Jump to content

kenyanpunk01

Member
  • Content Count

    12
  • Joined

  • Last Visited

Everything posted by kenyanpunk01

  1. Welcome to Royston [C:S]

    Population 50,121 Coffers 3.4 million. Transportation 10 Buslines (2k ridership) Leisure No stadium or expo center. Districts Center Grove, Upper Grove, Loop-D, Bedford Forrest, Rivercrossings, Emerald Hill, Emerald Oil Fields, Lower Grove Rules of engagement: I try to build the city with the following notions in mind. Don't fall in love with highways. Avoid high density for the sake of population. (City center > urban > suburban) Create a diversified economy. Create clean sight-lines for the entire city from both above and on the street. Create a city I would live in. Balance between straight lines and curved. Without much ado, Welcome to Royston. Currently developing to the right, you can vaguely tell the city center in the middle from this angle. Bottom-right is the new industrial zone (with business HQs) called Bedford Forrests. not one highway into to the middle of the city. traffic is fed by large avenues, one way roads and pedestrian bridges between bus-lines. City Center [Center Grove + Loop-D] Instead of using round-a-bouts as just traffic managers, I've turned them into high density, policy-friendly areas and bus-line connect areas between different districts. Center Grove came first (first photo), followed by Loop-D. Center Grove. Tons of buses means tons of foot traffic for the policy-friendly commerce in the outer ring. the inner t (iT) is all HD residential. Since this is the original portion of the city, some reworking is currently occurring to facilitate more growth and beautification... such as the university and parks. Loop-D - Named so because of the interweaving roads. This is particularly my favorite part of the Royston so far as I fill in the gaps with trees. Reasons? All major services use this area as base (fire, police, education, hospital). - Bus lines transporting between districts all meet here in the middle right side and connect with local bus-lines at the A-frame junction with no traffic slow down. They are linked by a pedestrian bridge that cuts between buildings (look right below the hospital) - The traffic flow is seamless and continues to handle more pressure without changes as the city grows (only 1 light in the entire circle). Finally, a series of road level (kind of) views. Grove Boulevard (Upper Grove) Grove Boulevard looking left toward Rivercrossings Lower Grove looking towards Loop-D Lower Grove looking to Center Grove Finally, one of the rules mentioned above was enjoyment for my own self if I lived in such a city. The following photo achieved that perfectly. Every place has those spots where you want to call your own, this pedestrian bridge would be one of them with a view of the mountains and central skyline as you cross. Hope you enjoyed. suggestions and comments welcomed!
  2. Population 50,121 Coffers 3.4 million. Transportation 10 Buslines (2k ridership) Leisure No stadium or expo center. Districts Center Grove, Upper Grove, Loop-D, Bedford Forrest, Rivercrossings, Emerald Hill, Emerald Oil Fields, Lower Grove Rules of engagement: I try to build the city with the following notions in mind. Don't fall in love with highways. Avoid high density for the sake of population. (City center > urban > suburban) Create a diversified economy. Create clean sight-lines for the entire city from both above and on the street. Create a city I would live in. Balance between straight lines and curved. Without much ado, Welcome to Royston. Currently developing to the right, you can vaguely tell the city center in the middle from this angle. Bottom-right is the new industrial zone (with business HQs) called Bedford Forrests. not one highway into to the middle of the city. traffic is fed by large avenues, one way roads and pedestrian bridges between bus-lines. City Center [Center Grove + Loop-D] Instead of using round-a-bouts as just traffic managers, I've turned them into high density, policy-friendly areas and bus-line connect areas between different districts. Center Grove came first (first photo), followed by Loop-D. Center Grove. Tons of buses means tons of foot traffic for the policy-friendly commerce in the outer ring. the inner t (iT) is all HD residential. Since this is the original portion of the city, some reworking is currently occurring to facilitate more growth and beautification... such as the university and parks. Loop-D - Named so because of the interweaving roads. This is particularly my favorite part of the Royston so far as I fill in the gaps with trees. Reasons? All major services use this area as base (fire, police, education, hospital). - Bus lines transporting between districts all meet here in the middle right side and connect with local bus-lines at the A-frame junction with no traffic slow down. They are linked by a pedestrian bridge that cuts between buildings (look right below the hospital) - The traffic flow is seamless and continues to handle more pressure without changes as the city grows (only 1 light in the entire circle). Finally, a series of road level (kind of) views. Grove Boulevard (Upper Grove) Grove Boulevard looking left toward Rivercrossings Lower Grove looking towards Loop-D Lower Grove looking to Center Grove Finally, one of the rules mentioned above was enjoyment for my own self if I lived in such a city. The following photo achieved that perfectly. Every place has those spots where you want to call your own, this pedestrian bridge would be one of them with a view of the mountains and central skyline as you cross. Hope you enjoyed. suggestions and comments welcomed!
  3. Strategy

    RESPONSES mymyjp - Thanks! I'm getting to the point where I will only make small changes to impact the skyline! kim sunwoo - Some of the networks I swear could work in a real city. That A-frame bus link especially. Entry 3 by the Numbers Population 54,821 (3,000 growth in 1 year) Industrial Zones 3 and shrinking Power Sources 4 Oil Power Plants, 12 wind turbines, 1 solar plant, 6 incinerators # of Cargo Stations 5 (added 2 new after a heard a tip) Zero train stations / airports / metro stations So, what's new in Royston? "WE DON'T NEED NO EDUCATION" Educated cims HATE working in low industry. The game is built in a peculiar fashion in that it pushes you towards an single tier economy of high wealth everything. You have to intentionally pursue a strategy that goes against natural game mechanics. Here's what I've decided to do. Only 1 university for the entire city (smaller higher educated population) Elementary schools in each 'district'/neighborhood High Schools in only 75% of the neighborhood This should create a population base that is educated but can still be 'wealthy' by means of services (police, fire, medical), parks, and connections. "I JUST DRIVE TRUCKS IN CIRCLES" I got a tip that heavy vehicle traffic can be reduced dramatically by creating a two tiered, cargo export and importing system. Basically, an area where cargo from connections come in sitting in the same loop as cargo connections going out. The loop keeps truck traffic within the two facilities while inner city cargo stations are used for sending materials out. Let me tell you, it works REALLY WELL. The Upper Stations handles all external cargo. The lower handles all the internal cargo. Trucks are on a constant rotation of picking up and delivering between the two stations. Most all cargo leaves and enters the city here. Note: Low traffic and actually boosted my industry by a ton. ​a view towards the sprawl side of town and the newly developed innovative-tech circle (called theLC or Locotech) where recent graduates are starting their new companies A small update but a big tour coming next time! Thanks for reading!
  4. Devil's in the Details

    RESPONSES tankmank & mymyjp - very much appreciated kim sunwoo - i can see what you are saying now that i googled it. perhaps I should grab some inspiration Entry 2 by the Numbers Population 51,657 Bus Lines 16 servicing 2500+ Power Sources 4 Oil Power Plants # of Cargo Stations 3 (1 per industrial district) Zero train stations / airports / metro stations So, what's new in Royston? I spent quite a bit of time experimenting with traffic & infrastructure. In the quest for realism, I came to realize that some creativity had to be put into play in order to make some areas function like a real city with smooth traffic flow. I introduce: ROY RIVER CIRCLE Fully aware this would nevermake fiscal or structural sense in the real world, I'm still quite pleased with how it sits and how it functions linking two areas. Still NO HIGHWAY into the middle of the city! I also spent time trying to redirect foot traffic at heavy intersections. In Loop-D, tons of foot traffic was actually causing traffic problems in each direction. Solution, pedestrian bridges linking bus stops and over busy intersections....but with taste. Inspiration -> High Line, New York City from above. the traffic is incredibly smooth now. while most in the photo are just trying to get a bus, I imagine I would be one leaning over the railing listening to the sounds of the city. BONUS a view from Bedford Forrest in the hills, slowly turning into a Commercial RIDC you can see in the distance that the skyline is coming together nicely. ​Also the slow crawl of suburban sprawl (queue Arcade Fire). Thanks for reading! Until next time Simtropolis.
  5. Royston - City for the Citizens

    Entry 2 by the Numbers Population 51,657 Bus Lines 16 servicing 2500+ Power Sources 4 Oil Power Plants # of Cargo Stations 3 (1 per industrial district) Zero train stations / airports / metro stations So, what's new in Royston? I spent quite a bit of time experimenting with traffic & infrastructure. In the quest for realism, I came to realize that some creativity had to be put into play in order to make some areas function like a real city with smooth traffic flow. I introduce: ROY RIVER CIRCLE Fully aware this would never make fiscal or structural sense in the real world, I'm still quite pleased with how it sits and how it functions linking two areas. Still NO HIGHWAY into the middle of the city! I also spent time trying to redirect foot traffic at heavy intersections. In Loop-D, tons of foot traffic was actually causing traffic problems in each direction. Solution, pedestrian bridges linking bus stops and over busy intersections....but with taste. Inspiration -> High Line, New York City from above. the traffic is incredibly smooth now. while most in the photo are just trying to get a bus, I imagine I would be one leaning over the railing listening to the sounds of the city. BONUS a view from Bedford Forrest in the hills, slowly turning into a Commercial RIDC you can see in the distance that the skyline is coming together nicely. ​Also the slow crawl of suburban sprawl (queue Arcade Fire). Thanks for reading! Until next time Simtropolis.
  6. Entry 9: Crisis Management Part 5: Famous Last Words!

    The massive death thing happened to me too.  Exactly 20 years after the first people moved in...
  7. Vertical wind turbines

    awesome but way too expesive to run
  8. RealHighway (RHW) Problems

     i usually just create a z up the hill so instead of climbing straight up, it zig zags for just over half the hill and then climbs the rest as a slope you could also try doing it in a step ladder using single road pieces to flatter a 10 length slot then moving up two more block and doing it again until you reach the top.
  9. The Regency of Resit

    Resit Edge Master Artist Claude Simfute Welcome to the Regency of Resit, my first CJ History Originally named Derona, the city was orginally just a stop on the major roads connecting Vancouver and Dawson Creek in the providence of British Columbia, Canada. Relatively unknown, it's residents lived in relative harmony with no power, water lines (they used wells) or commerical goods. As a historian put it (circa 1810) "It was a town that was dying and loved it. No kids, just old people and their chickens farming the land."Derona disappeared after Vancouver and Prince George developed into budding cities leaving behind a skeleton in serenity. Until of course someone had to discover it once more. When Andrew Carnegies 3rd generation grandson (twice removed) and new wife drove past this site in 1985, they were impressed by what a hidden treasure it was. Located at the top of a brllliant plateau with excellent potential for growth, Resit Carnegie decided to move his company headquarters and industries to Derona after much research in 1995. He renamed it to the Regency of Resit (citing that he got the idea from watching a Miyazaki anime in 2006). Today, Resit is on the verge of major expansion as original it has reached its original city limits. With plans to buy the deeds to the land 20 miles surrounding the original city of Resit, Resit Carnegie hopes that his vision for the budding town will expand greatly. As the Regent of Resit, Regent Carnegie is now in his late forties and hopes to build upon Resit by switching from an Industrial guided city to one more guided by High end office industries. WELCOME TO the REGENCY OF RESIT Current Population 93 000 + (census to be taken in two years) Current year 2009 Current Sports Teams Baseball: Resit Mombas Soccer: Resit Caveliers Main residential Complexes at night overlook Kings Avenue District of Old (the more modernized original Derona) Area fondly know as The Hill, overlooks Resit from Plateau Ridge Carnegie Stadium, Home of the Resit Mombas Alternate of Carnegie Stadium. Overall, HG Riveras Atheltic Complex with Citi Bank Soccer Plaza, venue to the Resit Caveliers Redevelopment of the original Resit Industries Industrial Area. Next to new Taylor Express Highway The West of Airport Area. as you can see, Resit is bursting at the seams. Middle of the Airport Area, more mountainside complexes Resit Regional Airport alongside Clearmeadow Downs Hotel and Airport Building. More residential complexes. That's it for now, from Regent Resit Carnegie and his citizens, i once again welcome you to The Regency of Resit. All comments/suggestions are welcome.
  10. The Regency of Resit

    REBUTTLE!!! Hampi: Hey man thanks a lot, i'll be sure to do so! Viles: I've never heard of a city without a nightmare or two ha. That road actually is a route to an expressway. I like the development by the highway as well tho. A highlight for sure. Schulmania: I'm glad that someone else appreciates the hills that are available in SC4! By the way, your CJ is an inspiration. HOLY @#$(! WE GOT ISSUES News UPDATE So, what's the big deal you ask. I installed a bunch of a new mod and it's affliate mods (namely the RHW mods) and my city is up to 130k + residents. Loving how it looks and from what i see, you guys liked it too. And then one fateful night, as i was preparing to update... the game crashes, that's right, as i was saving it crashes. So i open it back up again, get back to where i was, redid everything, saved (this time it worked). Then i saw new development elsewhere, and what happens again. It crashes, so i open it up AGAIN, and open the city, this time it crashes before the city even loads. SO I'm like CRAP what's going on. After like 20 more tries of this method, i result to the only fix for it that i knew of that at that time. (I was very mad). I deleted the city, that's right, wiped it off the face of Simtopia and began anew, i like this one even better, so i hope to update you guys later today with a new and improved (and crash proof) Resit and Turraine (featuring Airport Area North)!
  11. Issues with RHW

    I have a city and a suburb, A being the city and B being the suburb. __B__ __A__ _____ I have a RHW connecting the two cites like such _||B__ _||A__ _____ We all know that an avenue from city to city is placed will look like this in a city A | B ______<-- | --->_________ ______---> | <---_________ Same thing with high ways...but for some reason, the RHW between the cities has A B _____--> | <---______ _____--> | <---______ I believe this is affecting suburb B reaching city A because the no work briefcase shows up. To me, it seems that the citizen of B can get to A but do now have a route back to B. Can anyone else tell how to handle this situation or if i'm doing something wrong? If pictures are requred, i shall provide
  12. The Regency of Resit

    NEWS UPDATE neongamer: Thanks for the vote of confidence. I have many cities but this is probably my best ever, just hoping to share it with the world! I will keep that in mind with the picture. As previously stated, the Regent has been recently looking to acquire lands in and surrounding Resit. A land about the area of Resit has been acquired to the North and has been name Touraine. According to sources, this area will be used as a residential and shopping area. Many people are quiet excited about the ability to live in surburbs! The Taylor express highway has also taken a huge remodeling project worth. It's improved connectivity aims to prepare for further expansion and growth of the Resit area. Population 112,000+ Picture update to come
  13. Industry problems

    Ok so here's my situation I have a city that has three zones (basically) seperated by rivers (in essense, one must cross a bridge to get to the next zone). One for industrial and two for rez and commerce right. The city is about 25,000 but i have encountered one problem that i just can't understand.... Although all the networks are connected, people don't seem to take the bus, drive, or monorail to the industry. In fact, no one works in the industrial areas at all. BUT, the bus stops show that there are people using the bus stops. But, there are no path's (when Transport query is done) that tell where they are coming from. The bridge shows no drivers or buses. Yet the rest of the city is sprawling and growing... help please... i've been workingon this for a long time and spending money to fix it constantly (and i've destroyed and restarted the city several times). THIS IS THE FIRST TIME THIS HAS EVER HAPPENED
  14. Industry problems

    Let me restate this The only things using the roads, according the route query, are the freight trucks. BUT, the industrial factories still show workers and the bus stop query say that they are in heavy use. But no sims are traveling on it
  15. Industry problems

    No cars either, sorry,only freight trucks use the roads. and i have about 2 thousand R$$$ and the rest are all R$$ & $
  16. Industry problems

    that's exactly it! And i refuse to build more industry until traffic starts going that way, did you find a a way around it Socko? It's dwarfing my city growth
×