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Everything posted by BigRedFish
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- 32 Comments
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- 1
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- industrial
- pipeline set
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Post Passenger and Elevated Rail Requests Here
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
Oh yeah, LA Metrolink... might as well do the Coaster too, and I still have to get to the Amtrak Surfliner... right now I've got my head all tied up in a lot I'm working on, I'm trying to learn how to make custom path files. I'll start making more trains after the weekend. -
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Gang Drug Prevention Lecture Functional
BigRedFish commented on dominohobbes's file in Civic & Non-RCI
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You can just park that Guinness tanker in my back yard, thanks. (Too bad I don't drink any more, but it would make me quite popular with the neighbors!)
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Version 1.2
23,348 Downloads
UPDATE: Improved texture on No-Trucks lot (see second photo). Your existing lots will continue to work normally after updating, and will display the new texture. -- Modification of UrbanLegend's HOV, No-Trucks, and Road Closed lots, with UL's permission. If you use UrbanLegend's versions, remove them from your plugins folder before installing these. These lots should be placed in your MyDocuments/SC4/Plugins folder. This pack contains eight transit-enabled plops. They are: * NO-TRUCKS: Trucks may not pass. Ave, 1way, road, street versions. * HOV Lanes: Buses and pedestrians only may pass. Road, 1-way. * Road Closed: Only pedestrians may pass. I have made the following changes to UrbanLegend's original lots: * Grouped all lots in logical order at bottom of Misc Transit menu. * Internationalised "No Trucks" to remove English text. * Removed bus-stop properties so Sims do not queue up at them. * Lots are no longer subject to transit strikes. * Lots can no longer catch fire. * Eliminated landmark effect and pollution reduction. Street versions are $5/tile to plop, other versions are $10/tile. Maintentance fees are same as a normal network tile. I removed the pollution and landmark effects, because these lots limit traffic, making the streets more desirable as an effect of their use as part of normal gameplay. I am not much of an artist; if someone wants to improve the icons and textures I appreciate any help offered. -
- 89 Comments
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
*BRF cues up an old Allen Sherman record* *scratch* *click* This is the start of the large dark aardvark song, boom boom boo *scrrrrrrrrratch* Oops. That was the wrong side. Sorry. *BRF flips record over* *crackle* *pop* Hello Kassarc, here's the Sounder It is fun to, have around-er Yes this train is, very pretty I hope you like to watch it rolling through your city! OK, less silliness, more food for your Maxis Plugins folder: Original-replacement Sounder engine and coach is here! This features an all-new modified engine model. Enjoy! -
That Vlakhaas hopper design just looks so... real. The Co-Op logo is perfect. Three cheers for more stunning hoppers from Tolca! Pardon the seven-day delay here: When I was single, if someone had tried to chat me up with a discussion about covered hoppers, I'd probably have gone for it.
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
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