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Showing most liked content on 08/23/2025 in Files

  1. 4 points

    Version 1.0.0

    111 Downloads

    This upload consists of a small set of three lots that were derived from originals included in PEG"S Legacy files. The originals appeared to be an early effort to create a park set that would compliment the original PEG Pond Kit from around 2003. These can be used with PEG Pond Kit 1 or independently. The original lots were modified by replacing the existing textures with those matching PEG's Pond Kit 1 and to appear in the Park menu near the Pond Kit items. Included in this set are: * An 8x6 Large Park with a small river flowing through it. Plop Cost: 160 Bulldoze Cost: 20 Monthly Cost 15 * A 2x1 straight river section. Plop Cost: 40 Bulldoze Cost: 10 * A 2x2 curved river section to simulate a bend. Plop Cost: 40 Bulldoze Cost: 10 Dependencies: * BSC Textures Vol01 found in the Common Dependency pack. Click Here for All Pegasus Productions Products on the STEX All Pegasus files are now legacy content and are no longer officially supported. These are the original files as they were created. While this upload has been tested in the game and preformed as expected, issues may occur as a result of modding capabilities that existed at the time of development. Support from the wider community can be requested here.
  2. 3 points

    Version 1.0.0

    187 Downloads

    Land Value Balance Mod – Makes land value more important and imapctful. Overview This mod not only makes land value important but also allows for better wealth sims placement managment. No more villas everywhere! Features 1. Land value does matter (it impacts what type of wealth is develop where) 2. Land value looks interesing (I have changed data view for land value that now is showing more colors, cause there are more stable levels ) 3. Land value is under control (By placing parks, schools, hospitals... you are in control of what land value will be in particular place) 4. Rivers and terrain level have impact on land value 5. Deasarability of all kind of development was ammend to support land values changes, and now are more interesing 6. I have tested that my changes are playable by playing diffrent style of playing including Cori's placing mansion inside crop fields 7. I work really hard to keep as much compatibility as I can to not ruin already builed city and I manage to keep it in some degree ... I mean for sure we need to place more parks here and there, or other things... but it seems to work on my exemples in acceptable way. Dependencies None Installation Download the .zip. Extract into Documents/SimCity 4/Plugins. Remove older versions if present. Compatibility It is compatible with NAM, SPAM, SEAPORTS - this is how I play my games. It is not compatible with COLOSSUS ADD ON. And it is not compatible with Cori's No Kickout Lower Wealth Mod but the later isn't require anymore as you can now by placing or not placing parks, schools, hospitals, landmarks decide where sims with particular wealth lives. Credits I am the only author of this mod.
  3. 2 points

    Version 1.0.0

    101 Downloads

    Land Value Data View Mod – Add more colours to make land value data view interesting Overview The vanilla land value data mode show land value level very poorly i.e. in most of the time there is no impact from higher land levels or water in neighborhood. Morover it seems like any land value unpgrades ends from going from red strict to green. Features Change colours of land value levels in land value data view Dependencies No dependecies Installation Download the .zip. Extract into Documents/SimCity 4/Plugins. Remove older versions if present. Compatibility No combatibility issues. Credits I am the only author.
  4. 1 point

    Version 1.0m

    19,217 Downloads

    Regional Bus Terminal Hello Simtropians!, Today I Present you The Regional Bus Terminal This is another lot made by me, in which it consist of a regular bus terminal but with much detail and bigger in size. The Bus Terminal is located in the Misc. Transit menu. I give fully credit to CP, VIP, ace_bovenopdeberg, and shokthrpy for their the bat buildings, textures and props. Amesowe creations by the way guys! Dependencies: Simfox Trees https://community.simtropolis.com/files/file/21640-simfox-treepack-2/ ACB VLT Terminals and Jets Series 1 part 2 https://community.simtropolis.com/files/file/18479-acb-vlt-terminals-and-jets-series-1-part-2/ Network Addon Mod https://community.simtropolis.com/files/file/26793-network-addon-mod-for-windows-installer-off-site-link/ Bus Prop Pack 1 https://community.simtropolis.com/files/file/21968-bus-prop-pack/ BSC MEGA Props CP Vol01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 VIP CarPackMMP vol1 https://community.simtropolis.com/files/file/26808-vip-carpackmmp-vol1/ SHK Parking Pack https://community.simtropolis.com/files/file/27563-shk-parking-pack/ BSC MEGA Props CP Vol 02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Any concern just PM me and I would try my best of what I can do.
  5. 1 point

    Version 1.0.0

    91 Downloads

    More PEG from the past... PEG's Legacy files included two Ranger Station lots that may have been intended to supplement The Trail Park II set that was created back around late 2003. This addon set contains those two lots and have been modified slightly to match the basic Trail Park and the Rural Roads pathways. Both lots are 2x1 and should appear in Park menu near the appropriate Trail Park II lots. Plop Cost: 40 Bulldoze Cost: 10 Monthly Cost: 5 Dependencies: * Maxis bldgprop files Click Here for All Pegasus Productions Products on the STEX All Pegasus files are now legacy content and are no longer officially supported. These are the original files as they were created. While this upload has been tested in the game and preformed as expected, issues may occur as a result of modding capabilities that existed at the time of development. Support from the wider community can be requested here.
  6. 1 point

    Version 1.0.0

    4,224 Downloads

    SimCity Farms (I-R) have two serious flaws: They are not included in the Regional counts and there is no CAP relief provided. The jobs are counted in your city, but never make it to the regional counts. This is the reason farm jobs never help to bring Industry to the next stages of development. Since there is no CAP relief, this is also the reason Farm demand dies after a short time of development. This fix allows the Farm jobs to be calculated into the Regional Counts. Each farm job now helps increase the stage of development throughout the region. It also adds I-R CAP relief to the industrial connections (i.e. roads, freight station, etc). The original fix was developed by @RippleJet and @InvisiChem and distributed as part of the Colossus Addon Mod (CAM). See background info. This new version of the fix is a stand-alone mod that can be used without CAM. The fix is applied using Exemplar Patching, a DLL-based modding technique, which avoids the need to modify the original game files. Dependencies Resource Loading Hooks DLL (for Exemplar Patching): only compatible with SimCity 4, version 1.1.641, the Windows digital edition Conflicts None. The mod is compatible with both CAM and SPAM. Installation Copy the included DAT file into your Plugins folder. Use the Census Repository Facility if you want to inspect the I-R census numbers more closely.
  7. 1 point

    Version 1.0.0

    940 Downloads

    I feel like I have not been active in the community for a while, but I am still BAT-ting and enjoying the game - apologies for the distance! I was not sure what to call this pack, but nevertheless, here are a pack of four churches/cathedrals inspired by those found in Valletta, Rome, and Paris, all with my signature Mediterranean feel. They are offered as museums and libraries in-game under the education menu. Only dependency is here.
  8. 1 point

    Version 1.0.2

    17,800 Downloads

    A DLL Plugin for SimCity 4 that configures the CPU core count and priority. This plugin combines the functionality of the SingleCPU and CPUPriority plugins in a single DLL, and adds the ability to set the CPU priority without using a command line argument. If the -CPUCount and/or -CPUPriority command line arguments are present, those values will be used in place of the plugin's default options. When those command line arguments are not present, the plugin will configure SC4 to use 1 CPU core and the CPU priority specified in the configuration file. This plugin is incompatible with 3rd-party launchers that set a CPU priority, it will override the CPU priority setting they set when starting the game. System Requirements Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Remove SC4SingleCPU.dll and SC4CPUPriority.dll from the Plugins folder in the SimCity 4 installation directory, if present. Copy SC4CPUOptions.dll and SC4CPUOptions.ini into the Plugins folder in the SimCity 4 installation directory. Configure the plugin settings, see the Configuring the plugin section. Configuring the Plugin Open SC4CPUOptions.ini in a text editor (e.g. Notepad). Note that depending on the permissions of your SimCity 4 installation directory you may need to start the text editor with administrator permissions to be able to save the file. Adjust the settings in the [CPUOptions] section to your preferences. Save the file and start the game. Settings Overview Priority is the CPU priority that the game will use, the default is AboveNormal. The supported values are listed in the following table: Priority Value Notes High AboveNormal Normal The default value for a process, unless the parent process has a different value. BelowNormal Idle Low An alias for Idle. Troubleshooting The plugin should write a SC4CPUOptions.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/762979-sc4cpuoptions The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-cpu-options If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  9. 1 point

    Version 1.1.0

    1,217 Downloads

    This building is a south Korea apartment. R$$ 4x2 Capacity Satisfied 4112 /3076 /4128 /1699 Stage 4 Bulldoze Cost 1740 Landmark 4x2 Plop Cost 110000 Bulldoze Cost 100 No Dependency ※Dark Nite version (Simfox_Day_n_Nite_Modd)
  10. 1 point

    Version 1.0.0

    4,747 Downloads

    Apple Store Sydney, by Mattb325. --------------------------------------- Located at 367 George St Sydney, the Apple Store is the flagship tenant in this refurbished, 22 floor building. This smaller, modern high-rise building is suited to many city-styles. The large, clear glass 3-story apple storefront is certainly eye-catching (both day and night). It is offered as a growable high density CO$$$ building which will grow easily on the modern Houston and Euro tilesets without being too weedy. It provides 740 high wealth office jobs. Use Buggis extra cheats if you wish to make this (and everything else in your plugins) a ploppable lot that you can select from a drop down menu. Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below: --------------------------------------- STATS CO$$$: Lot size : 3x2 Growth Stage: 6 (High Density Zoning) Bulldoze Cost: $ 1162 Capacity Satisfied: CO$$ 1,056 CO$$$ 740 Pollution: 4 (Air)/ 4 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 30 Mwh Water Consumed: 331 Gal/Month Building Style: Houston and Euro Occupant Group: High Wealth Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  11. 1 point

    Version 1.0.0

    2,215 Downloads

    Diagonal Amenities, by Mattb325. --------------------------------------- After releasing the diagonal filler parks, I was sent some images of the 'Tokyo Toilet Project' and a request to incorporate these into SC4. Since public toilets are quite rare in SC4 (but common in the real world) and the ones from the Tokyo Toilet Project are anything thing but your basic cinder-block sh*thouse, I thought I'd bring them into game. There are three toilets in a prop family, so you will get something different each time you plop (no pun intended). These parks are made as over-hanging props. The lot size is 1x1 and the overhang allows you to cover diagonal/ortho transitions. These parks should not be used on sloping ground. They use the standard Maxis white pavement and have a basic park effect. Please note, that like all of these sorts of overhanging/filler pieces (not just mine, but everyone's), there are various visual glitches where they meet the ground, or network pieces or even other lots. These glitches can be minor or major depending on your video card, shadow settings, placement on the map, etc, etc. Unfortunately I can't do anything about it: I made my peace with the various visual glitches of this old game years ago. --------------------------------------- STATS PARK: Lot size : 1x1 Bulldoze Cost: § 10 Plop Cost: § 40 Demand Satisfied: R§ 250, R§§ 250, R§§§ 250 Landmark Effect: +10 over 10 tiles Park Effect: +5 over 15 tiles Pollution: 0 (Air)/ 1 (Water)/ 0 (Garbage ) Pollution Radius: 2/1/0 Power Consumed: 0 Mwh Water Consumed: 5 Gal/Month Monthly Cost: § 5 Occupant Group: Civic; Park --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  12. 1 point

    Version 1.0.0

    945 Downloads

    Nice International Airport Terminal MIRROR, RESOURCE FILE, by Mattb325. --------------------------------------- This is a dependency for a series of upcoming lots (not just the Nice International Airport). This mirrored version, like the original, was made as a request and will be useful for those who have already made custom airports where the diagonal runways may face a different direction than the diagonal section of the initial terminal. You can select either the original version or the mirrored version or have both at the same time (lots will be made with all three options in mind) NOTE: There are no lot files, etc, in this download. It is merely a dependency file. --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  13. 1 point

    Version 1.0.1

    2,193 Downloads

    Nice International Airport Terminal, RESOURCE FILE, by Mattb325. --------------------------------------- This is a dependency for a series of upcoming lots (not just the Nice International Airport). NOTE: There are no lot files, etc, in this download. It is merely a dependency file. --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  14. 1 point

    Version 1.0.0

    2,085 Downloads

    Ploppable Conifer Woodlands, by Mattb325. --------------------------------------- In most of my images, you will see a lot of green space. Much of this green space is made from a few small lots that I created for myself years ago based on, and expanding, one of my favourite Park sets, the 'SFBT park set by Andreas' which was released about 15 years ago, but still holds up to this day for making large, unique and non-showy parkland spaces. I made these for myself years and years ago, as one of the things I often find with large parks is that have slightly 'wilder' areas and this simple 1x1 lot with a ton of prop families will give the wild look without repetition. If you rotate the lot while placing, you should really never see much repetition at all and could theoretically cover and entire map with it . While it fits in with the SFBT park series, being highly slope tolerant, it can also be used to fill tricky spots and elevation changes. I use it often and I have been asked for it on a number of occasions, so I thought I would package it up and release it. Thus, it is a bit of a take-it-or-leave-it lot. It is found in the park menu adjacent to the other SFBT park lots. While it will 'work' without the SFBT park set, you won't be able to query it without the SFBT essentials file as an absolute minimum. --------------------------------------- STATS PARK: Lot size : 1x1 Plop Cost: $ 23 Bulldoze Cost: $ 5 Pollution: -5 (Air)/ 0 (Water)/ 0 (Garbage ) Pollution Radius: 0/0/0 Park Effect: 30 over 15 tiles Landmark Effect: 20 over 10 tiles Monthly cost: $ 1 Power Consumed: 0 Mwh Water Consumed: 0 Gal/Month Occupant Group: Building: Civic; Park --------------------------------------- DEPENDENCIES: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *SFBT Park Set - https://community.simtropolis.com/files/file/13824-sfbt-park-set-by-andreas/ --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  15. 1 point

    Version 1.0.0

    2,005 Downloads

    45 East Ave, Rochester, by Mattb325. --------------------------------------- Originally shown in the 'Ones That Never Made It' thread on Simtopolis, the initial author has been inactive for long enough for me to whip up my version. I liked the interesting angles and lines of what is otherwise an unassuming building, and besides, I can never get enough mid-rises.... It is offered as a medium wealth, medium density Commercial Offices Building on a 3x3 lot. It grows on the New York and Houston Tilesets. --------------------------------------- STATS CO$$: Lot size : 3x3 Growth Stage: 5 (Medium and High Density) Bulldoze Cost: $490 Capacity Satisfied: CO$$ 619 Pollution: 2 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 13 Mwh Water Consumed: 133 Gal/Month Building Style: New York and Houston Occupant Group: Medium Wealth CO, BSC-Mattb325, BSC --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  16. 1 point

    Version 1.0

    23,752 Downloads

    The Modular Railyard System (MRyS) is designed to allow users to construct Freight Railyards of various sizes and layouts. (Future expansion sets may accommodate Passenger Maintenance Yards and various Industrial Rail Spurs and sidings). In this set are 14 Transit Enabled start sections which function as freight rail stations and 24 expansion/end/joiner/divider sections that are used to complete the railyards. These expansion sections are Dirty Industrial Lots that provide jobs, while the start sections increase job demand and handle the freight capacities for the expansion sections only. Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only. [-further experimentation and updates will improve this function, but for now, consider this package to be the final beta.] Please make all suggestions for improvement in the support threads listed at the bottom of this description. The Railyard components are further categorized into small(24 tile start section), medium(32 tile start section), and large(48 tile start section). Even though the small yard section is relatively large on the game maps, please keep in mind that real-life Railyards are, by their very nature, very large real estate hungry enterprises. Anything smaller, is just a freight station or siding. Although I used jestarr's rolling stock to populate the yard sections, you can use the LotEditor to replace it with any rolling stock you want. There are other freight cars available on the STEX, and off-site exchanges such as Gizmo's. The idea for a 'modular' railyard system was originally proposed in NCD's support thread "Of Railyards and Steelmills". Later, Frankie_Grove and aleking got together to discuss the prospect of creating a Modular Railyard System that would enable the user to make different size railyards from component Lots. I showed them some of my research and was invited to come up with a 'Basic' design for the project. Using the Railyard and Spur textures I had originally designed for similar projects, and a set of custom menu icons, I present this Modular Railyard System or 'MRyS'. This project is dedicated to my friend op4 for all of his encouragement and support on BLaM and Simtropolis, without which I would have given up contributing to the STEX a long time ago. Thank You Mike! The dependencies or plug-ins required for this set are: (the main textures used in the railyards-designed by me) Railyard Texture Mega-Pack Vol 1.dat -- https://community.simtropolis.com/files/file/15976-rail-yard-and-spur-textures-mega-pack-1/ Or if you are a RRW user - RealRailway (RRW) NCD BSC Texture pack Update Bailey Yard.dat -included (the rolling stock-realistic looking freight rail cars.) BSC Mega Props - JES Vol01 -- https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 (assorted railroad signaling devices) BSC MEGA Props - DAE Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 [Too many Dependencies? Please read The Dependency Debate on the Simtropolis Omnibus.] Support, and/or questions? Go to the Modular Railyard thread located here. Moderator Edit (21 Sep 2015): Fixed broken page formatting. edit: 12.09.2021 - fixed dependency links by Tyberius06
  17. 1 point

    Version 1.0.0

    4,678 Downloads

    Clinic, by Mattb325. --------------------------------------- Inspired by a little clinic in Southern Europe, this is a smaller medical facility for towns or to supplement larger hospital care. The building and its rock wall foundation are real, but the car park area is made up, as is the ramp on the front elevation. The lot comes is a ploppable Clinic, which is found in the Health Menu and is has a decent capacity (1,500) and radius (600). It also provides up to 57 civic jobs across all 3 wealth categories. It works well in a Wall to Wall environment or equally well in a suburban one. It is best placed on a corner. While I have made very large hospitals in the past, I actually like these smaller civic buildings as they are really useful in terms of getting sims into jobs: especially when you making larger suburban areas. --------------------------------------- STATS CLINIC: Lot Size: 2x2 Occupant Groups: Civic, Health, Strikeable Health, Hospital Plop Cost: §1,050 Jobs: Jobs§15; Jobs§§32; Jobs§§§10 Bulldoze Cost: §60 Power Consumption: 3 MWh Water Consumption: 26 Gal/month Pollution: 1 (Air)/ 0 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 600 Hospital Pop vs. Distance: 100 / 100 Hospital Effect vs. Ave Age:8 / 8 Hospital Patient Capacity: 1,500 Hospital HQ Boost: 11.52 Catalog Monthly Cost: § 600 / § 100 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires no dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  18. 1 point

    Version 1.0

    14,564 Downloads

    London St Pancras Station (Reissue) The original St Pancras Station upload was lost in the Forum Transfer, so i have uploaded it again. St Pancras is a major London Rail Terminus built by the Midland Railway. Today it is being converted for Eurostar International Rail Services via the Channel Tunnel Rail Link. Capacity: 60,000 Lot Size: 9x19 Dependencies (the fun bit lol) ALL dependencies are Vital. Rail Yard and Spur Textures Mega Pack 1 BSC Mega Props DAE Vol01 BSC Textures Vol 01 BSC JENX Amsterdam Central Station Lot Enjoy Peeps ITS -CB Edit: Fixed dependency links.
  19. 1 point

    Version 1.0

    8,330 Downloads

    Here is the new large freight yard. Complete functionality added: Trains can pass through it and it will hook up to surrounding rail. Will still function as the basic freight yard. I did not mod the capacity though. The Freight car props will randomize when originally placed but will not change after that. UDI will pass through also. Many thanks to all that have worked on this, If your name isn't included in the readme please let me know and I will promptly add it. Gizmo's Website has changed, here is the new link: http://gizmo.lunarpages.com/trainprops.htm Any questions, comments, or problems--go to the forum thread here: https://www.simtropolis.com/idealbb/view.asp?topicID=41589
  20. 1 point

    Version 1.1

    7,071 Downloads

    Build in the begining of XX century as as luxory tenement. During world war II building was damaged by the Soviet phosphorus bomb and leater during Warsaw Uprising. As a result of the post-war reconstruction standard of the tenement was lowered through the division of flats to smaller. Ornaments and domes was removed. In ZIP you find: Ploppable and growable CS-$$ - plop cost 3000$, 244 workers, growable version grows in euro tileset. R-$$ version - space for 431sims, grows in euro tileset Lot size (all versions) 2x3 More info in readme. Dependencies: BSC Essentials Enjoy !
  21. 1 point

    Version 1.0

    15,642 Downloads

    This is a complete remake of my second bat. Because it is almost two years since its realese I have of course improved and that is why I made it. It's not an exact replica, the appearance is slightly different from the old one, because I think it looks better that way. Stats: Size: a 4x4 lot Capacity: 1000 students Radius: 1200 Monthly Costs: 800 and 200 Plop Cost: 300 Bulldoze Cost: 150 Provides 20$ and 5$ jobs - Does not replace any other school! DEPENDENCIES: for the hedge: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 for the dumpsters: http://kurier.simcityplaza.de/details.php?file=5 Dependecies are optional. Thanks to the members of the Simforum for their helpful advices! COMMENTS ARE WELCOME!
  22. 0 points

    Version 1.2

    115,146 Downloads

    The SHK Parking Pack is a combination prop and texture pack designed to enable lotters to create varied and distinct parking lots with little or no need for multiple dependencies. This project is the result of many months of work with the overall goal of providing everything I could think of to make any configuration of parking area needed. There are 3 parts to this download, textures, vehicles and parking props. Textures Contains a set of 5 asphalt and concrete base textures as well as a few overlays for bridging connections at various points where other textures meet. In addition there are 2 files which contain the bulk of the overlays. Two identical sets have been created utilizing both white and yellow space lines, that when used correctly work as a texture changer to enable utilizing either all white or all yellow space lines for any lots. Vehicle Props The largest part of the pack is the vehicle props, starting with 150 single timed and untimed vehicles in both orthogonal and diagonal varieties (300 total). In addition there are a large number of orthogonal and diagonal timed clusters (68 total). Both the individual vehicles and clusters utilize a special timing system that along with the included prop families enable the creation of ever changing lots with little to no chance of repetition. * For full details on this system and others within this pack, please refer to the included documentation. Parking Props A collection of over 100 props to add character and life to your lots, everything from shopping carts to speedbumps. *Note - This download contains no lots, it is intended as a dependency for my own and others future lots. Credits Props, textures and modding by shokthrpy. Special thanks to my fellow Nightowls Paeng and Murimk, for without their knowledge, assistance, determination and occasional prod with a sharp stick would this have ever been possible. Feedback & Support I test my content as thoroughly as possible, but should you encounter any issues please visit my BAT thread at http://www.simpeg.co...hp?topic=9391.0
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