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Everything posted by Rady
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Hi all, I have been creating quite a lot of custom submenus for the Submenu DLL mod, which I now tend to share on the STEX. However, I'm not sure how to proceed. I found the "Upload file" button, but that doesn't seem right. Can someone please point me towards a short manual or "how-to"-Guide .. Thanks
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Thanks, I'm gonna give that a try! Right, that solved the problem.
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Unfortunately not. I also made an extra MMP submenu, but it appears empty ingame. There is something strange with these MMPs. Interestingly, when adding the lots to the submenu with the sc4 tool, it all looks fine given the output of the command: INFO Reading MMP Historic Harbor/HH_Birds_MMP_new.dat INFO Reading MMP Historic Harbor/Workers/HH_WorkersResting_MMP.dat INFO Reading MMP Historic Harbor/Workers/HH_WorkersMoving_MMP.dat INFO Reading MMP Historic Harbor/Workers/HH_WorkersBuilding_MMP.dat INFO Reading MMP Historic Harbor/Wagons/HH_Wagons_MMP.dat INFO Reading MMP Historic Harbor/Piles/HH_DockPilesRotten_MMP.dat INFO Reading MMP Historic Harbor/Piles/HH_DockPilesOld_MMP.dat INFO Reading MMP Historic Harbor/Piles/HH_DockPilesNew_MMP.dat INFO Reading MMP Historic Harbor/Cargo/HH_PropsSmall_MMP.dat INFO Reading MMP Historic Harbor/Cargo/HH_PropsMedium_MMP.dat INFO Reading MMP Historic Harbor/Cargo/HH_PropsLarge_MMP.dat INFO Reading MMP Historic Harbor/Cargo/HH_JunkProps_MMP.dat INFO Reading MMP Historic Harbor/Birds/HH_Birds_MMP.dat INFO Using Historic Harbor Birds (0x6534284a-0xe83e0437-0xc008a6ba) INFO Using Historic Harbor Birds (0x6534284a-0xe83e0437-0xc008a6bb) INFO Using Historic Harbor Birds (0x6534284a-0xe83e0437-0xc008a6bc) ..... So I guess it's not worth the hassle .. I think I'll just leave them within the flora menu ..
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I updated to the latest version (mine was .14), but to no avail. Those MMP still refuse to cooperate. Funny, as I already created quite some MMP submenus without any problems. Right, the problem has to be linked to these specific MMP dat files. I just created a MMP submenu for Girafes MMP cars without any problems.
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I run into a problem with including MMPs into my submenus. Obviously, I did somethink wrong, however I don't know what. I created a submenu for the historic harbour lots, some of which are MMPs. I also edited the MMP files, however, they don't show up. But to my surprise, they also vanished from the flora menu. So they are nowhere to be found rigth now. I attached the submenu files as well as a normal and an MMP lot. Maybe someone can have a lookt into it and tell em where I went wrong :-) Quays.dat HH_Birds_MMP.dat submenu-historic-harbour.dat submenu_patch_historic_harbour.dat
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@Andreas Roth @smf_16 Thanks for clarification. I misunderstood this in the first, but it obviously makes much more sense this way :-)
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I have another question regarding MMPs. I modified quite a lot of them to show up in the custom submenus. Am I right that I need the modified files only to create the submenu patch files with the sc4 tool, but can keep the original ones in the plugin folder? I have a seperate folder structure "Plugins for submenus" for use with the sc4 tool.
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[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
Looks like a Ubuntu problem. The path is "/home/peter/NAS_Dateien/$Peter/Games/SC4/sc4pac-gui-linux-x64/", however th ln command kind of ignores the "$Peter" part within the path, resulting in the link pointing to "/home/peter/NAS_Dateien//Games/SC4/sc4pac-gui-linux-x64/". I need to investigate on the Linux side of this problem :-) Edit: Problem solved. In case someone has the same problem, here's the solution for the Linux command. "$Peter" (which is my share on the server) is recognized as a variable, that of course has no value, as it does not exist. For the $ to be recognized correctly, a "\" has to be added before. So, the proper command has to be sudo ln -s /home/peter/NAS_Dateien/\$Peter/Games/SC4/sc4pac-gui-linux-x64/sc4pac-gui /usr/local/bin Now sc4pac starts when entering "sc4pac-gui" in the command line. -
[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
Still no success. What strikes me odd is that the sc4pac-gui looks "strange" in the file explorer, although it has the same rights as the sc4: -
[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
Yes, I copied it to the applications directory: peter@PC-Peter:~/.local/share/applications$ ls -l sc4* -rwxr-xr-x 1 peter peter 732 Mär 9 14:18 sc4pac-gui.desktop ALso I did run the mime command (did it a second time just now). Typing sc4pac-gui in the terminal results in peter@PC-Peter:~/.local/share/applications$ sc4pac-gui sc4pac-gui: Befehl nicht gefunden. ("Command not found") -
Given you last sentence ... I'm using the submenu mod extensively for all my custom content and have created around 62 of them, most of them very specific for a certain set of lots, including more or less standardised menu icons. From your point of view, would it make sense to share them? If yes, where? Here? STEX? Just asking, not going to be disappointed if you say "thanks keep it" :-)
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[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
I just tried to setup the sc4pac so that I can run it directly using the "Install with sc4pac" button on the STEX. I followed these steps # First, add sc4pac-gui to PATH or adjust the path to sc4pac-gui in "Exec" as necessary. # # Install this .desktop file in ~/.local/share/applications/ # # (This step is maybe not necessary.) Update the mimeinfo.cache: # update-desktop-database ~/.local/share/applications/ # # Register the new MIME type by running (which adds an entry to ~/.config/mimeapps.list): # xdg-mime default sc4pac-gui.desktop x-scheme-handler/sc4pac # # Test with: # xdg-open "sc4pac:///package?pkg=memo:submenus-dll" My PATH variable now reads as follows: eter@PC-Peter:~$ echo $PATH /home/peter/.nvm/versions/node/v22.11.0/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/snap/bin:/home/peter/NAS_Dateien//Games/SC4/sc4pac-gui-linux-x64 However, the test resulted in this: peter@PC-Peter:~$ xdg-open "sc4pac:///package?pkg=memo:submenus-dll" gio: sc4pac:///package?pkg=memo:submenus-dll: Der angegebene Ort wird nicht unterstützt which translates to "The location specified is not supported". This is of no urgency, but maybe you can have a look into that. -
[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
Thank you, I will have a look at this. I already wondered how make this button work, but haven't got the time to investigate. -
I started modifying my MMP files for them to show up in custom submenus. For this purpose, you need to add two values (Item Submenu Parent ID & Item Button Class) to the exemplar file of the MMP. As these values are the same for all MMP that should go to the same submenu, I was wondering whether there is a possibility in the Reader to import these values into the exemplar file from a file (instead of manually adding every single value). This would speed up the process and reduce mistakes .. SO instead of adding every single valu, you would open the dat file, import the new values and close it again.
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Thank you for saving me hours of tedious work
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You might have touched a weak point so what you are telling me is that the exemplar file is the same for all lots? AT least for all lots of a certain set
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Looking very realistic, congratulations! May I ask two questions: - which MMP are you using for the grass? - where did you get the highstand from?
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[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
Thank you, I was unaware of that. I only had this channel: https://memo33.github.io/sc4pac/channel/ -
[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
I repeatedly stumbled across the issue that I can't find file with the sc4pac tool that should be available. Latest example is NDEX Glenni MEGA Props Vol01 However, when entering the file name (or even parts of it), i don't get a result. -
I just misremembered this .. yes, it's actually -1 .. and thanks for the HEX conversion link!
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I'm still confused with regard to the possible values for the Item Order. I already figured out that "0" converts to "0xffffffff", which I used for every submenu I created. However, this doesn't necessary lead to the desired effect of the submenu showing up at the top level of the respective (vanilla) menu. As I'm using the sc4 tool for creating my submenus, as of lately at the point of entering the Item Order, it reads: Enter the item order: (number between -2,147,483,648 and 2,147,483,647): But as far as I know, there are no negative hex numbers? So, how am I supposed to enter a negative number? Or, if 0 is the lowest, why don't the submenus show up at the top? Or, to take a different approach, how could I determine the item order of the vanilla icons?
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I'm encountering a strange situation. I just started a new city tile and created a small village. I have a small commercial zone, some industry, as well as a mall farm. Everything is fine, except that residential buildings are not evolving. Of course water and power are available, as is a fire and police department. I'm using CAM, IRM (Industrial Revolution Mod) and the Industry Job Quadrupler.
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It seems something is crippling my game. I opened the city tile to the north, it shows another demand picture. After that, I opened a city tile NOT adjacent to the other ones, and from the very beginning I have the exakt same demand curve, plus no residential buildings developing. Edit March 10th: I deleted all city tile files - save those I already played - and copied them into my current region folder from the original region file and started a small zoning of some res/com/ind areas with a street and a wind turbine. They all show normal demand and residential grow again. Also, those two city tiles already developed that I haven't played with since installing the IRM and Quadrupler mod show normal demand and residential grow. So, only the two city tiles I developed recently AFTER installing both mods seem to be affected by this strange behaviour. *Shrug* Maybe I just have to discard this two city tiles ....
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Thanks for your advice ... without single-quoting your answers, let me summarize: There is no other mod beside those mentioned (at least in terms of jobs / demand) Yes, there is another city to the north, however commute times should be extraordinarily long. But indeed the city tiles are connected not only with a road, but over the sea. This might be the explanation why I don't see any traffic on the road (except the trucks leaving the village) ... Industry Job Quadrupler: I installed it as it was recommended by the Industrial Revolution Mod .. I will remove the Quadrupler Mod and report back ... and yes, I'm using sc4pac
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[sc4pac] Let's write our own package manager
Rady replied to memo's topic in SC4 Modding - Open Discussion
You need to set up your Simtropolis login credentials. Open the sc4pac and go to "Settings", then follow the advice given there.
