Jump to content

BlackDragonAJ89

Member
  • Content Count

    78
  • Joined

  • Last Visited

Everything posted by BlackDragonAJ89

  1. Building requests - Discussion

    Granted, I don't post here very often, but when I'm not dealing with art school projects or random drawings, I am trying to create some custom buildings for the game. I'm mostly going for a more fantastic theme, as you might have seen in the road-sets I've created. However I plan to add more to the growable buildings and try to spice up the variety of high-density industrial buildings, create some high-density shopping malls for commercial zones (they would take up the same footprint as a high-density industrial building), as well as to as some variations on the game HQs and mega-towers. The only real problem I have is just getting models and textures to work together for the format of the game.
  2. Project Shinjidai - XoXiDe

    Yes... YES.   This is amazing... Now you're really making me push myself to get my own buildings off the press, as well as the road textures fixed...
  3. Delorean-1981+BttF

    We need two versions: I want to have a normal DeLorean for a non-futurized town, and a futurized town to spawn the BTTF DeLoreans... Heck, someone's gotta make a mod for a new set of futurized vehicles! I'm too busy building roads and structures! :B
  4. Central Train Station [Offline Only]

    You never stop amazing me with the stuff you can do...
  5. AJ's Road Pack

      For the next update to the current road pack, I'm actually planning on fixing the dirt roads and pedestrian path (the one used for the university) in order to match the themes better, considering the brown dirt doesn't really work for all the sets. Plus, who wants to walk on a dirt road while going to a 4 year university anyway?     I'll see what can be done, and I may see if anyone back on the SimNation guild could give me some pointers.
  6. AJ's Road Pack

    Version 1.0

    4,262 Downloads

    Are you wanting to give your cities and regions a nice little bit of "character"? Perhaps the whole gray asphalt thing isn't working for you... Well have I got a deal for you, a nice little treat with not one, not two, but FOUR new road textures to satisfy your fantasy craving! This pack contains four road textures sets that not only reskin the normal roads, but also even FUTURIZE with the futuristic buildings! No more dealing with that generic futuristic road that glows... Now you can have your pick from these four road packs: Brick Roads - "Draconic" Do your best to recreate a city street of another era with this set of brick roads and sidewalks. Futurize it for some nice glowing lines and racing streaks! Great for the older parts of town and more laid back cities. Concrete Roads - "Jazz Age" This dark road is lined with flagstones at the sides to give it a very flashy look, a look that carries over well even in futurization. Give this road to your casino towns and New York City inspired cities who didn't want to get out of the roaring 20s. Salvaged Roads - "Orcish" Start off with smoothed dirt and wood held down with metal railing to get your sims thinking they're walking in a completely different realm, but then start futurizing and watch as the world becomes encased in steel and grime that could put even the Horde to the shame. Ideal for either simple towns in the middle of nowhere or for futurizing goons of OmegaCo and Dystopian dispositions. For that extra nerdy flavor, use in the desert regions too! Temple Roads - "Pandaren" Put your sims on the roads of [an American Artist's] interpretation of the Orient. Start with the basic white-washed marble and pressed dirt, or switch to a jade-colored filler stone with jewel lights if you like to futurize. Good for tourist towns, jungle retreats, and creating your animesque town in SimNation. All roads are compatible with the UDoN mod by Xoxide, feature their own bump-maps and futurizing "Tron-Line" lights, and should have no problem working online or offline along with other mods. Again, these roads are aimed at adding a FANTASY and STYLISTIC appeal to your cities as opposed to a REALISTIC appeal. There are some other very good modders who have created some very nice real-world roads... But if there are problems with texturing issues, game crashes, and the like, let me know because I don't want all this work to be fruitless. *NOTE: I don't know why I called it "Road Pack 1", given that the files are fairly small enough that I could probably squeeze in four more road packs. Either way, I hope you have been enjoying these roads and are eagerly awaiting more mods from me in the near future for this game. Granted, this may not be as big of an under-taking as Project Orion, but having more building sets and roads to chose from is a welcome plus to this game.
  7. BSC Prop Family Index

    Thank you. *nods*
  8. BSC Prop Family Index

    I was wondering if I could request some. I don't need many, in fact all I need is about 7 or 8: 1 for free-standing billboard signs 1 for mounted (put on the side of a building) billboard signs 1 for ground level billboard signs 2 for yard objects for homes 2 for industrial areas 1 for backup if anything else was to be created I just hope I'm not asking too much. =/
  9. Berate one image

    That city looks so dull and boring we would't even assimilate it. You've built it so that it looks like Sim City 3000. -6/10 O RLY?! Why I'm flattered... =B Well here's something that really is amazing for ya... Sidenote: I'm really pissed about this one... especially since I didn't take advantage of prop families...
  10. Berate one image

    Wow, the topic got back to life?! Ephemeron: What the hell? It's brown!!? Where's the red barns, red grain silos, orange tractors, white, fluffy sheep, and all the other colorful farm things at?! This picture gets a nice -5/9000 And now for some real art! BEHOLD MAI RECENT CREATIONZ!
  11. I'm just curious; how do I create and modify the game's terrain textures so that I can make my region/city say, in a temperate grassland, a desert, snow-scapped planet, some dark ground, or something else? I've seen all these mods that change the terrian, and I was kind of wanting to make my own. If there's already a topic on this or something, I wouldn't mind being linked to it, since I'm still kind of new around here.
  12. Okay, so whenever I try to build up some subruban or heavier in residentrial area, I want to have shopping areas for them, like most suburban towns have. Problem is, it seems that whenever the residentrial population hits 15,000, no CS$$ or CS$$$ tries to develop as opposed to office space. How can I encourage more CS$$ and CS$$$ growth (for things like say, malls, shopping centers, and motels) without getting pesky little offices which should be growing in my office oriented cities? All tips and strategies are welcome, since I can adapt and transpose them into my urban planning. Speaking of which, I only use the NAM mod, Industrial Quadripeler mod, and a money mod (since I'm making custom content most of the time and need to be able to test it out), otherwise I grow everything naturally citywise (since I'm also at the moment using vanilla CS lots).
  13. Question regarding I-HT

    Depends heavily on your region... For instance, my first town had the basics and more of the dirty industries, with another town connected to it that had more industries (it was just the industrial town). On the other side of the first town is the suburban city, which is where the most effort in attracting R$$ and R$$$ citizens is at. Of course, that town will "leak" it's values into other cities that get made, so that when I build another suburban/factory town or my farming communities, they wind up getting HT industries. Of course, you need to take advantage of this effect to get the skyscrapers on your dense commercial lots anyway, considering commercial office population has accumulate region wide.
  14. BAT - Troubleshooting & General Discussion

    Well, I'm not the best, but I figured up a solution for creating somewhat believable glass, although it requires a lot of color experimenting (I just got down with it a few moments ago). First off, you'll want to create a gradient similar to this: You'll need to mess around with colors a bit to "simulate" the color of the sky or something along those lines. Next, for the window, make it a .05m thick plane (that is as big as the area of the window) and apply the gradient as a 50-60 opacity texture. Next, you'll want to have something behind the window that you can put some kind of "junk image" on to resemble a reflection, say a photograph, picture of a city, or whatever that will resemble random things in front of the window. I'm not sure if that could really help, but it's worth a try.
  15. BATs Currently in Progress

    Didn't I break them into packs as based on style? Or do you mean all of them in one big fat package?
  16. EP - Generic Single Family Homes

    Yeah, I'm trying to fix that... =/
  17. EP - Corrupted Single Family Homes

    Yes glopy, that what's all these building sets are going for later on down the road, but I don't want to make them look like big plastic buildings like this first batch.
  18. EP - Corrupted Single Family Homes

    The textures as supposed to be a bit of a fusion of cartoon-like and realistic, but it needs work. These are just the first few in a long plan of buildings to come, so hopefully, things can improve on my part.
  19. BATs Currently in Progress

    I just uploaded those houses today mostly because I got kind of tired of working with them. I decided to just move on see what I could fix that wasn't so far along. So far, I need some suggestions for this building: It's that greasy spoon I brought up some time ago, I tried some new things on it to see if I could fix up, but it don't know what else it could use.
  20. More cities besides NYC and Chicago

    Me, I'm building stuff that mostly from the midwest or some fantasy source (like a video game), but I'm starting off with small buildings first.
  21. EP - Corrupted Single Family Homes

    Version 1.0

    689 Downloads

    Some people just wish they could have fancy, and others wish they could scare the neighbors without much effort. So for those who want to do that, here's the last of the Eagleland series, the "Corrupted" set and it's collection of single family homes. Everyone always associates old house = haunted house for some reason, so that's why they look the way they do. But alas, dark isn't evil, so here's the list of houses: Convexity Lane: It's a small single family (or singles) home. With a chimney (boy I'm uncreative at times). Lancelot Victorian: It sort of reminds you of the Adam's Family home doesn't it? Too bad it isn't big enough to be it. Midna's Place: A very cute looking house, that is, if you like black as much as Henry Ford did. The Dickerson's: It's a large family home, mostly inspired by all those fantasy movies involving kids that I had to watch when babysitting so much. Like all the other kits, it ranges in growth stages 1-5, giving a good chance for these homes to appear before a mansion or apartment. For the tileset, it's set on Chicago (all though I highly believe that Maxis just based everything on San Fransisco buildings and just said Chicago), so it's for older looking cities. The zip file has the readme, so you'll get better instructions in there. For the lots to be able to work and look properly, you'll need these dependencies: Eagleland Texture Pack www.simtropolis.com/STEX/details.cfm Eagleland Resident Prop Pack www.simtropolis.com/STEX/details.cfm SimFox's Trees www.simtropolis.com/STEX/details.cfm and www.simtropolis.com/STEX/details.cfm
  22. EP - Legendary Single Family Homes

    Version 1.0

    771 Downloads

    Some people say purple is the color of kings, and some say purple is a color of elegance. I say, it's quite a good color for yes, buildings. Introducing the "Legendary" (don't explain the joke) single family homes collection, a set of East Coast inspired homes with a bit of well... bizaare color flair to add some color to your So California looking neighborhoods as delivered by Maxis. And by the way... is that... it couldn't be could it? A spoof of the Waltons from SC3K ?? Your four buildngs in this kit are: 123 Barnaby Street: Indeed, a very big home for very big families. Not to mention, it's one of the few homes I've built for the R$$ class that has a big fancy porch. Elm Street: Certianly better for the middle sized family or single person. Matt's House: The most simple and affordable bachlor pad that one can get. The Waltons: Well, it's an expy of that one small house of the same name in SimCity 3000/Unlimted, of course, I didn't have any good references of the place, so it came out like this. The lots all range in growth stages 1-5, giving you plenty of chances for you house loving sims to build them before the apartments arrive. Also, it's set up with the Sacrame- I mean New York City tile set, so it's somewhat good for older looking cities. Included in the zip folder is the readme, which comes with better instructions and information than what I can put here. For these lots to work properly, you will most certainly need: Eagleland Texture Pack www.simtropolis.com/STEX/details.cfm Eagleland Resident Prop Pack www.simtropolis.com/STEX/details.cfm Both packs of SimFox's trees www.simtropolis.com/STEX/details.cfm and www.simtropolis.com/STEX/details.cfm
  23. EP - Trinity Single Family Homes

    Version 1.0

    788 Downloads

    Are your Sims wanting homes of the future? Is the Los Ange- I mean Houston and Euro Contemporary building set not the modern they were expecting? Well low and behold another collection of homes from the black dragon, all true and blue, the "Trinity" collection of single family homes. As inspired by shows like the Jetsons and many of the 50s, 60s, and 80s zeerust modernism buildings, these buildings can give your sims a truly futuristic appeal with the choice of four homes: Dave's Place: A nice, two story home with big fancy living room/dinning room that's ideal for parties. Double Decker: A pratical family home with a nice big back porch and even features a chimney. Fairveiw House: A bizarre one indeed, but the enormous back window of the living room indeed, grants what could be a fairview. Inspired by modern log cabins of Alaska believe or not. Sonic Street: It looks like a minature apartment building, but it's actually a really blocky house! Why is it called Sonic Street anyway? These have a growth range between level 1-5, allowing you to have a good chance to see them before bigger buildings arrive. These work in the Los Ang- I mean Houston tileset, so it's meant for more modern cities. Inside the zipped file contains a readme with more info and things along those lines. For full function of lots, be sure to have these things: Eagleland Texture Pack www.simtropolis.com/STEX/details.cfm Eagleand Resident Prop Pack www.simtropolis.com/STEX/details.cfm Both prop packs of SimFox's trees www.simtropolis.com/STEX/details.cfm and www.simtropolis.com/STEX/details.cfm
  24. EP - Generic Single Family Homes

    Version 1.0

    816 Downloads

    Are you one of those few humans who wishes they could back to the "good old days" of the 1950s America? Ever wanted to have a chance to recreate a Levitt Town? Well low and behold as you can now have that option with the "Generic Eagleland" addition of houses brought to you by the guy with the creepy eyes... Inside this residential kit, you will have: Cute Cottage: Now your small families can live in a cute little classy home fitted with modern day tech with the looks of the past. Lip Licker Lane: This pink house will do nicely for those who like to be prissy. Ness' House: What? You mean that one kid who fought Giygas lives here? Not really, but it still, this home is ideal for anyone with kids. The Minch's: Similar in design to Ness' house, but with a porch and chimney for extra charm... or is it? Twoson Street: A simple two story home. The lots range from growth stages 1 to 5, giving you plenty of chances for the buildings to grow in your nieghborhoods. Zipped file includes readme with further instructions. In order to recive full functions of the lots, you'll want to have: Eagleland Texture Pack: www.simtropolis.com/STEX/details.cfm Eagleland Resident Prop Pack: www.simtropolis.com/STEX/details.cfm Trees by SimFox (his variety pack and chestnuts): www.simtropolis.com/STEX/details.cfm and www.simtropolis.com/STEX/details.cfm.
  25. Wal-Mart Super Center

    I don't really like the new look they're going for. I prefer the blue and gray style they had beforehand.
×