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    Dirktator

    SimCity 5 - Five Must Have Features

    What should we look for in SimCity 5? I don't about you, but I spent my childhood playing SimCity 2000 and humming along to that catchy "do-do-doodoo-do-ba-ba-da badaba" tune while reticulating splines, so I hope that puts me in a position of knowing a thing or two about city simulations. After looking at previous city building games, I've noticed a lot of what EA—since they bought out Maxis—could do.

    The most important thing they can do is to be better than their competition. Not just better, but leagues beyond—the space shuttle compared to everyone else's paper airplane. Maxis used to be the only company in town capable of creating city simulators. However, that is long past, and other companies have stepped up to the plate. Maxis started the whole she-bang, and they must prove to us that not only do they still have what it takes, but that they can continue to be, not just a leader in the simulation market.

    Click the link to see the top 5 must have features list from gameranx.com


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    Recently, I've noticed that more and more people have been talking about SC5. If Maxis/EA Listened, they should be creating the game at this moment in time. SC4 was a great hit and I've seen some stuff about 'It was just Luck how it came out so good' I dont want luck in SC5 if it comes out. I want to have Curved Roads from CXL and Proper Big Roundabouts without having to Install Anything.

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    I hope they do something with region elements. They show promise for things such as multiplayer, but they could use a bit of refining if implemented in a new game.

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    A multiplayer capability would be great. Perhaps it would work where there is a single massive; expandable map. Each player that joins the multiplayer mode would start off with one large city tile. Beside that tile would be neighbors; other players. You could buy additional city tiles and increase your land size. Other players could also buy land beside your city tile(s). You would be the only person able to edit the city, although others could drive through it.

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    If we get a SC5 that doesn't expand on CXL's improvements (bridges, curved roads, no grid, etc etc) then the game will fail. They can't just take SC4 and add tweaks and fixes. Because it sounded to me like that's what the article's author was leaning towards--just make it less buggy and add nostalgia. Um, no... it really needs to be big and put CXL in its place (no disrespect to CXL, which gave players what they've been waiting years for to build). If SC5 is to be *the* city simulator, it needs to put CXL in a very distant second place.

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    I think you should be able to design some of your own buildings... in game, not on gmax or something, make it simple and easy to use! :D However... not to lower everyone's hopes,but it seems like these articles have been coming out for quite a few years now, and we don't really have anything to show for that. There's been no trailers or sneak peeks, but I sure hope it will come out one day, WITHOUT that annoying bug of the game taking forever to load and the constant bug CTD. That's just my two cents :P

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    My Requests:

    Intergration of the URK - :circa SC3000, building buildings out of blocks, we completely build them from either wood or steel (anybody heard of Bridge-It or Pontifex? instead of using it to just make bridges, we could use it to make our buildings :)

    ALSO, Street names extended labeling systems, e.t.c.

    a last request that i can think of: instead of giving a box to build in,

    ill just say it like this:

    build a city

    other towns arround the city

    absorbable towns

    U-Drive it's reincarnation

    the return of the Big-Eyed ailen thing lol

    and fade other towns and cities unti we get to the city limits: where the city will LOAD up, and fade the previous city.

    I certainly hope that im not getting my hopes up for a game thats not going to be...

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    To be completely honest, I don't care if there's a new SimCity or not. I just want the current one to be made more stable.

    It'd be far less taxing on the budget for people who's older computers would no doubt collapse under the weight of a modern PC game, as well.

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    You know what ive noticed?

    In a dying pc world sc4 is always the oldest game on the shelf. That shows how great it is.

    I cant imagine how anyone can out do this version ecspecially with all the work put im from people on this site.

    I could honestly care less about a new sim city because SC4 is one of the longest lasting pc games out there.

    But one thing that would be a cool addon is if you can use U drive it vehicles beyond the mayored city's limits and into the surrounding cities. Instead of the blue tiled void other cities would be visible. You just wouldnt be able to build in the surrounding cities.

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    ill just say it like this:

    build a city

    other towns arround the city

    absorbable towns

    But one thing that would be a cool addon is if you can use U drive it vehicles beyond the mayored city's limits and into the surrounding cities. Instead of the blue tiled void other cities would be visible. You just wouldnt be able to build in the surrounding cities.

    My thoughts exactly. :thumb:

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    I must say that the author's wish list is not my own most notably #3. I here game achievements I think like Xbox where you get an achievement for being able to turn the thing on. As far as an achievement system goes Simtropolis has the best model going with the community dishing out the praises and possibilities to the builders, designers and members for enriching the community.

    I do agree with the stability but DLC for $$$ can take a flying leap.

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    you could get down to the nitty-gritty of what you want in a game, but for it to be a decent follow up, it needs some big things:

    - it has to be an improvement on SC4. period

    - it has to allow the community to be as creative as this one is now

    - a more global focus, less US centric

    - depth over flashy graphics

    im sure IF they are considering a sequel, EA will be scouring the communities for ideas.

    and another thing:

    - they should get some of the best community contributors into developing it. by the fans, for the fans.

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    What SHOULD be a major part of SimCity 5 is a disconnection from The Sims. I could tolerate the occasional Simlish babble in SimCity 4, but couldn't stand the written Simlish in SCS. Sims players aren't SimCity players, and vice versa.

    It should still be FUN, INFORMATIONAL, and without AGENDAS (like SCS had).

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    @Jigsaw: My biggest problem with SC4 was not it being American-centric, it was Southern California-centric. And to be more "global", they'd have to have more options or risk dragging down the whole program.

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