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Royston C:S

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Devil's in the Details

kenyanpunk01

303 Views

RESPONSES

tankmank & mymyjp - very much appreciated

kim sunwoo - i can see what you are saying now that i googled it. perhaps I should grab some inspiration

33k3vw8.jpg

Entry 2 by the Numbers

Population

51,657

Bus Lines

16 servicing 2500+

Power Sources

4 Oil Power Plants

# of Cargo Stations

3 (1 per industrial district)

Zero

train stations / airports / metro stations

So, what's new in Royston?

I spent quite a bit of time experimenting with traffic & infrastructure. In the quest for realism,

I came to realize that some creativity had to be put into play in order to make some areas

function like a real city with smooth traffic flow. I introduce:

ROY RIVER CIRCLE

2cy0k5f.jpg

Fully aware this would nevermake fiscal or structural sense in the real world,

I'm still quite pleased with how it sits and how it functions linking two areas.

Still NO HIGHWAY into the middle of the city!

:D

I also spent time trying to redirect foot traffic at heavy intersections.

In Loop-D, tons of foot traffic was actually causing traffic problems in each direction.

Solution, pedestrian bridges linking bus stops and over busy intersections....but with taste.

Inspiration -> High Line, New York City

nv6weo.jpg

from above. the traffic is incredibly smooth now.

6sqfbp.jpg

while most in the photo are just trying to get a bus, I imagine

I would be one leaning over the railing listening to the sounds of the city.

BONUS

a view from Bedford Forrest in the hills, slowly turning into a Commercial RIDC

you can see in the distance that the skyline is coming together nicely.

​Also the slow crawl of suburban sprawl (queue Arcade Fire).

rjqvtc.jpg

Thanks for reading! Until next time Simtropolis.

  • Like 2


2 Comments


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I did the same thing in my city with the roundabout over the water!!!! I think it look awesome.

Sweet entry! And your "Skyline" look fantastic!

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