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Eddington

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About this City Journal

When I build cities, I generally work on them for an hour or so, get bored, and leave them.

This city is different. Eddington is my shining jewel for the sole reason that I keep coming back to it. It's my project; something that causes me alot of stress, yet something I find oddly therapeutic. 

I hope you all enjoy my work. 

Thank you.

 

Entries in this City Journal

Jeffmaster223
Update 4: While waiting for my experiment to complete, I moved onto other areas of the city. The Bankside Parcel: A highrise, intermixed Residential and Commercial area, it's the perfect transition from uptown to the new Downtown. Some spaces have been left open for new parks or buildings. Just east of it: Same thing as the last parcel, except the commercial buildings are placed closer to the residential buildings. Just north: A more apartment-like community. It's upper class, and I'll work on more...
Jeffmaster223
Update 3: I was doing some research into the best types of intersections (to fix the previous update's traffic), when I came across a TEDx Talk by a gentleman named Jeff Speck. Spoiler What I found interesting, fundamentally, was that simple aspects of road layouts (and zoning) create some countrywide effects. However, only so much can be done in a city simulator. Surely the speed of a vehicle ingame isn't influenced by the width of, number of trees on, or the bike lanes on the road. So, I've opted...
Jeffmaster223
Update 2: In Eddington, there exists two central industrial areas: 1: Near old town. It's well connected and designed, with minimal traffic. 2. Surrounding the Port. It's, as one reddit user put it, "too well connected.' Before the rework: After a reddit thread, several constructive comments, and many hours of trial and error later: (The traffic in the lower-left corner self-regulates; it ebbs and flows with every train that arrives at the station) What changed: Removed one cargo port and freight...
Jeffmaster223
Update 1: I'm not satisfied with the current location of downtown. 1. It's landlocked, with little room for trade. 2. It's surrounded by a small district of 20,000 people. 3. It was an experimental build. It did not take into account its surroundings nor any other lessons I may have learned since its construction. The Present Location: As you can see, this new downtown area is right next to the Borus River. This opens the city up for both trade routes and waterfront property, both of which will increase...
Jeffmaster223
Hello everyone, this is my favorite WIP city: Eddington! Some people use Cities Skylines as it was intended - a city simulator; others use it less as a city simulator and more as a city painter; still others try to find a medium between the two. I fall under that third category. My goal in this series is to make my city while still preserving the potential beauty of the game. Bearing this in mind, here is what I have so far: Old Town: The Old Industrial District has long been past its golden era - most...
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