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BigRedFish

Member
  • Content Count

    279
  • Joined

  • Last Visited

    A long, long time ago...

Everything posted by BigRedFish

  1. RisingSun Oil City Pipeline Set

    OH YEAH! Great original idea, great conept, execution looks, um... great? Can't wait to see 'em in-game!
  2. Oh yeah, LA Metrolink... might as well do the Coaster too, and I still have to get to the Amtrak Surfliner... right now I've got my head all tied up in a lot I'm working on, I'm trying to learn how to make custom path files. I'll start making more trains after the weekend.
  3. FUNCTIONAL ASSORTED ROADS PACK 10

    Because of the fact that two TE lots plopped next to each other won't work, I constructively suggest making long lots in 3-6 tile lengths, and making them function as streets, so that with Trolca's dirt-roads mod, then necessary network connections will look decent.
  4. SC Golf pack

    That's one thumb up for Joerg's original pack, and the other for what you've done with the clubhouse alone. If I had four thumbs... let's not go there. :) Can't wait to see how this looks in-game!
  5. Gang Drug Prevention Lecture Functional

    "Don't join gangs or do drugs, mmm-kay?" :)
  6. Reno Hilton driving range

    I stand corrected. $15 for a bucket of balls is a rip-off.
  7. Reno Hilton driving range

    If they really do give you a bucket-o-balls to hit, it's not a rip-off is it? The scam is inside the hotels, in the form of video poker and blackjack machines that completely defy probability...
  8. Reno Hilton driving range

    I know for sure it exists; I was just at the Reno Hilton two weeks ago. It really does look like that too. I don't recall if the real one has a substantial fence or not though.
  9. More realistic driving range

    OK, I rated it an 8. That's because on the one hand, it's really pretty and does look great near the country club. On the other, it's a little short for a driving range and could use a snack bar with some tables and umbrellas. Still a solid effort though.
  10. More realistic driving range

    This is quite nice; a worthwhile improvement over the last one. Would you consider making it 8x6? Thumbs up all the same, good work!
  11. Escort Service

    That's gotta be the most successful escort service in the history of the world.
  12. BRF UrbanLegend Traffic Control Pack

    Shadow: Good catch! I hadn't thought of that. They're self-leveling - they'll slope a little bit; if the slope is too steep they'll level. I'll see if I can make them more slope-tolerant, and update if successful.
  13. Train Mods

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  14. Train Mods

    You can just park that Guinness tanker in my back yard, thanks. (Too bad I don't drink any more, but it would make me quite popular with the neighbors!)
  15. Havoc BillboardSign Prop Pack Vol1

    That IKEA one is too funny.
  16. obsolete BSC PEG Texture Pack Vol 01

    This should come as a great relief to those with PEG dependencies. Thank you for uploading it.
  17. BRF UrbanLegend Traffic Control Pack

    You're right ZStoner, the game doesn't differentiate between motorbikes and cars. Oh well, can't have everything.
  18. Version 1.2

    23,348 Downloads

    UPDATE: Improved texture on No-Trucks lot (see second photo). Your existing lots will continue to work normally after updating, and will display the new texture. -- Modification of UrbanLegend's HOV, No-Trucks, and Road Closed lots, with UL's permission. If you use UrbanLegend's versions, remove them from your plugins folder before installing these. These lots should be placed in your MyDocuments/SC4/Plugins folder. This pack contains eight transit-enabled plops. They are: * NO-TRUCKS: Trucks may not pass. Ave, 1way, road, street versions. * HOV Lanes: Buses and pedestrians only may pass. Road, 1-way. * Road Closed: Only pedestrians may pass. I have made the following changes to UrbanLegend's original lots: * Grouped all lots in logical order at bottom of Misc Transit menu. * Internationalised "No Trucks" to remove English text. * Removed bus-stop properties so Sims do not queue up at them. * Lots are no longer subject to transit strikes. * Lots can no longer catch fire. * Eliminated landmark effect and pollution reduction. Street versions are $5/tile to plop, other versions are $10/tile. Maintentance fees are same as a normal network tile. I removed the pollution and landmark effects, because these lots limit traffic, making the streets more desirable as an effect of their use as part of normal gameplay. I am not much of an artist; if someone wants to improve the icons and textures I appreciate any help offered.
  19. obsolete Ninja Boulevard Station

    Chalk one up for the Ninja Turtle. This is a beauty!
  20. Train Mods

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  21. PEG CDK Seaport BRF Modded

    Remember, the pathfinding engine will always use the fastest route. Highways are faster than rail, so if there's a highway nearby, it will be used instead of rail. I will soon be releasing some road tile plops (based on UrbanLegend's NO-TRUCKS lots) to block trucks, which can force rail usage.
  22. New Passenger Rail Arrives!

    *BRF cues up an old Allen Sherman record* *scratch* *click* This is the start of the large dark aardvark song, boom boom boo *scrrrrrrrrratch* Oops. That was the wrong side. Sorry. *BRF flips record over* *crackle* *pop* Hello Kassarc, here's the Sounder It is fun to, have around-er Yes this train is, very pretty I hope you like to watch it rolling through your city! OK, less silliness, more food for your Maxis Plugins folder: Original-replacement Sounder engine and coach is here! This features an all-new modified engine model. Enjoy!
  23. Train Mods

    That Vlakhaas hopper design just looks so... real. The Co-Op logo is perfect. Three cheers for more stunning hoppers from Tolca! Pardon the seven-day delay here: When I was single, if someone had tried to chat me up with a discussion about covered hoppers, I'd probably have gone for it.
  24. New Passenger Rail Arrives!

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  25. PEG CDK Seaport BRF Modded

    Thanks for the stamp of approval, Peg, it really does mean a lot. I wish you happiness and success in your future endeavors, whatever they may be. Cheers!
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