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Everything posted by TinySim
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Download the NAM instead, it contains the fixes and much more!
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Boston Central Artery/Tunnel Project (Big Dig)
TinySim replied to blahdy's topic in NAM & Transit Networks
Looking good great Also, page 36! -
Daryn07; it would help if you posted a screenshot of the model.
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If you mod PEG's peices to add a warehouse prop and such, you could get it to look like that.
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No matter how prepared I am before entering this thread it always blows my mind. This is simply amazing stuff!
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For christs sake DO NOT POST IN A 3 YEAR OLD THREAD!
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This is simply amazing! By the way, if you have time later, before releasing, could you render a euro version of the road tunnel?
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This will be in the next NAM I've heard.
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Well, I got inspired by a post in the modding requests thread, and started doing a little research in the DAT files. Now, I've found the tutorial LUA scripts, and I'm using that as a base to find the rest. Things I still need to find out to start modifying a tutorial: How the game knows what city contains the tutorial. How to modify the DBPF files, and decode the Unknowns in there. (This'll be hard...) Here's what I've found so far:
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Cmon, dont spam my topic Anyway, what I'm currently doing is figuring out how the LUA files work... shouldn't be too hard since I already know a lot of script languages.
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dogscarletnyc: That's possible to do in the reader, since the Tutorial essentialy is a scenario... Now you made me all curious lol... I have to check it out
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Although that looks quite dangerous in high-traffic situations, the people going out from the roundabout will have to stop for the people going in...
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DreTitans23: Yeah, and we all saw what happened there...
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Now, get a mod to close this thread. DIE DIE DIE!!!!
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Well, the mod does not change the residential demand, it just affects commercial and industrial demand, wich makes the residential demand rise as a side effect. I have a modified version that increases R$$, R$$$, CS$$, CO$$, CS$$$, CO$$$, I-Ag and I-Ht Demand, decreases R$, C$ and I-D demand and does not affect I-M demand. I can send it if you want it, just PM me. I'd suggest that an admin re-closes this thread, the close disappeared in the ST upgrade.
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Not possible to have above the busstop I'm afraid. GLR puzzle peices (hillside, over road etc.) would be great to have though, and I think they will be in the next NAM. Although, with all these reqests coming in the NAM will never be ready. I think the developers should do what many Open-Source Community project do: Stop taking requests, all requests beyond that point will be postponed to the next version, so you can work instead of just taking too many requests.
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Well, that typo is dangerous Anyway, roads with offramps!? Don't think those are in the NAM, I've never seen them.
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Jeronij's a girl? You learn stuff every day Dalton; check the NAM Dev thread in the Transport Modding section of the forum.
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Like this: ___/--- \_/ Is not possible. You need at least one tile between the NAM peices and a tunnel.
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Awesome. Awesome. Awesome. Can't wait 'till these are released (Did I say it was awesome?)
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Really; GLR/Road Diagonals. You can't live without them!
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NAM does not contain any lots at all. For lots you have to go to the STEX.
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... I remember that my school had Windows 3.11. (Heh just thought of this... I'm so old that I don't remember what happened yesterday. )
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