release the SDK - even package it with the new box version, and I think most of us will be more than happy with that! The SDK would, presumably, unlock the core of the game for deeper mods. At least that's what it should do. Imagine, having actual menus for the RHW! Less tabbing action! Less scrolling! It's a sad situation but with SC4: Unplugged + SDK, I think most of the community will suck it up and pay for it. Translating to cash for EA with very little work from them. That also proves to them just how fanatical the community is and perhaps also enough to bankroll Simcity 5 with the regular $60 MSRP to be released 3 years later... I can only imagine the headlines on gaming sites: 8 year old game gets another expansion! -
woah, is that what it looks like now? I used to play it, early days. None of the one way roads and elevated trains and new buildings. I was originally a TTD player. At the end of the day, the challenge for me always boiled down to having the best train line. choo! choo! ...and i always fall victim to the just one more town to reach(for commuter lines)... then another.. then another.. =) ...and between RHW and TTD, I think I prefer building massive interchanges on TTD. Mainly cause it was easier to make and for the instant gratification of seeing how the new interchange handles traffic as the trains roll by! I'll have to take a look at openttd soon!
-
NO This project seems particularly promising: https://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=117460&enterthread=y&STARTPAGE=1 Pretty big potential in there IMO. 8 years on and it's still got secrets! It just gets better with age! And honestly, who hasn't stumbled across an old city they built and thought, what was I thinking? But that's always the case, cities you build now would always seem to be a bit barbaric later on. New mods has a hand in it of course! Hello NWM & co!
-
NO This project seems particularly promising: https://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=117460&enterthread=y&STARTPAGE=1 Pretty big potential in there IMO. 8 years on and it's still got secrets! It just gets better with age! And honestly, who hasn't stumbled across an old city they built and thought, what was I thinking? But that's always the case, cities you build now would always seem to be a bit barbaric later on. New mods has a hand in it of course! Hello NWM & co!
-
The SimCity 5 Thread (Formerly "Is SimCity 5 Ever Coming Out?").
halicem replied to xterra09's topic in City-Building Games
Looking back, SC4 was about the most they could do. It was brilliant, a marvel of applied computer science theories. The problem with SC5 is the next evolutionary step is that it would have to be in full 3D, but implementation of said theories in 3D is a bit harder and not all that polished. If they make a sequel in 2D, then what for? They already have SC4. The grid-based logic is smart. Treat each grid as a separate automaton which interacts with precisely 4 of its neighbor automatons, which in turn interact... you get the gist. Its hard to transfer that kind of logic in a 3D world. The only logical way to replicate it, as computer science would suggest, is to turn everything into an object. In a simple example - a resident of your city could be considered an object of type sim, a family is an object with separate attributes but if composed of a collection of sims, a residence is another object is comprised of perhaps more than one families... etc. Whereas in SC4, because it's a grid, and each grid is an automaton, all the program has to do is process each automaton one at a time from the top left. Each automaton would have all the attributes in the game, does this automaton have a sim? Is it part of a residence? Does it drive a car? In a grid-less system, you can't rely on a specific construct because each object has direct influences on whoever inherits from it. On the object-oriented view of the world, did this sim lose a job? Then the program has to recalculate right then and there how it affects the other properties - it cannot wait, it doesn't have a schedule, lest the change in status be forgetton or lost forever. In SC4, if a change of status occurs, no worries - it will be picked up next time the program recomputes that automaton. In SC5, when a change of status occurs, then it has to act upon it, there is no logical system for picking it up later. Therein lies the problem, if everything were on-demand, and its a living and breathing city, millions of objects change status every second which ends up swamping the computer. Ever notice how on the latest games with the latest graphics, whenever big explosions happen, frame rate drops to pitiful! That's because all particles in the explosion is a separate object which the computer has to keep on recomputing where it's supposed to go and how it affects other particles in it's area. SC5 will be like that, only much worse because there are multiple cause and effect scenarios and multiple collections of collections of objects. And unlike explosions which could be turned down, there is no such setting in SC5 because you're talking about the logic of the city builder itself. And that is the reason why we have Societies, City Life, perhaps even CXL(haven't played it much). They had to compromise and clearly define objects and actions because it made it logiclly easier for both the programmer and the computer to follow. The 3D engine would have to be fantastic as well! When the community, say bixel, starts working and cranking out building, they will be amazingly detailed = more poly count. Drop it in a full 3D environment, then you have a problem cause on each frame, polygons would have to be recomputed and rerendered everytime unlike SC4 which has fixed isometric views so it only has to be rendered once. Animation companies rendering those fantastic animated movies are known to literally burn through clusters of computers just to get the render right - and let's face it, the SC4 community would settle for nothing less than gorgeous content! (that's also a bit of my problem with cxl, a bit too polygonous for my liking). If they came out with SC5, then it could possibly be the 8th wonder of the world... Cause by nature, if they did it properly, then it's also extensible. Which implies it will scale properly. And be made complex properly and easily... Which basically means if you put it in a network of supercomputers, then you should be able to give birth to skynet! just kidding, just ranting, just a slow monday night.. -
What Happened to SC4Devotion/BSC exchange?
halicem replied to MattShizzle's topic in SimCity 4 General Discussion
I can verify that my fix works... SC4D just went out on me too! Perhaps its the other way around, those who had it up are the one's with slower ISPs? I know I wouldn't be surprised with my ISP... they're local to my town LOL Can we verify if it was renewed? As far as I know, registering folks only typically give a 30 day grace period before they let someone else take over the domain. whois look ups still show it as expired. =/ For reference, accessing just the IP WILL get you the apache web server page - it's hosted on a ahred box/cloud so going to the IP directly won't work cause it doesn't know what site it's hosting you want to access. If you want to access IP address, use this link: http://74.52.84.74/~jeronij/ ...there's the IP, and jeronij is the username of jeroni... yknow, the one who runs/owns the site. =) but it won't work well though If you did edit your hosts file and still don't get the site: - have you done the command prompt steps? - have you tried closing your browser(firefox/internet explorer)? then opening it again? -
- 22 Comments
-
- 3
-
-
- hkabt
- residential
-
(and 2 more)
Tagged with:
-
What Happened to SC4Devotion/BSC exchange?
halicem replied to MattShizzle's topic in SimCity 4 General Discussion
To add to my post above- noticed that they are using hard-coded links so you'll get to the home page but click on any link and you'll probably get those nasty landing pages again. If you can't wait, you can tell your computer to always use their IP address for that domain by following these instructions: - Open notepad as Administrator. Right-click, Run as administrator. - Open up open file, where it says "Text Documents (*.txt)", change that to "All Files". - Browse to "C:\Windows\System32\drivers\etc", same for all Windows including 32/64 bit flavors - Open "hosts" file - Add these lines to the end: 74.52.84.74 sc4devotion.com 74.52.84.74 www.sc4devotion.com - Hit Save. - Open "Command Prompt" (Start -> Accessories) - Type in "ipconfig /flushdns" - You may need to restart your browser in case your browser has already cached that information. - Browse sc4devotion.com normally! This is a common trick used by web developers and such to test production website launches without actually launching it. Phoenix, AZ btw and all fine here! -
What Happened to SC4Devotion/BSC exchange?
halicem replied to MattShizzle's topic in SimCity 4 General Discussion
wait for it folks, this is all dependent on your ISP aka internet company. If you're ISP is great, they refresh their address book regularly even every hour. But if its not too good, they may take up to a day. Technically, no ISP waits 48 hours but that is the max allowed wait time usually. Should it ever go down again, use this direct link found by doing a little digging and some guessing... http://74.52.84.74/~jeronij/ As we all know, all websites are hosted on servers. These servers have an IP address which are the numbers. Think of it like phone numbers. But they are incredibly hard to remember, imagine telling people to visit your site at 674.512.352.124. Impossible to remember. Hence we use domain names to help us remember them. Whenever you type in a domain name, your computer first checks locally if it already knows it, or if the information is still good(usually a day old max). If its not, it asks it from your ISP. Your ISP will have that information cached too. Every few hours, your ISP will refresh that information from one of the 13 global address books aka "the main servers of the internet" aka ICANN servers. When ever a domain expires, the actual number is replaced by whoever you bought the domain entry from, usually they are replaced by "landing pages" until its renewed. During that time, the site actually doesn't go down, just that everyone forgot the site's phone number. So that link above uses the direct phone number and will always be up, unless sc4d moves to another host and its given a new phone number. But all in all, no cause for panic, happens all the time =) -
-
-
@TomMCityfan2- thanks! Now for my second interchange here... A whirlpool! Took me about 3 hours to get just right with symmetry between the X and Y roads! During the making of this, I've come to realize I need more puzzle pieces than what's currently available! ....and being a first timer on RHW, I can't believe I said that - I always thought the RHW had a lot of unnecessary pieces. I'll be making some requests NAM team, but first and foremost, THANK YOU for making the NAM and also the RHW(and the RHW team).
- 6,757 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
My first picture here! A pic of my interchange city - though much to my disappointment, still not enough space LOL! Its a small city tile which will serve as a hub across different cities. Well its an experimental region using the Seattle region from sc4ever(the one with the money cheat and all). Its my first real foray into using RHW and CAM, bound to be an interesting ride I think. This design is not really the best - in particular the X-axis freeway has a helix type to it. The Y-axis' on/off access ramps perform like a cloverleaf's. There are 3 ramps on the Y-axis(1 off, 2 on). The avenue access ramps are there for, well, not sure what to put in this city yet. I'm partially for dirty industrial. Like in most cities, the main interchange area usually dies with rows and rows of warehouses. Edited - Resized Images. -beebs
- 6,757 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
@simfox so there's where those other p22 buildings are! when I first downloaded them I was going crazy cause I couldn't find the lower-rise and the corner buildings found in your screenshots! hehe there's definitely demand for those kinds of buildings, as it is right now, sc4 is like houses houses houses then boom towers! mid-rise would be lovely for midtowns and downtowns for satellite cities. Besides, a little off topic but what qualifies as mid-rise? I generally think they're the 10-40 storeys high but that might be on the tall side of things. =/
-
Wow that reminds me of this comic from xkcd =)
- 6,757 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
Wow that reminds me of this comic from xkcd =)
- 6,757 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
and wow! look! diagonally shaped and lotted buildings!!
-
wow! this is huge! I'm glad simmaster took this up! Basically, when simmaster finishes it, it will most likely change how we download stuff off simtropolis. For those unacquainted with apt-get, here's an example of what I THINK simtitude will do- say you want to download a building from the stex, instead of downloading the zip, then downloading all the required listed dependencies(if you can find them even), then unzipping into plugins, this is what you will do instead: - Look at the stex, take note of the name of the plugin, ex. starbucks2k10 - Type in command-line: simtitude install starbucks2k10 - in the background, it will search for starbucks2k10, check for dependencies - If it finds it has dependencies, it will ask you to confirm you want to install/update the needed dependencies. You will hit yes most of the time. - Simtitude then downloads the files by itself. - You watch a series of cute text graphics to show its progress. - Finished! What's also cool is if a batter(mmm, pancakes!) updates a dependency and puts it up in the stex, the only thing you need to do is type in: "simtitude update". It will go out and check for updates. Let you know X number of files will be update, confirm? Hit yes.. then you're done again! Likewise, if you decide you no longer want NAM, you can just go type in: "simtitude remove nam" then it will check all your installed plugins to see if the nam is required for the others to work. If it finds a plugin will not work without the NAM, it will ask you if you also want to uninstall those plugins! At least that's how I know apt-get, I don't know yet how simmaster plans to fully implement this especially when it comes to those mega prop packs.. =( Again, grats simmaster! ps. It will not subvert simtropolis/other sites. It's a package/file manager! The only way you'll know something new is up is to come here. The only way to view what a file looks like is to come here. The only way to be cool is to come here.
-
What do you think about Apple and their products?
halicem replied to Gamma4815's topic in Current Events
Originally posted by: CHR I find it interesting that people think Apple is massively innovative. Most of Apple's designs are not new, or much better than the competition, it's just that Apple seems to be popular. Take for example, this Motorola, it was a touch screen phone, similar in many ways to the iPhone, which was out in 2004. There have been plenty of touch screen tablets around before the iPad. I remember looking into Atom based tablets a few months before the iPad even had been heard of, and similar products had been around long before, the likes of Archos and Viliv spring to mind. I think what happens when Apple makes a product, is everybody jumps on board and has to have one, and they discover that the gadgets are actually worthwhile getting. Then all manner of companies start making their own versions because it has been popularised, and people will start to drift away from buying the Apple versions. Even now, there are plenty of popular alternatives to the iPhone, and I wouldn't be surprised if Apple finds sales start to drop off over the couple of years quote> Well, yes, and no. They are not the most groundbreaking company, but they do come out with game changers. They weren't the first touch screen phone maker, BUT they made the first multi-touch phone. That made a world of difference. Prior to the iPhone, companies thought of touch screen as a pen-less trackpad or a mouse-less mouse pointer. Hence, even the Motorola you mentioned was marred with accuracy problems when using the hand. What Apple did was they changed that belief and understood that it has to be natural with the fingers. Multi-touch allowed that. It introduced pinching, zooming, sliding and others. Hence, prior to release, critics didn't think it would work. But the people tried it, found it usable and flocked to it. For the next 6 months afterwards, phone manufacturers jumped on the bandwagon releasing their own versions- but they failed to learn the important lesson: they used the old Motorola tech and multi-touch wasn't included. They crashed and burned. Now as a consequence of the multi-touch, it became possible to know the difference between "flicking" and "sliding then abruptly lifting the finger". This gave rise to a tiny little UI feature known as "inertial scrolling". This little piece of interface method was another leap in the usability function of the iPhone. Scrolling long lists became easier! Noone dreamed of such a feature back in the day! Even in computers, inertial scrolling isn't possible without Logitech's "Hyper-scrolling" technology which if you've tried it, you'll never look back. Two tiny technologies which made the iPhone revolutionary. And this is what really pissed off other phone manufacturers- the advancements were so simple, they could've done it themselves but that's the thing, they didn't even considered it. The iPad is still too young, but the defining technology is becoming quite obvious now: the IPS screen. And again, other tabled manufacturers are failing to see this tiny piece of tech. The IPS panel has been around for ages, one of the first LCD panels to have ever been invented. It provided unparalleled color fidelity and unmatched viewing angles. It was also prohibitively expensive for the longest time(this is the reason why Apple's LCD displays have always been exhorbitantly expensive: because the price was actually in line with other manufacturer's prices). Currently, other tablets coming out are based on non-IPS screens(most of them TN panels). Even the ones from the older generation are TN panels. The difference is a screen that is still vibrant but compared to an IPS panel, it look will look pale. Not good for a multimedia device. More importantly, IPS screens afford the iPad great viewing angles no matter where you look at it from. Which is why you can lay the iPad flat on the table and play Scrabble with friends. A TN panel one would require you to look at the screen from a favorable angle usually right at the dead center. If you have a sub $300 monitor, chances are that's a TN panel monitor. Try this test: view the monitor from below the table level(or lay your monitor flat on the table), you will see the colors invert fairly rapidly. If you have a good quality monitor, they usually put a coating which will make text still readable but the quality of the image would still look bad. Hence, this effectively makes other tablets a single-user device: no one would take pleasure in sharing the screen of a TN panel based device. That being said, apple products are full of tiny bits of technological improvements like these. But they do NOT go about headlining it and bragging it. They sell the whole product, they don't sell how many megapixels their camera has, nor how big their screen is. They showcase it and that makes their marketing genius. Look at the Droid commercials. A meteorite crashing with a Droid phone inside? A cube beaming images on a wall? Yes, they look cool. BUT it doesn't really tell you what it does no? Compare it to Apple's commercial showing the iPhone, and a voice over describing apps which can turn on/off lights(if you have a $20k system in your house), etc? Which among them would you think will reach out to the consumer? The wall image beaming cube or the short apps demo of what is possible? At the end of the day, that is Apple's secret, they innovate and make baby steps on technology paired with common sense marketing that works. What's their next product? If the recent iPhone 4 release is a teaser to a real game changer, then I personally think the next iDevice will again cause other manufacturers to scratch their head and go d'oh. A tiny improvement they made which could become big news in the next iDevice: glass that's 30 times stronger than plastic sitting on top of the frame. That one will make full color and totally customizable touchscreen keyboards possible. You heard it here first! -
What do you think about Apple and their products?
halicem replied to Gamma4815's topic in Current Events
Originally posted by: SC4BOY And yes I'm amused by their pricing. Folk are outraged when oil companies make 8%, but no one seems to mind when Apple has a 51% profit margin.. quote> or insurance companies making 5% People's reactions seem irrational but there is a method to the madness. People accept Apple's profits because they are perceived as a driving force in today's market. Let's face it, when iPhone was launched, people were using blackberry's and typing on tiny keyboards buttons. It shook up that market. With the iPad, it shook up the netbooks and every computer manufacturer is scrambling to get a tablet out. Even with the iMacs, its continued and relentless assault on windows OS influenced windows 7 and how it finally showed up. Windows 7 wouldn't have been as slick and polished as it is if it weren't for the competition. And even Linux, with latest Ubuntu, has never looked better! So whether you agree with Apple's policies or not, you have to agree that the fact that their there makes everyone else be better. It's kind of like having a boss standing behind your shoulder, you hate it but it makes you be better. One of the most underrepresented(in the media) feature of iPhone 4 is its video recording capabilities. 720p at 30fps, androids are currently only at 20fps, is the death knell to another product line: flip cams. And with the iPhone at about the same price point as the cams(vados and flip hd), they'll have a hard time. The additional 10fps is a huge jump in video quality. -
Nice game! Used to spend hours just designing coasters with lots of loops which doesn't scare people off. RCT was a Chris Sawyer game, it was supposed to be the successor to Transport Tycoon Deluxe(TTD) but he decided to turn it into a theme park. Now TTD, THAT was a game that really sucked a lot of time out of my life. I will always remember it fondly, I'd always dreamed of the day when someone decides to marry TTD with SC, sadly I think that will forever remain a dream. Seeing the many mods around here, in particular the railyards and the RHW interchanges, reminds me a lot of the rail networks in TTD. Here is one reason why I find those RHW interchanges familiar: http://www.transporttycoon.net/junctions2 (really good, checkout the underground roundabout: I believe a lot of those interchanges could be simulated with the RHW, TTD was also limited to 3 levels: tunnel, ground, overpass! Now that I think about it, these two games are in exactly the same boat. They both have communities, though the TTD is a bit more mature: they have successfully made a clone of the game which they dubbed OpenTTD. Though of course EA still holds rights to SC4 so we're kind of screwed there. Both games are actively maintained and they keep releasing updates at: http://www.openttd.org/en/ Maybe the two communities could help each other out with ideas and maybe even cross over audiences. Maybe my dream of a love child between SC and TTD isn't dead yet...
