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azninoverdrive

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    185
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    A long, long time ago...

Everything posted by azninoverdrive

  1. Forest Parks

    This is to say more visually pleasing
  2. Real Intersection

    Thats it, I have decided to wonder away from requests. Texturing, sadly is well you know what for me, but at least the point of my idea is made, hopefully inspired to do better. Yes maybe others could, but have they? The Signal as seen in the picture DOES work. Unfortanetly my recent stuff was done on shorter notice, a lot shorter, as reality gets in my way, I learn slow and steady wins the race. I'm going to texture stuff similar to J-dub's method now.
  3. New cars

    Mikesieth has a seperate website with all his car mods. I think he has it linked here, somewhere. Anyway, he has new instances, meaning new default game car paks, various sorts of manufactuers, and also car replacements, meaning some or most of the games default cars are replaced. I am very satisfied with the just one I have. I mean one set alone does a difference. I'm not talking getting just one brand of cars but he has Euro, American, and Asian car replacements.
  4. Real Intersection

    This is not intended as a LOT alternate intersection. I understand some do exemplar 21 editing, I just made this to show you a different cross hatch option. What I showed in this picture was to provide an idea of how it could be used.
  5. Real Intersection

    Special thanx to nerdly_dood, who like wanted this so much.
  6. Real Intersection

    Version 1.0

    1,393 Downloads

    As was requested, I made this folder, containing a lot with this intersection. The difference is white lines versus the default games yellow lines. The intersection can be found in the props menu of the lot editor. So when you do a new intersection lot, you will need to temporarily make it 2x2 to get the intersection from the prop menu. Its name remains as is, intersection. When its placed right, put the lot back to 2x2. The focus of this picture is that crosshatch. Remember two transit lots can't go next to each other. Whats in this pictue is not 5 seperate lots.
  7. Flat and Yellow Painted Signals

    Unfortanetly though, those have me puzzled even. I don't know why they look like that, I don't think it was me. However, if you can wait. That is the result of crossing a RHW. I think if you do this too with the RHW it will look like that, just don't make 4 lanes. Simply lay a short RHW cross it over another RHW, connect all sides of the RHW back to roads, then there you go, the correct intersection texture. Just make sure you don't have the 2 lane RHW mod.
  8. Flat and Yellow Painted Signals

    Thanks for commenting. I can do lot files, so its premade. I realize now, everone won't have BAT, EA's link died. If I loted it though, the right will stay the same, the left you can change multiple ways. I have been taught on 21 exemplar editing. Its just I left that for the users to take care of, give a choice rather than mandatory.
  9. Flat and Yellow Painted Signals

    Version 1.0

    1,800 Downloads

    UPDATE: its Lot files in the park menu now. Traffic Lights from various states. Its up to you to edit them. I don't plan to fool around with any 21 exemplar editing with these.
  10. THZ Ashy Traffic Textures Mod

    I mean realistiacally, this probably is more accurate, that city picture helps. Thanx for sharing.
  11. DK1 Simcity Pallet Co

    Ha, clever idea. Something I can call a lumber yard for me. Except, can the pallets get recycled here, or maybe refunded? Hypothetically speaking if this were a real Pallet co.
  12. Super Wind Power Plant

    Hey, it looks like building blocks!
  13. A Real Circularized Water Tower

    Illinois
  14. XGames

    Awesome! If anything, its a start. I give it a 10/10, because the model seems to be pretty accurate. Just a suggestion, I don't know if this is possible, it would be awesome to see bmx, or skateborders, or something. However, I don't think something like that exists, thats animation. It would be cool, but this is cool enough.
  15. Illinois Traffic Lights

    You may see the concept I used in the later levels of Transformers The Game
  16. Chicago Traffic Lights Pak

    Oh yeah, thanks for the link yoshiland.
  17. Chicago Traffic Lights Pak

    Yeah I know, the problem is I got tired of hitting other cars all of a sudden, so I just left it the medians out, as a result of using the ATL.
  18. Reforma Roundabouts pack 3

    10/10 I've never seen effects done that way before. Even though the statue art is sophisticated. The palm one still works for me the best aestheticly, especially the high rises around the water. This is great now my rb's are finally working right.
  19. A Real Circularized Water Tower

    Anyone can redo this as a BAT. I have never made something like this before. This gmax file is the result of when I was in the process of learning how to make custom curved shapes with the BAT. That is why I left the file the way it is. I can release a BAT, but it will end up looking similar to this picture, the logo an exception. As for the bottom I didn't know what to do. So as stated above, feel free to do what ever to it.
  20. no turning lane lot

    What I like about this is the open possibilities, which means I could put a yield sign, instead of stop sign here. I already made a 2 way and 4 way stop sign intersection once, where you had the opt to not use turn lanes, kinda like this.
  21. Illinois Traffic Lights

    Actually I am seriously going to consider these for just that. It will take some work, but jplumbley had started me off with some instructions on that. What I really want to do is mix it with the default game lights. More work, I'll see.
  22. Illinois Traffic Lights

    Version 2

    1,323 Downloads

    The first traffic light I made, except now to scale, using default game material. Appears in Park Menu.
  23. no turning lane lot

    Yes, but the other thing is the one problem with this intersection is no control mechanism. So I'd have to use blank lots surrounding all four corners and either put a stop sign or a light up anyway, same if I was just going to cross the 2 lane RHW over each other.
  24. no turning lane lot

    Good, except if you draw the RHW, just a regular 2 lane road across each other, there will be no signals or turning lanes anyway, it will connect back to the roads, and it just stays the default black road texture, when its just drawn as two lanes, unless you modded the RHW 2 lane texture. If thats the case though, this is good. If you don't have a RHW 2 lane texture mod, then this is not necessary.
  25. Overhanging road texture models on 2x1 lots

    Personally those do well in the countryside areas. Maybe if you could do a solid line down version, or for that matter curves or maybe even red brick!?
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