Non-grid Farms
Non-grid farms using the dezone sculpting method described in the previous entry takes up significantly more time than the conventional grid farms, but in my opinion, it makes the satellite view look so pleasing and much more “organic” & realistic and well worth the extra effort.
As you can see, I had way too much fun with the unconventional farm layouts that it eventually circled back (pun intended) from looking realistic to looking unrealistic and downright impractical. In my regional headcanon, the unhinged farm designs are an unofficial/informal competition between towns, to honor the Royal SimFamily’s farming heritage: Queen Historia I, the forerunner of the current Reiss dynasty, was raised in a farm and was known affectionately as the “Cattle Farming Goddess” early in her reign.
Captain Middle America: The Winter Wheat Seller
Wood Man
Brown Widow
Harvesters: Infinity Farm
Cider Man: Far From Hoe
Guardians of the Granary
Again, I sincerely apologize for the inverted star pattern as well as the unintentional naughty symbol formed by the trees in the middle of the Celtic knot - at first it wasn’t apparent but looking at it now when zoomed out I can’t unsee it (>~<)
For the circles in #1 through #4, I used the following:
- Build a school/police/fire station with the circular coverage, then turn on the education/police/fire/coverage overlay. Hospitals/clinics don't work because the health overlay only shows residential areas
- Adjust the funding to tweak the radius of the circle
- Zone agricultural areas to cover the circle, then dezone the parts inside/outside the circle
For the DNA farms in #5 I used the above together with diagonal roads tangent to the circles
For the spirals in #6, using trigonometry and MS Excel (or any other tool with scripting) it gets reduced to a pixel art kind of deal. This also works for making larger circles and other shapes beyond a civic building's coverage, even spanning across several city tiles – we’ll come back to it later in another entry.
One final note about irregularly shaped farms: often the farm tiles along the edges/far ends will display a "no connection" zot. This can be remedied by placing small bits of streets right beside them on the dezoned tiles, unpausing the game, then demolishing the temporary streets. The zots may or may not reappear when reloading the city; in that case either permanently dezone those tiles, or maybe calm down on the designs a bit
This was particularly a problem with the spiral farm, the first time I unpaused the game, my beefy gaming laptop froze up for several seconds, then showed no connection zots for virtually every single tile in the spiral. I had to painstakingly place then demolish temp streets to remove them just so I could take the screencap.
D'oh! 😵💫


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