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deKoven

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Everything posted by deKoven

  1. Best one I've found is "Cousin Vinnie" at the STEX. Gives ya 200,000 per month and if yer money gits ta be too much then jes' turn off the ordinance fer awhile.
  2. railroad tracks

    Originally posted by: coolotter88 these aren't exactly one way rails, they're two way but trains have to wait for other incoming trains to pass. it is used to save money (i suppose).quote> Hmmm, the decision goes much deeper than "to save money". Trackage was laid because of interest by those on the right of way. If the amount of interest wasn't great then single trackage was laid. If it could be shown to the RR companies that revenue was going to be very large then (and if population warrented) they might lay double trackage from the start. Elsewise, if the pop grew to the requisite figures then single might well be ripped and double trackage laid down. It's ALL money; if the money is there the RRs will come. Heh heh!
  3. Originally posted by: curtskinn I k now that there is a cheat for me to get 1,000 simoleons for use in the game, but I was wondering if there was another cheat to get even more for using in my game. I am still learning the game, and I have usually ended up in the hole very badly and want to be going up on my balance.quote> Curtskinn, the Vinnie mod which has been mentioned is, IMHO, one of the best for what you want. I wouldn't, at least as a $%&^! sort, put in the mods which give gazillions right at the start of the game. Later, if you just want to build bootyful cities then pick up one of those. The Vinnie mod, if you just go on and play the game, will be quite enough to do a LOT of mapping, fixing and just general dinking around in your city. Vinnie, by the way, is not activated until there's a city started and then you go into the Budget, Ordinances to set. As for the clueless who prate about not using "cheats", I tell 'em this: I bought my copy, it's MY game and I'll play the way I want. Nobody else has to like it, nobody else sees it and NOBODY ELSE has any right to tell me what I should or shouldn't do. 'Nuff said! As a side issue: Since SimCity official website Exchange requires use of Internet Explorer I can't pick up the $4 million lot which is on that site. Could someone who has it please email it to me? PM me if you have it and can email it. Thanks.
  4. Plug-in management and organization

    Not all that far-fetched. I have at least one other game which has just that capability. In addition to the "official" system there have been two other highly successful efforts by members of the communities. The largest problem(s) is/are that the STEX doesn't have the official capacity to designate the dependencies nor does it always have those same deps. Anyone working on the system would have to have an "entree" given by the STEX maintainers so that the structure and system can be fully understood. I really do hope it happens.
  5. Cheat Research

    What does Assert do? Asserts itself? Whoa! Is this new editor 100% tested?quote> Some languages have an "Assert" in them. It's sort of like a breakpoint or a branching code. If the "Assertion" works then one path is taken and if it doesn't then a different path is used. It's also used to "prove" a logic system. One "Asserts" an item and if the item is true then the programmer knows that that bit of code is working correctly. (Note to self; Egad, this is a horrible description but the best I could do without my lang book around!)
  6. Originally posted by: anandus Has anyone played the demo? Is it any good?quote> Hmmm, well, I DLed the demo yesterday (biiiig file) and played for awhile. Works for me, me friends. The only problem I ran into is that the demo is entirely in French. Since I don't speak French I thought it a pretty good test of playability and of game mechanics. I give it 8 out of 10 for those characteristics. I'll be watching for it to come out in english (I hope) so's I can plunk my $$ down. Edit: Wasn't sure this would work as it's been a couple days. I picked up a file which translated a goodly amount of the game into english. I will definitely be looking for this to be available. As I've said elsewhere, this is a game and should be thought of and contemplated as such. It's more akin to Transport Giant or Transport Tycoon but without the emphasis on the transport empire. It's playable in its own right.
  7. Hmmm, I give! I've looked all over but can't find a posting I once read about deleting some file so that the game would "reset" the menus. I've put in some DLed stuff and then deleted it but there are a bunch of blank spaces in the menus. I KNOW I saw a posting somewhere but do you think I could find it? ??? NO way, Jose! - Any help, please? ??? -
  8. Messed Up Menus Problem

    Originally posted by: ten1902 good luck with that and keep us posted as to any progress made...i havent had any of your problems, but id also like to know how to avoid any future pitfallsquote> Well, I did PM Daeley without any success. He doesn't remember anything like this. I've removed everything from my Plugins folder but the menu still shows the items I had in it. I remember reading a post somewhere that talked about just this problem but I can NOT remember where I read it. Frustrating as all get out. I REALLY don't want to re-install but I may have to just to fix things.
  9. Messed Up Menus Problem

    Originally posted by: ten1902 no offense taken nor intended... as far as menu questions, i believe that Daeley of the BSC team had been working on a menu mod to reorganize the menus, which to me implies that he has a much better of understanding about the nuts and bolts of this stuff than i do. i know your not looking to reorganize, but he might know what is causing your problem. maybe a PM to him might help, or check the BSC forum pagesquote> Yes sir, I'll check him. It might have been over there that I found what I'm looking for.
  10. Messed Up Menus Problem

    Originally posted by: suaviscor At the risk of offending, where in the previous reply does the writer imply that you don't know what you're doing? When someone is courteous enough to respond to an inquiry, perhaps a little reciprocity is in order. I routinely add and delete files from my plug-ins folder, as a way of managing nearly 4000 plug-ins, and have never encountered any blank menu items or any other issues with game play. quote> - Sorry, you get no cigar! If you look at the original response you'll see that what was called into question was my own ability to discern whether "I'd deleted all the files, make sure there are no remnants of the DLed files". Since there is nothing there responding to the question I asked I "called it as I saw it." Moreover, I made sure that I preceded my response with a caveat exactly so that my resp would be taken to be frustration, not a polemic against the orig poster. YMMV, but then you aren't having the problem I am.
  11. Messed Up Menus Problem

    Originally posted by: ten1902 did u delete all dl'ed files??? make sure that there are no remnants of the dl'ed files...a good suggestion would be export your entire plugin folder to another location on your HD and re-introduce the BATs/lots/mods/whatever into your plugin folderquote> - - At the risk of offending ... - I DO know what I'm doing, been puting for more than 15 years. I saw, somewhere on the forum, a or maybe several references to a Sim-compiled file which holds the references to the currently installed plug-ins. One can delete this file which will then be recreated by the Sim prog. The problem is I don't remember what the name of the file is nor do I know WHERE it is. - - As a side note: does anyone know how I can get the msg system to stop removing line breaks? As all can see I'm currently using a dash as a line beginning to confuse the dang system. -
  12. Must Have

    I was thinking of this, the thing is, is it updated? ie if a new version of the bat is out or a new version of a mod is out will it have the new one now? or is it the old version?quote> I'm not sure...it would take a lot of work to update everything on the cd that has been updated on the STEX...does it get updated? (I don't have one...and don't really need one so I wouldn't know)quote>
  13. Originally posted by: Gman55 "I took the piccie out!" The Metropolitan Park complex in Seattle ruins the eastern skyline by the freeway. These buildings look so half-assed and 1980s Mr. Roboto. If you view them up close you'll realize that the metal isn't a cool blue, but rather a bright metalic silver.quote> I never minded this bldg so much as the new library. Now there's a real architectural disaster. It all goes to; re: a/several post regarding the state of architecture in the world today. No one seems able to point out to these people that a unified whole which is well thought out is much more pleasing to the eye. Some of the finest examples are the European cities older sections where the city fathers had the guts to say, "If you want to build then make it look a little like it's neighbors!" This new attitude doesn't confine itself to architecture; modern art and modern music come readily to mind. It would really be nice to see civic BEAUTY come to the fore again.
  14. City Section of STEX

    Hmmmm, just as a parenthetical aside, what does one do with cities one has DLed? I have several but can't find anywhere that tells how to use them.
  15. Just Passing Through - A Rochefort Tutorial

    Yes indeed, that was a great help. I'm thinkin' I just didn't ever go far enough to get a tunnel; additionally, I'm thinkin' that your system works just BECAUSE you start so close to the beginning of the tunnel. I was trying to run a road most of the way across the city tile. Just didn't work right.
  16. Just Passing Through - A Rochefort Tutorial

    I'm absolutely gobsmacked at times. I never figure these things until I have already got a bunch of bldgs going and b'lieve me it costs to go back and do it later. What I can't figger out is: How do you get a tunnel where you want it? Usually the road or track just climbs right up the hill or backfills a long bridge.
  17. A few lame questions --

    Originally posted by: dodgeit Originally posted by: dodgeit The map has two files - a jpeg and a config file. How do I set this up? I can' find a FAQ or a guide on this site.quote> okay - Nevermind. I figured out the map. It's loading the terrrain now. Geez, taking forever! I used this site in case anyone needs it : http://www.ussdragonstar.com/s...rrainsite/install.html But I still have not figured out that building...quote> Yep, some of them can take a gosh-awful length of time to generate the region. It is (usually) worth the trouble as the makers have almost always taken extra effort to create "unusuality" for you. My prob is that I don't know what to do with cities I've DLed. Anyone know?
  18. Receipt of STEX Disc

    I don't know of anyone to mail direct so I'm posting here. I received my STEX disk last night (too late to do anything then) and opened it up this morning (about 3:00AM). I want to thank youse guys for prompt service and helpful content. Lots of candy there on that disk. The disk has an attribute; -dirk, whoever he is. Have a real nice day, Paul
  19. Simtropolis Site Bugs

    Originally posted by: deKoven Hmmm, I looked all through this thread but didn't find my problem. I can, and have, logged in to the forums through the main page. However, when I try to DL from the STEX it asks for me to log in again; when I try to login the system says this is an invalid username or password. I tried, thinking possibly the two are disconnected, re-registering but the system won't allow that. For now I can't DL at all. Any help? ?? quote> All is well! I figgered out what I was doing wrong. No more probs. Well, 'cept the STEX ain't workin' yet. Heh heh heh!
  20. Simtropolis Site Bugs

    Hmmm, I looked all through this thread but didn't find my problem. I can, and have, logged in to the forums through the main page. However, when I try to DL from the STEX it asks for me to log in again; when I try to login the system says this is an invalid username or password. I tried, thinking possibly the two are disconnected, re-registering but the system won't allow that. For now I can't DL at all. Any help? ??
  21. How do I get one way roads to appear? I haven't seen anything about them anywhere in the menu system. Any help?
  22. Some Assistance Required

    Originally posted by: Andreas Roth If you desperately need them, you can download a German version here: http://www.simszone.de/simcity...oads/mods.php Just scroll down a bit, it's the 12th download from the top (just right above the "Bugfixes" category).quote> Thanks! I, like most, am the impatient sort. I requested my copy of the STEX disk but as it was just a day or so before the meltdown I feel sure that the "powers that be" have many more problems than they can effectively deal with right now. It'll come when it comes; however, sometimes one hears of something which just fills the "hole" and describes a present need.
  23. Originally posted by: cpodurgiel Ardecila: I agree with your assesment of concrete vs asphalt. It's my understanding that asphalt expands and contracts better than concrete, and is therefore used more often in cold climate regions. I believe some municipalities choose asphalt for this purpose as well.quote> Hmmm, my understanding of roads and such, at least here in the PAC NW, is this; concrete is laid when the roadway is expected to handle large volume and/or large capacity vehicles. When it is used it is, "mostly," covered with an asphalt layer over top to smooth out the concrete which is not the best surface for long-term wear-and-tear. On highways, where smoothness isn't really wanted, the concrete is used bare and sometimes grooved for more traction. I do know from experience that when Seattle re-laid a lot of the downtown streets they poured concrete for them; bad idea, in my estimation. Yes, they are very much longer wearing (they carry bus weight much better than asphalt) but are noisier and in general bumpier than asphalt.
  24. One Way Roads? ???

    Okay guys, I have found the problem. One way roads comes with installation of NAM. I recently picked up NAM but did not have it installed yet. Once I did install the roads now come up with a great many more options. Thanks for the help,
  25. Rocheforts Tutorial thread

    Originally posted by: Simshoe This sounds like a good idea. You could also think about adding links to all of your tutorial. I personally like the ones I've read and found them helpful.quote> Indeed, I would also like to see, perhaps, a Tutorial subcategory on the forums. And also, one of my pet peeves, I would like to see the tutorial (whichever one it is) added as a DLable document. I know that one can, if one has Word, copy it off but that certainly is a hassle and not always successful. When I use a Tut I like to have the system up so I can try it out "online", so to speak. Hoist one for me, guys!
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