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Everything posted by WeirdOne
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K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
WeirdOne replied to kevinman4404's topic in SC4 BAT & Lot Workshop
Hey there, I'm not expert, but I think the easiest way to do this would be to make the lots "slope conforming" (or maybe slop resistant) meaning that when you plop down the specific cable lot, it will be unaffected by the terrain, that way you can have a constant cable slope. For example, say, I had a really steep mountain I wanted to get up. I would use the 60-degree cable slope instead of the 30-degree cable slope (or whatever). I hope that makes sense. That way you can have several sets of cable lots for different angles to match the terrain. Naturally, they would have to be placed at a distance to which was suitable for the mountain/hill slope itself. EDIT: - I think a 1x1 lot with the pillars and overhanging cables would be the best solution combined with the above. I forgot to include this bit. I hope any of that made sense and I hope some transportation or BATers can provide more insight. -
Another super BAT! I adore your work and it is always a treat to visit your gallery after downloading a spectacular BAT. I hope you have an excellent 2007 and look to more spectacular buildings. I do have one tiny question/request: are there any more civil buildings in your plans (particularly schools)? Again, super super work as always.
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hkabat-forum-threads Bixel's HK/ASIA Residential Construction Showcase
WeirdOne replied to bixel's topic in SC4 BAT & Lot Workshop
I'm always going to ride the fence here and say that you should do both :-). I like variety in my cities and I try to make them exclusively bixel residental BATs. And you know what, they look fabulous when you've made so many of them. I look forward to these anxiously. They're stunning. Seriously. -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
What a wonderful Christmas STEX gift. You work is of exceptional quality and it shows. I'm enjoying this download immensely. -
hkabat-forum-threads Bixel's HK/ASIA Residential Construction Showcase
WeirdOne replied to bixel's topic in SC4 BAT & Lot Workshop
Great work bixel and T Wrecks. Someday I'll show off my city made entirely (or mostly) with your residental creations. It's stunning, but I'm really crossing my fingers that The Sorrento is going to be a R$$$-type building. I think that more of those would be super since I keep running into demand problems and abandonment due to the large number of R$ and R$$ building made compared to the few R$$$ around. I can't support my commercial services as well. Anyways, thanks again for the super work. You make SimCity a JOY to play around with :-). -
hkabat-forum-threads Bixel's HK/ASIA Residential Construction Showcase
WeirdOne replied to bixel's topic in SC4 BAT & Lot Workshop
Just release it already . Some of us want to play that bad boy! -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Thanks K1A and blahdy! Comments like that are a real pat-on-the-back. If you notice in the underground photo, I have those large Subway clusters (part of Union Square block). I can't figure out how to connect them. They used to be connected where the "highway" sits now. Does anyone have any creative solutions? Or perhaps, will a 6longx2wide piece come out that rises above the ground and sinks again be possible . Also, I changed the postions and they worked fine for a minute or two and then no one uses them anymore. Very unusual. I guess the larger the network expands, the more usuage I'll see. -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Okay blahdy, Here's some photos to illustrate my problems. Also, *THIS IS MY FIRST TIME POSTING PICS*, so mods, please take pity! 1) Directional Flow and Usuage of Entrance 1: Notice how the direction flows both in and out of the tunnel. The one way is connected in the right direction all the way to the end of the tunnel (just to make sure) and in the underground view, you can see the subway connections. 2) Here's the exit directional flow and usage: The one ways and subways are connected the same way as the other one. See the last underground picture for full set. 3) Here's the underground photo: What am I doing wrong? Or this somekind of bug I've somehow managed to fall prey to? I hope I can have those problems resolved. Also, before someone says connect the two in the middle, don't. I have an exit furthur down as well as an entrance. I made it like a real highway, you wouldn't cross over the median, and plus, I've tried that, it only makes it worse! HELP! -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Originally posted by: blahdyYup, agree.. From my test on SC4, if you do do your on/off-ramp setup properly, and make sure at least one tile of one-way segment is present on each ramp with proper direction heading, SC4 seems to do proper path calculations (i.e. i never saw traffic taking an on-ramp to get off of highway after going thru highway transition lot, which is what i want). I think that if you do the network with good planning and care, it should work with reasonably acceptable traffic patterns.quote> I'll post a screenshot of my problem then, I guess it's not conveying on text. I have cars entering off-ramps and exiting on-ramps. I have people from a nearby subway transfering tracks from midline into the on-ramp (when there is no connection between the two present). I will try to get a screenshot up tomorrow, but it's definately acting funny on my computer and I'm not too sure why. Everything is connected properly as far as I can tell. I'll post it tomorrow. Oh, and thanks ardecila for the fast reply. Not knowing anything about the SimCity structure and functions, any information is pretty much new to me and so I definately had no idea about the placement of the subway foundation lot. Thanks again for your hard work in the modding process as well, it's all highly appreciated! -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Originally posted by: joost.ueffing Hi there... First, the highway connections are working great. I'm getting traffic going through it and everything. Will definately use it in more cities A couple of questions: - there is only one subway connector for the highway entrance / exit. Is that deliberate? - Because of that, I'm getting traffic flowing both ways in one of my two tunnels because I've connected both to the connector, and flowing in one direction (the way it's supposed to) in the other. Is that the incorrect way to do it and if so, what is the proper way to do it?quote> To add to his post, I am testing these lots in highly dense residental areas (i've been non-stop testing and monitoring since the release), and here are my *small* areas of constructive criticism: 1) the subway connector should ideally be at the "end/tunnel" portion of the lot. Currently it variates somewhere in the middle and is a pain the you know what to connect and get to function correctly. I spent a good hour trying to figure out why sims weren't using the lots despite the fact that they were connected on the ENTIRE lot by subway. It should ideally be at the "end/tunnel" portion for easy finding and easier deleting if you mess up placing the subway tiles. 2) As joost.ueffing stated, traffic flows in both directions and is EVEN more messed up if you happened to connect across several subway tiles. See diagram below: xxx|x|xxx xx|-|-|-|xx xxx|x|xxx vs. xxx|x|xxx xx|-|x|-|xx xxx|x|xxx The x's are just to make the spacing correct. The | are vertical and the - are horizontal subway tiles. When the ramps connect accross two subway lines or more (1st above diagram), they will create all sorts of crazy "driving patterns" to reach the shortest commute time instead of following the direction the single direction of the subway line. Therefore users have to be *REALLY* careful to connect only to one side of a dual/triple/quadruple+ "main artery line" (2nd above diagram). 3) Your lots are amazingly good at convincing RICH sims to use the tunnels as and avoid the surface roads for some reason. I surrouned 4 (5000+) $$$ residentals with a few tunnels and thousands of rich sims flock to them. I don't know if it's intended or not, but works great! Also, if bus traffic, etc was incorporated, I imagine tunnel usuage might skyrockets. I'm getting ready to top out the 10,000 limit in one particular tunnel. I'm hoping to replace it with some of your new lots when they come out. 4) I was hoping I might make some suggestions for future lots that you might consider (THE FIRST SET IS AMAZING!) I'm sure most of these are already in the works, but, I'd like to place them forward incase they weren't planned: a) "Y-Shaped" lot where one branch is exit and the other entrance and also additional entrance only and exit only ones. (3 possible lots) b) "Avenue To Tunnel" lot (thought I already saw a screenshot, so not biggie) c) "Subway To Elevated Rail" lot in order to help those of us with EXTENSIVE subway networks. I have an extensive subway network and would GREATLY appreciate a subway to elevated rail lot in order to help with subway track re-routing for the underground portions. Since the current subway to el-rail transfers are 3 tiles, they take up precious space that some condensed portions of my city don't have space for, so, such a transfer would help greatly. d) "Tunnel To Surface To Tunnel" lot because I noticed portions of the real Big Dig surface only to submerge again without an exit and would LOVE such a connector piece. Putting two of them together takes up 8(!!!) tiles, therefore a more condensed version would be awesome. Maybe a 6-tile lot for oneway, regular road, avenue, and highway? (even instead of the "Subway To El-Rail" lot as the subway could continue uninterupted below the small "surface" portion, thus creating a really simle work-around to dividing a city into TWO separate subway networks.) ONCE AGAIN, thanks for the the amazing work so far. These above things were only meant as constructive criticism, so please feel free to tell me that it's not possible (I HAVE NO KNOWLEDGE OF BAT, LOT, etc abilities). Amazing work, and I *EAGERLY* look forward to the next installment. And I'll continue testing them to see how they function in these big areas. -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Amazing work bladhy! Just have to ask, in one of the real-world pictures you posted, there was a curved off-ramp. Are there any plans for that? I hope so, because those are by-far the coolest! -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
[removed.] -
hkabat-forum-threads Hong Kong / Asia BAT team
WeirdOne replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
@ bixel Can you please provide me with some links to sites about the big HK Complexes? I'd really like to know more (maybe start batting myself). Also, are any more on the plans for the future. I absolutely adore them! -
hkabat-forum-threads Hong Kong / Asia BAT team
WeirdOne replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
Excellent buildings. I absolutely adore the large complexes (especially the Garden Estate one that was released). I'm going to start a new CJ that makes *EXTENSIVE* use of your HK lots in historic districts. It blends amazingly well. I got your Sham Wan to grow, but was abandoned. I'm disappointed. Keep chugging with those complexes. I absolutely adore them. I'd love individual ones like Garden Estate. Again, great work. I love your buildings. All of you! -
Originally posted by: haljackey (is blown away)quote> (is also).
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Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Hello blahdy, Thanks for the reply. I completely understand now. Now, I will admit to *having COMPLETELY NO UNDERSTANDING* of the way the program works that you're modeling this with, but based on the little knowledge I do have from my mother's graphic work, I was wondering, would it be possible to place a "mirror" effect at the centerline and thereby have a replica of the "underground" entrance on both sides (symetrical replication of some kind?)resulting in two end models (one of the elevated, one of the sunken). Now, I just want to make it clear that I'm not trying to push any ideas into *your* pack, I'm just attempting to figure out what kind of feasibility there is based upon the program you're working with. I don't actually expect the suggestions I'm proposing to be taken too seriously. Once again, I'm just enthralled with the work you've put into it and it's an extremely amazing project. And finally, one question that's probably again a bit early to ask, will the onramp from the main highway onto the little side portion be working or just eye-candy? Thanks! And excellent work! -
I just finished reading through the whole thread and downloading everything. Excellent work Voltaire! I am completely impressed and baffled by your work. It's incredible beyond belief. I just have one request/question: will you be making in the future terminal gates for the larger planes that Maxis has? (the 707, i think?). Again, excellent work and I eagerly anticipate all future projects from you.
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Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Hey blahdy, Thanks for the response. Just for consideration, have you though about making the end piece of the bridge modular instead of strickly transitionioning into an elevated highway. Potentially for "release 2", you might consider a modular end piece, say, one for elevated (already being worked on), one for ground, another potentially for a sunken highway, and maybe even another underground transition. Just curious if you've thought about those options. Again, great work. I saw the "Scheme D" and it really cleared things up for me earlier. I really have to say your work is inspiring. Can I ask what program you are working with? It might even motivate me enough to pick up modeling myself. -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
Hello blahdy, I want to say your work is amazing, but I have a few questions as to the functionality of the lot. a) Will you be using "custom pathways" to make the onramp, and the side I-93 (?) connection actually work as transit pieces (not just the main center highway portion of the bridge). b) If yes to the above, how will the I-93 (?) side connection flow into the "regular elevated highway" and function. Will we need to attach a special "connector" piece, or will the connection be modelled in your model? c) Since the tunnel entrance looks wider than a regular highway, will the I-93 (?) connection be a separate entrance? What I'm probably getting as is, will the total size contain "3 subway" connections, as I believe that was the original intention, or will it still contain two and somehow be...condensed to fit the standard lot. d) Finally, how will the onramp function? Will it too be a subway connector? Will it have "custom pathways", etc? Sorry for the barrage of questions (hope they made sense), but looking at the *highly unique* lot you're creating, I just wanted to make sure these things were planned out so you didn't run into kinks later on. I look forward to a reply. And once again, because it bears repeating. EXCELLENT, EXCELLENT work that is most highly impressive. -
Boston Central Artery/Tunnel Project (Big Dig)
WeirdOne replied to blahdy's topic in NAM & Transit Networks
You project looks wonderful! I think it's great that Boston took the lead in relieving congestion in...rather unorthodox ways and I'm glad that now we too can incorporate something like that into our games. It's a wonderful addition. I do have 1 small request, hopefully you would be willing to consider. I absolutely adore those signs that you made. They're fabulous. Would you be willing to make a over the street ploppable version of the big ones for avenues, roads, etc. Most of my downtowns are wall to wall and street to street and therefore I usually don't have that empty one space to place signs and would be greatly appreciative for such an ammenity. Keep chugging, the project is amazing. - Demo. -
Hi everyone, I think this is my first post. I've been reading and downloading from Simtropolis since it opened. I'm just a lurker. Let me preface this by saying I don't understand gameplay mechanics, so if any of this isn't possible, PLEASE let me know (along with the group!) Now, I have some complicated EL Train requests. I'm not sure how some of them would fit in with the NAM. First, we have this massive elevated train switchover track. From the regular level, they branch off to a higher track of a lower track (possibly including surface or subway levels). Picture here... http://www.nycsubway.org/perl/show?26013 Second, the possibility of higher and lower elevated transit networks (with the obvious overconnections) Picture here... http://www.nycsubway.org/perl/show?17415 Third, some more variations in the track combinations that can be made. How about giant ploppable interchanges among elevated trains (hopefully with additional overconnections as needed). Picture here... http://www.nycsubway.org/perl/show?26018 http://www.nycsubway.org/perl/show?17447 Fourth, the possibility of split track design. These might just be rerendered transit enabled versions of the avenues or even sidewalk transit enabled pieces to better get the "open road" feel. Not sure how the connector pieces or stations over the avenue might work. Picture here... http://www.nycsubway.org/perl/show?47408 Fifth, some sort of elevated train over the avenues (or special road pieces) to mimic this possibility. Picture here... http://www.nycsubway.org/perl/show?47398 http://www.nycsubway.org/perl/show?17465 Sixth, some possibility of having a divided roadway (possibly 3 tiles wide) to replicate a boulevard feeling with each side traveling a different direction and pedestrial middle. Picture here... http://www.nycsubway.org/perl/show?26035 Seventh, the possibility of these weird tracked stations. Three tracks, but two stations. Also, the ability as mentioned in #1 for the massive switchover and complicated patterns of track. Picture here... http://www.nycsubway.org/perl/show?17454 Eighth, the ability for more than two tracks together (even if only two are functional). Again, notice the massive switchover and complicated patterns of track. Picture here... http://www.nycsubway.org/perl/show?26023 Ninth, puzzle or dragover pieces (whichever is more probably) for over avenue railways (expanded rails to cover almost the entire road). The supports would look something like this (pardon the bad drawing): __======__ || || || || ||_++++++_|| The avenue would be directly under the rails (avenue = plus, rails = equals sign, the _ at the bottom is sidewalk, and the _ at the top is horizontal supports that branch out from the rails, the || are the supports). Again, at the end of this, there would be some more massive switchover and complicated pattern track possibilities. Picture here... http://www.nycsubway.org/perl/show?26024 Thanks for letting me finally get my requests in. It doesn't matter to me even if most of these are just for looks. As long as at least a simple two way track functions, I'd be glad to take them with any of the above patterns! PLEASE someone let me know what is and what isn't possible. Thanks! - WeirdOne
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