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JCarter

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Everything posted by JCarter

  1. Show us Your Interchanges!

    Does anyone know where I can find CityScape?
  2. @QMan: Do you mean slip ramps from one roadway to another? So far I havent found a way to do that. I havent had the chance to play SC4 lately but something you may want to try out is having the express lanes split, then have the ramp transition to a OWR, then use the puzzle pieces to swing it over the local lanes and convert it back to a RHW and merge it in. Sorry if that didnt sound clear...if school lets up, I might play with it this weekend and take pictures to show you what I mean. Im from the area so I know what you mean
  3. RHW- Show us your pics!

    @ Pixelrage: Yes, they are! The RHWMIS came out on New Years Day! Go get it and have some fun!!!
  4. Thanks for the quick reply, JCarter. I was aware of the 65535/tile cap that was hardcoded into the game. I was wondering if that last little strip of shoulder constituted a third tile. Nonetheless, the RHW-6 is exquisite eye candy. A RHW-8 and 10...Well, can dreams come true? quote> Honestly, if you want a more official answer, you should ask in the RHW thread over at SC4D since the NAM Team moved there. Sorry about my limited knowlage lol
  5. @ Andreharv: Basically, no. Here is what Tarkus said over at SC4D Theoretically, the game calculates capacity on a per-tile basis, and the lanes are all on a single tile, it's unfortunately the capacity improvement over the RHW-4 is negligible from that perspective. The RHW-6 was mainly intended as eyecandy, to improve the transition to the RHW-8 (when it arrives) and to allow for merge/acceleration lanes on MIS Ramp Interfaces (which was a heavily-requested feature when the initial MIS Prototype pics were unveiled). The RHW-8 and 10 will, however, have a noticeable impact on capacity. quote> Visit https://www.sc4devotion.com/forums/index.php?topic=990.msg108366#msg108366 to see the post I am referring to. Basically he is saying that when the RHW-8 comes out, you will see a difference in capacity. Think of the third lane in the RHW-6 as a passing lane or something to that effect.
  6. Yeah, jplubley, he was just merely making a suggestion for the next release, its not as if they were a long list of demmands...just 8 suggestions. Dang, no need to make a fuss all over it
  7. Yeah, Ive been dying to see what Hal would do with the MIS
  8. The Greater Terran Region

    Looks awesome!
  9. Oh yes! I'm gonna have to make some ROW for inclusion of ramps! My city will thank you! They're getting tired of making 90 degree turns to get off the highway
  10. Show Us your Highways!

    Busy urban thoroughfare quote> @ Haljacky: I absolutly LOVE the pictures you posted! 2 questions, though...first, how did you get the streetlights on the above pic to come up more reguraly? Any time I do it, the come up sporadically and dont line up. Secondly, where did you get those "Big Dig" syle signs from? Are those by Blahdy? Links would help, thanks again and awesome pictures!
  11. Yeah, SimCity Societies is a bit too easy...thats why Im not wasting money on it EDIT: 200TH POST!!!
  12. Awww, this is gonna be nice!!!!
  13. @warrior: That looks great! Keep up the good work! Dang, I think that debate woke up this thread
  14. @Cowboy Sean: Yup! Thats it! Thanks!
  15. Just thought I'd try again in another post (maybe that one was bugged or somethin') View Larger Map
  16. You know what would be really cool but hard to make? One giant roundabout! Like, the highway passes over a traffic circle and ramps from the highway connect to it. Blah! Forget explaining, here is a pic of one in Bay Shore, NY (a Long Island suburb of New York City). EDIT: Here is the correct pic EDIT: Lets try one more time... EDIT:I swear my computer hates me...here we go again... EDIT:I give up! Here is the link! http://maps.google.com/maps?f=q&hl=en&geocode=&time=&date=&ttype=&q=&ie=UTF8&z=18&om=1
  17. @Warrior: See the map I posted earlier for an example
  18. Yeah, Im excited about the roundabout too! Man, the RHW with the MIS is going to TOTALLY change SC4!
  19. @Haljacky: Thats like the third time Ive done that here on ST!!! Sorry
  20. @Palpatine001: Here is an example of what I meant See? Now traffic doesnt have to stop at a light and yet there is no grade separation for the ramps View Larger Map
  21. @ Tarkus EDIT: I MEANT HALJACKY: Thanks! That cleared it up for me
  22. @Haljacky: Would ya mind explaining that again? Im a bit confused
  23. @xmike1991: You know what? Thats a good question! I never thought about that...my hunch is that as long as you rotate it like any other puzzle piece, it should work. But Tarkus left us here at ST, you'll have to go to SC4D in order to get an answer
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