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Everything posted by WorfoSAUR
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Yeah...It's freakin' massive. I've been using it for a while, and I love your map cammo. I'd love to see a CJ of it.....
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So...How big do you guys usually make the Residential lots for your suburbs? 1x1 or a 1x2?
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Oh man...Too bad I already spent hours planning out a different map, the northwest map is just what I wanted.
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Also, if someone wanted to give me the quick and dirty way to upload the four 3RR162 subregion maps to the STEX, I'd be happy to do that. I thought that SC4TF had some kind of ready-made to upload output, but it's not apparent now that I have looked for it. quote> In SC4TF, toggle Global Tools, then click on Export. Export the file as a .SC4M and it should work. BTW, your region is amazing.
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Whoa...That's the uh..Big Dig project right? How do you get a road that turns while under ground?
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@ Owenluby, I think that the image is sort of deceiving, and the snow is at a high enough elevation. Where can I get this region census tool that I hear so much about?
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This is a question for a few pages back, but how did you make your region in PSP?
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I follow this thread like a fat boy follows a cake..So I"ll stop my continuous lurking and post something: Your region is.....muy muy muy perfecto. It got me to start playing SimCity again (along with the pathetic attempts at something sweet like this.) But yeah...It's great, and I can't wait for your new region. BTW, the list of the mods is really good. It's improved my game a TON.
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Real Highway (RHW) - Development and Support
WorfoSAUR replied to qurlix's topic in NAM & Transit Networks
I like Tarkus' ramps...Thats what all the intersections look like here in Utah.- 3,919 Replies
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Where did you get the sweet realistic(to Utah) avenues at in this pic? http://img141.imageshack.us/img141/8329/kangaroopointa5la5.png Looks pretty awesome. I like the usage of the construction stuff for the highway.
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What are you using to get the paths and the lights and the stairs in your park? It looks darn good. I just think that the parking lot would be bigger for all that stuff.
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The new areas are really awesome. I don't care much for the older sections, (they seemed a bit griddy) but the new stuff is good. BTW what seawalls are you using? I am in need of some seawalls that actually look good placed in commercial or residential areas.
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Real Highway (RHW) - Development and Support
WorfoSAUR replied to qurlix's topic in NAM & Transit Networks
I don't really want to search the past 30 pages..Can you make diagonal roads or how do you make turns?- 3,919 Replies
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I'm sure that this is a dumb question that has already been answered...But how do you use the dirt roads? I searched for them, but I was like...I don't want textures, I want the road.
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If I was you I would count to a magical number with a LOT of zeros on the end. Then "ask" that number your question...
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SC4Terraformer, a tool for regional handterraforming
WorfoSAUR replied to wouanagaine's topic in SC4 Modding - Open Discussion
I have a question. When I render out m y regions, all of the mountains are WAY too low. And then they have flat tops too. I"ve been trying to use this one https://www.simtropolis.com/stex/index.cfm?id=5451 but the mountains don't seem to be as high as they should be. I"ve also tried https://www.simtropolis.com/stex/index.cfm?id=5761 and the mountains are turned into hills. Do I need to change settings or something? I'm using the default everything... -
Has anyone made retaining walls for the side of an elevated highway?
WorfoSAUR replied to FireSka's topic in SC4 BAT & Lot Workshop
https://www.simtropolis.com/stex/index.cfm?page=1&Keyword=jeronij&view=all&display=popular Here's some great walls for highways and a lot of other things.
