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26 PositiveAbout teamyoyo
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Find any minor bugs or game quirks? Post them here!
teamyoyo replied to wallacet's topic in Cities: Skylines Technical Help Q&A
I have my game set up with LHD but on the cargo train station the trucks enter and exit with a RHD situation. This means trucks leaving the station have to stop and pass through the trucks turning into the station - slowing down the traffic. A better option would to be to have separate entrances and exits. -
I'm not sure if this should be called "Oops I left the oven on" or "We were getting backed up"
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Taxes and Loans grayed out in Economy panel
teamyoyo replied to raskil's topic in Cities: Skylines Technical Help Q&A
You need to unlock a couple of levels before you get them. -
Simtropolis Batting School starting off soon
teamyoyo commented on Toothless Stitch's article in News
I read this as Simtropolis Battling School. Sounds like an anime where some strange kid with no experience but amazing batting potential joins a school full of weird modders and teachers, some of whom know about his parents who mysteriously disappeared. And they all bat battle to prove who's the greatest batter. Gotta Bat Them All!!! -
This probably isn't as altruistic as it sounds. By having the majority of players offline means they cut most of those expensive servers down to what they originally had or less. The accountants have realised that they've made 95% of the money they'll ever make from the game so any incentive to stay online (curb piracy) is gone.
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SimCity Update from Senior Producer Kip Katsarelis
teamyoyo commented on Freddyeddy's article in News
1.1 million copies sold would include stock purchased by retailers just sitting on store shelves and in warehouses. What I would be more interested in is the number of games activated. Given Simcity needs Origin this should be an easy number for EA to get and given the figures in the article my guess that it is significantly smaller than 1.1 million. -
SimCIty Update 1.7 - Traffic and Emergency Vehicles Improved
teamyoyo commented on Kythlyn's article in News
I tried the new update last night and while things are better some are still bad. Gridlock is still bad but it doesn't back up as far as it used to and while emergency vehicles can change lanes to get around traffic - traffic can't get around emergency vehicles. So if you have a fire the 3 engines that turn up to the same fire (yes that still happens) they will block all the traffic. The same applies to all service vehicles - garbage trucks, buses, ambulances, etc. Thinking about it a lot of traffic issues could of been solved by putting in a invisible lane that service vehicles could pull into when they stop or as the rest of the world knows them - parking lanes. -
Have you got all the dependencies and read the readme?
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The buildings all look like they're mode of LEGO.
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City has more workers than a population.
teamyoyo replied to koppees's topic in SimCity 4 General Discussion
Maybe everybody is working 2 jobs -
Same here. Even tried creating C:\Fakepath and putting dxdiag.txt in it and it still didn't work
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I'd been putting off building a new airport for a couple of months hoping this would come out and just as I finish it..
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My final airport (and by final i mean until the next one which won't be for a while because it takes forever to build these) is something of a concept piece and is still a WIP. Realising that my airports are getting bigger and bigger and it's getting harder to build one within the boundaries of a city I present - The multi city airport! The airport is build around a city center with large aircraft terminals to the south and lighter aircraft to the north. There's 6 runways - 2 of which extend into other cities - and the airport is ringed by 2 main taxiways. All-in-all theres is approximately 220 aircraft gates - that's not including the cargo area. The cargo center - which happens to be in the same city as my seaport - provides 47 spaces for large aircraft and a dozen or so for smaller planes to load and unload their cargo. A light aviation section is still to be started south of the airport and will have another runway and probably some maintenance facilities. The hardest part of this project - besides the endless hours and getting the city to make a profit - was matching up all the taxiways, runways, landing lights, fuel pipelines and fences. That and the crashes which wipes out so much work. The next step is to actually split the airport terminal between cities so I can have both a larger airport and more city in a single city. I hope you've enjoyed my airports and I hope to bring you more in the future. Thanks.
