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Very nice scenery! I look foward to seeing how you split up your rural farms and downtown business district;)
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ON HOLD Hello simtropolians! Welcome to the peninsula of Florona. This CJ will take you on a virtual tour and show you the settlement and development of this Sim-land. Stay tuned, updates to come! Until then:
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Maybe this will come with time, but I really wish that, especially with the emphasis on the environment and climate, that the different regions will have different weather. Tropical climates will have rain/hurricanes. Northern regions will have snow. Desert regions will have drought... etc... Thoughts?
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SimCity: Transit and Roading Networks
dman10257 replied to alvinheriadi's topic in SimCity (2013) General Discussion
Yeah, I like the game's graphics, but I would have preferred something more photorealistic, like the Enodo Urban Life System. Highways can have intersections, driveways, etc. Where I live, there is a road designated as a state highway, which is five lanes including a center left turn lane. Freeways/motorways are the kind that's free-flowing. Wow, the Enodo Urban Life System looks amazing. I think that because of all the advanced, sophisticated, new features such as climate change, resources, and global warming, that they had to somehow appeal to the young ones.... hence the graphics. I think as the audience matures so should the way the game looks though... -
SimCity: Transit and Roading Networks
dman10257 replied to alvinheriadi's topic in SimCity (2013) General Discussion
Apparently there is supposed to be a lot of green transportation. The theme for the upcoming SimCity is the environment. I heard they were hiring environmental workers and researchers to implement green aspects, like bikes, bike lanes only, ped walks, and more.... However, traffic jams are a BIG part. Now the cars will not appear and disappear at random, but they will actually be like real life. They will go from home to work, all the way, and you'll be able to follow them without them disappearing into thin air. The traffic and transport system will be a lot more real like, along with all the other aspects of the game. My only thing is the cartoon graphics... why would they take a step into fantasy land with the graffics when the outline of the game is so real? Also there's no u-driveit mode? -
Managing traffic congestion in a medium density terrace townhouse suburb
dman10257 replied to Lach77's topic in SC4 Showcase
Yes I get that problem too, with the roads, when sims go where they shouldn't. I get that problem mostly when I connect a road out of the city for the Industrial, but sims use it to go to work, when there's plenty inside the city. Oh well... Anyway well managed city. And thank you eggman111 for the lanes, I figured out I already had it , and thanks Lach77 for the roundabouts, nice touch! -
Take this for ugly! Yes I built this ghetto on purpose
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Managing traffic congestion in a medium density terrace townhouse suburb
dman10257 replied to Lach77's topic in SC4 Showcase
I love the look of the city! Two things though; one, I recommend connecting your roads and streets up as it will make commute easier. Also for some the commute walking to subway stations might be long; I suggest adding bus stops next to the subway, and around the city to lessen commute time even more! Great city though! Oh where did your get that avenue intersection? -
What Do \You Think About This Region?
dman10257 replied to unique.uk's topic in SimCity 4 General Discussion
Looks very nice! I agree with some of the comments above, but the biggest thing that sticks out in this region is the transition from your urban area to suburban, (its a little abrupt), and the airport being out of place among those skyrises. Other than that, great region/cities! -
Can this city grow to 2 million?
dman10257 replied to WeBuiltThisCityOnSimCity's topic in SimCity 4 General Discussion
Hey, so you want to get your city to 2 mil? Ok, first, zone all residential and commercial high density; I think you said you already did? If the buildings don't "grow high" when you have the density on high, you need to sort of prune them. First, of course, make sure there is water, education, health, and all other necessities, which it seems you do as you have other scrapers. Next, if you have all of that good stuff, download a couple of items on the STEX, they work really well: Air Filter 1 by Jasoncw: Controling polution is a major way to boost your skyscrapers. By plopping these in the areas you want to grow your buildings, they suck up the polution, hence giving your sims a more desirable feeling to move there and to build buildings. Heres the link: https://www.simtropolis.com/forum/files/file/21823-air-filter/ Next, you could do this with a simple park, but with these it works better: Porkissimo Plazas 1 by SoulStealer and Porkissimo: By plopping these parks in open spaces near buildings, the desirability level raises, again, giving your sims a better feeling about moving these. If some buildings don't grow in my city, I plop these right next to them (if the polution is fine, if not, use the filters), and the buildings shoot up. Heres the link: https://www.simtropolis.com/forum/files/file/17484-porkissimo-plazas/ Hope this helped, Derek -
SimCity 4 Deluxe Update Issue
dman10257 replied to ...~*{ALEX}*~...'s topic in New Members Information
So you installed the update and the trees on the lots disappeared? Are other details missing, like cars, bushes, parking lots, etc.? If so, its the games detail set to low. When I updated mine, the same thing happened; I thought the update deleated stuff, however it was only the settings were modified. Go to the settings on the region menu, and change the detail to high, or medium at least. If thats not it, I'm not sure what's wrong... -
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no stop lights at the intersection? Looks like you guys still have a little work to do. Haha, nice Cj anyway.
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