What should we look for in SimCity 5? I don't about you, but I spent my childhood playing SimCity 2000 and humming along to that catchy "do-do-doodoo-do-ba-ba-da badaba" tune while reticulating splines, so I hope that puts me in a position of knowing a thing or two about city simulations. After looking at previous city building games, I've noticed a lot of what EA—since they bought out Maxis—could do.
The most important thing they can do is to be better than their competition. Not just better, but leagues beyond—the space shuttle compared to everyone else's paper airplane. Maxis used to be the only company in town capable of creating city simulators. However, that is long past, and other companies have stepped up to the plate. Maxis started the whole she-bang, and they must prove to us that not only do they still have what it takes, but that they can continue to be, not just a leader in the simulation market.
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