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Insatiable industrial demand

SimNationalist

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Spoiler

Later advancements in ODM tech involved removing the warheads from the thunder spears, then welding the crude rockets onto the ODM gear for makeshift rocket-assisted take-off, aka RATO ODM gear - the precursor to modern rocketry. The most recent innovation is high-acceleration linear motors that replaced pressurized gas canisters with lithium-ion batteries, which in turn enabled electromagnetic anchors: extremely popular among consumers and building owners, but controversially opposed by the Trost-headquartered Reeves Corporation (pejoratively nicknamed "Big Crystal" by online news networks and social media), claiming that it will upset the "delicate balance" between traditional ODM gear usage and their Titan Crystal™ products which the Eldian economy had relied upon for generations - a claim that has been disputed by "AntiTrost" antitrust advocates, who pointed out that ODM-related repairs now comprise a small percentage of Titan Crystal™ consumption*. This latter “AntiTrost” group in turn is opposed by the Trost residents disapproving of their label as an unfair sweeping generalization since Trost residents did not all benefit equally from the Reeves monopoly on the valuable Titan Crystal™. Ironically, decades after vanquishing the original Titans that had stifled progress, Eldian society is once again faced with yet another colossal threat: the Titans of Industry

* List of Titan Crystal™ applications:

  • self-healing spackle and windowpanes
  • concrete aggregates and reinforcement
  • liquid crystal displays
  • helmets, elbow/knee pads, body armor, bulletproof glass
  • toothpaste, fillings, dentures
  • exfoliating creams, deodorant, nail polish

To be continued ...

Another one of the more noticeable quirks of playing vanilla is the abnormally high industrial demand due to the relatively high occupancy of residential lots compared to the relatively low employment numbers in factories, which I put to good use to fill out the region, and to go wild with the road layouts, since industrial areas generally don’t get as congested as residential areas, and like I mentioned in the intro, unlike residential or commercial lots which have to face a road, industrial lots only care about the distance to the nearest road. This allowed me to lay roads into practically any shape, then just fill in the block with medium/high-density industrial by clicking on one tile inside the block and holding it for 1-2 seconds while holding shift to disable the interior streets. Works with the dezone tool too. This can be used to fill in a 15x15 area at a time with industrial zones, but my irregular industrial city blocks were often much smaller than that so this was more than adequate. The following screencap shows the sprawling manufacturing areas of Trost in a composite image with three of its neighboring cities.

jdsa3tp.jpg.540e7f540475f8140457fc4ac31f3564.jpg

I was naively hoping the alternating checkerboard of industrial and greenery blocks would somehow temper the air pollution, but it did not seem to help at all. Transitioning to manufacturing and especially high-tech industry is still the most reliable way to reduce air pollution.



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