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Everything posted by azninoverdrive
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Thats it, I have decided to wonder away from requests. Texturing, sadly is well you know what for me, but at least the point of my idea is made, hopefully inspired to do better. Yes maybe others could, but have they? The Signal as seen in the picture DOES work. Unfortanetly my recent stuff was done on shorter notice, a lot shorter, as reality gets in my way, I learn slow and steady wins the race. I'm going to texture stuff similar to J-dub's method now.
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Mikesieth has a seperate website with all his car mods. I think he has it linked here, somewhere. Anyway, he has new instances, meaning new default game car paks, various sorts of manufactuers, and also car replacements, meaning some or most of the games default cars are replaced. I am very satisfied with the just one I have. I mean one set alone does a difference. I'm not talking getting just one brand of cars but he has Euro, American, and Asian car replacements.
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Version 1.0
1,393 Downloads
As was requested, I made this folder, containing a lot with this intersection. The difference is white lines versus the default games yellow lines. The intersection can be found in the props menu of the lot editor. So when you do a new intersection lot, you will need to temporarily make it 2x2 to get the intersection from the prop menu. Its name remains as is, intersection. When its placed right, put the lot back to 2x2. The focus of this picture is that crosshatch. Remember two transit lots can't go next to each other. Whats in this pictue is not 5 seperate lots. -
Unfortanetly though, those have me puzzled even. I don't know why they look like that, I don't think it was me. However, if you can wait. That is the result of crossing a RHW. I think if you do this too with the RHW it will look like that, just don't make 4 lanes. Simply lay a short RHW cross it over another RHW, connect all sides of the RHW back to roads, then there you go, the correct intersection texture. Just make sure you don't have the 2 lane RHW mod.
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Thanks for commenting. I can do lot files, so its premade. I realize now, everone won't have BAT, EA's link died. If I loted it though, the right will stay the same, the left you can change multiple ways. I have been taught on 21 exemplar editing. Its just I left that for the users to take care of, give a choice rather than mandatory.
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- 30 Comments
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- manufacturing
- industry
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(and 2 more)
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Awesome! If anything, its a start. I give it a 10/10, because the model seems to be pretty accurate. Just a suggestion, I don't know if this is possible, it would be awesome to see bmx, or skateborders, or something. However, I don't think something like that exists, thats animation. It would be cool, but this is cool enough.
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- 56 Comments
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Anyone can redo this as a BAT. I have never made something like this before. This gmax file is the result of when I was in the process of learning how to make custom curved shapes with the BAT. That is why I left the file the way it is. I can release a BAT, but it will end up looking similar to this picture, the logo an exception. As for the bottom I didn't know what to do. So as stated above, feel free to do what ever to it.
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Good, except if you draw the RHW, just a regular 2 lane road across each other, there will be no signals or turning lanes anyway, it will connect back to the roads, and it just stays the default black road texture, when its just drawn as two lanes, unless you modded the RHW 2 lane texture. If thats the case though, this is good. If you don't have a RHW 2 lane texture mod, then this is not necessary.
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Overhanging road texture models on 2x1 lots
azninoverdrive commented on Glenni's file in Parks & Plazas
