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ReikaKalseki

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Everything posted by ReikaKalseki

  1. Hyperspace Garbage Disposal

    Ah, I could, but then it wouldn't actually serve its purpose. I created this - as I do all my BATs - out of necessity. I needed a compact and clean way to dispose of hundreds of thousands of tons of garbage per month. This is what I devised.
  2. Nightlighting Help? (thread obsolete)

    Originally posted by: SimFox Build in your head explanations for the things you are doing. There are way to many illogical spots stating from the lattice... Also there doesn't seem to be any respect to sizes and proportions... It all looks unjustified, arbitrary. As a result the final creations is odd, no more then that.quote> Please be more specific about the lattice being "illogical". As for the "arbitrary" design, you are referring to the roof spire - which I'm putting my foot down on keeping, though it is open for optimization - or the floor height scaling, which I've read much about? If the latter, please say so, as that is a fairly quick fix. Originally posted by: simcity4fan12 I think you should have some spot lights going up on the glass shard thing on the roof rather than use nite maps for it. quote> I'm having some trouble - though I am making progress -, but that is the goal.
  3. Nightlighting Help? (thread obsolete)

    OK, I've figured out how to brighten it, and done so. Are there any other fixes I need to make?
  4. Nightlighting Help? (thread obsolete)

    Originally posted by: CSGdesign Naw that's not it - like I said they're previewing fine. It's only when I export. quote> No matter what the name is, they will light for the night preview if you specify the textures. However, it will not light in SimCity without the appropriate name. Trust me, I had the same problem. I've overhauled the middle one, randomizing the lighting and getting new textures, and here it is. It's a bit dimly lit for my tastes (any ideas on how to brighten?), but is there anything else that needs work on this one?
  5. Hyperspace Garbage Disposal

    Go ahead. I don't think anything will need to be changed with the BAT itself.
  6. Nightlighting Help? (thread obsolete)

    Originally posted by: CSGdesign I have been able to prevquote> I know what's happening. In order for a building to light in SimCity, its name must be prefaced with "nite". For example, an object named "window01" would become "nitewindow01". You'll have to either group the windows that you want lit and name the group, or name each individually, depending on whether you want variable brightness, etc. Originally posted by: Simcity player are you talking about self randomizing window, you don't have to. all you need is the ST-tool. it randomizes windows nitemaps.quote> A link would be greatly appreciated.
  7. Hyperspace Garbage Disposal

    It was my first attempt at lighting - ever. Thank you.
  8. NDEX Nightmap Set for BAT

    This will probably aid my BATs.
  9. Nightlighting Help? (thread obsolete)

    Ah, randomization may not be entirely possible. For most of my buildings, each floor is a unit (and thus an entire floor is either on or off), as modeling (and arraying) hundreds of little windows almost crashed BAT. It took twenty minutes just to zoom. And no, my computer, having a Dual-Core P4 and 3GB RAM, is not slow. EDIT: I think I might have a workaround.
  10. Hyperspace Garbage Disposal

    I keep the exact costs a secret (until download, at least), but I do mention that it is "enormously expensive".
  11. Hyperspace Garbage Disposal

    Um, no. My inspiration was something called a "stargate", and an induction coil.
  12. Hyperspace Garbage Disposal

    Version 1.0

    14,286 Downloads

    Not long ago, Pegadyne Industries devised a novel solution for the garbage crisis - dump it over the edge of the isometric map. Capitalizing on new development and discovery, Dragon Industries took the idea one step further. In light of the recent discovery (and proof thereof) of the fourth spatial dimension, a new solution was immediately obvious. Therefore, this facility is capable of dumping garbage directly into hyperspace, upon which it will never be heard from again. This facility can handle an almost unlimited amount of garbage - thus its enormous price. Dependencies: Acura RSX Automata and Props European Car Props and Automata PEG Security Fencing Kit
  13. Get your Maxis files here!

    Mine still isn't. Everything was updated, as per the indicators (file versions and sizes) specified on SC4Devotion, my BAT and others have night lights, and yet all are still is dark! EDIT: I got the downloaded BATs lit, but mine remain dark. Why?
  14. Can SimCity 4 (Deluxe) render semi-transparent textures from Gmax? Is there a restriction on color depth, rendering mode, or resolution?
  15. SC4 Transparency Rendering

    Thank you; This answers my question perfectly.
  16. Solar Tower

    To Melo: Why would it need doors? I will put them in if you feel there is a reason.
  17. Hydroelectric Power Plant

    um...when i build it, i see a flat concrete expanse, no buildings on the dam itself...what are the dependancies?
  18. HELLLLLLLLLLLLLLPPPPPPP!!! DEPENDENCIES!

    When I use the "NDEX GLR to Subway Transition" it does not look right, and Sim City gives me a message saying "Plugin Pack 835407318" is missing. How do I find this? I searched SimZone and Simtropolis, and the SC4Devotion BSC is down. Help!
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