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About this City Journal

I will be playing after the natural growth principle. Basically every step in this city journal will be done without pre-planning and in a role-playing state of mind. Not the best or the...

Entries in this City Journal

n_wilson

Baby round round (en)

Diese Seite auf ansehen. Herold, we have a problem! And this problem has a name: Farmer Paul Tatoe… or rather his meadow. In some distance to the north of the village Herold a farmers market has opened which sells the top products of local agriculture at ridiculous prices. Virtually the whole of Herold buys several times the week eggs, I mean real eggs, those which still have yolk and do not taste fishy. But back to topic: The market is to be reached only by using an eastern side street. Because the...
n_wilson

Baby round round (de)

View this page in . Herold, wir haben ein Problem! Und diese Problem hat einen Namen: Bauer Karl Toffel… oder vielmehr seine Wiese. In einiger Entfernung nördlich des Dorfes Herold hat ein Bauernmarkt eröffnet, der die Spitzenprodukte örtlicher Landwirtschaft zu Spottpreisen abgibt. Nahezu die gesamte Einwohnerschaft Herolds kauft dort mehrmals die Woche Eier ein, ich meine echte Eier, solche, die noch ein Eigelb haben und nicht nach Fisch schmecken. Aber zurück zum Thema: Der Markt ist nur über eine...
n_wilson

Traffic View Glimpse 1925

Today I’d like to show a traffic view of the region as of 1925 which is pretty much the game year I am currently playing in. I included some of the villages names to give you an overview. I have been working on 14 tiles to date. As always you can click on the image to get the full image blast (550 KB). Enjoy! Heute will ich Euch eine Verkehrsübersicht aus dem Gamejahr 1925 zeigen, das Jahr in dem ich derzeit spiele. Ich habe einige der Dorfnamen in die Karte eingefügt, um Euch einen Überblick zu geben,...
n_wilson

The Art of Zoning Rural

Welcome to the rural part (as if there were any other parts by now )! 1. A word on incorporating natural development tendencies in a city simulator Layout and zoning is the key element in building a city. Effective zoning will make the difference between a functioning city or an undesirable piece of land. Much has been said and written about zoning as well in relation to SimCity 4 as in relation to real life. SC4 is a complex city simulator but is has it’s limitations especially in the more regional...
n_wilson

Cyclic Garbage Dump Opened

After four months of building time (and a three weeks holiday of mine) the City of GRUNEN is proud to announce that the regions first cyclic garbage dump has opened. The proud mayor’s wife booked a sightseeing flight in one of the old balloons kept in the shed of Gustav Montgolfiere. She took some nice pictures of her gardens and the pretty flowers growing there. She also waved her grand nice and took pictures of … Ahhh, wait … where was I? … ahh … oh, yeah, the garbage dump. Of course she also took...
n_wilson

Garbage Masters plc.

GRUNEN plans a Garbage Dump. Have a closer look to the planning: GRUNEN and the surrounding villages have a waste problem. Let’s hear some of the daily conversations of the citizens: “Dad, what is that dirty needle I found at the wayside good for?” “Mama, why shouldn’t I play with those neat red and blue cans I find in the streets?” “Hey, Billy, give me the snow shovel. I want to park my car and that rubbish pile is in the way.” The mayor of GRUNEN, a proud owner of a snow shovel, eventually realised that...
n_wilson
I proudly present the latest region shot. The date is 1924 GY (game year). Much has happened since the 1920. Why do my cities and villages look brownish? The reason is simple. I do use the SAM – Street Addon Mod. As the villages have roots dating back to the 15th century most of the old roads are made of sand and dirt. That looks brownish from a satellite perspective. An exception is Bai-Nord (Bay-North), the stone miners city. You can find it in the upper left corner of the screenshot. As Bai-Nord has...
n_wilson
This is a tutorial entry. The next entry will be again a city update. For my blog entry no. 3 / journal entry no. 8 I made a Land-Use Plan (in German: Flächennutzungsplan) of the City of GRUNEN. Here is where you can learn a way how to do such plans / maps. 1. Make an in-game screenshot Make an in-game screenshot of the zones view of the desired area. Be sure to photograph considerably wider and higher then the area you want to make the plan of. Due to required skewing and resizing a good part of the...
n_wilson

Trembling Tarmac

Diese Seite auf ansehen. As you all know the Department of Planning Services drafted a Land-Use Plan for the City of GRUNEN. That Plan provided for a main road for the trough traffic. You can have a look at the plan here. Our honorable mayor pulled some strings, contacted old friends and came up with the idea to apply tarmac to that future main road. Though statistics and traffic projection showed no need for such action for the next ten years. But our honorable mayor solved this minor hindrance by simply...
n_wilson

Zitternder Asphalt

View this page in . Wie Ihr alle wisst, hat die Planungabteilung der Bürgerschaft einen Flächennutzungsplan für die Stadt GRUNEN aufgestellt. Dieser Plan sieht eine Hauptstraße für den Durchgangsverkehr durch das Stadtzentrum vor. Ihr könnt den Flächennutzungsplan hier einsehen. Unser ehrenhafter Bürgermeister sponn seine Fäden, setzte sich mit alten Freunden in Verbindung und entwickelte die Idee, Asphalt auf die zukünftige Hauptstraße aufzubringen, obwohl Statistiken und Verkehrsbelastungsplanungen kein...
n_wilson

Foul Funds Found

This is North-Bai (Bai Nord), a village a few kilometers west of GRUNEN, with it’s famous stone mine. Since a little over 100 years stones are cut out of the granite shores here. This provided some wealth to the village best to be seen at the cobbel stone pavement of the streets. The stone mine is rapidly expanding. The regional council wants to promote export and regional development. The obvious idea was to built means to improve the transportation capacities for the mine. And here lives the man who...
n_wilson
Diese Seite auf ansehen. Today after centuries of sleep and decades of slow awakening the region GRUNEN belongs to the fastest growing areas in the SimNation. The quick growth has its price: uncontrolled development and urban sprawl. Although the region GRUNEN is huge, the space available for construction is small. This is valid in particular for the village GRUNEN. The old, high conifer woods limit the surface choice for the construction of buildings strongly. It is increasingly recognizable that further...
n_wilson
View this page in . Nach Jahrhunderten des Schlafs und Jahrzehnten langsamen Erwachens gehört die Region GRUNEN heute zu den am schnellsten wachsenden Bereichen in der SimNation. Das schnelle Wachstum hat seinen Preis: unkontrollierte Entwicklung und Zersiedlung. Obwohl die Region GRUNEN riesig ist, ist der bebaubare Raum klein. Dies gilt insbesondere für das Dorf GRUNEN. Die alten, hohen Nadelbaumwälder schränken die Flächenauswahl bei der Bebauung stark ein. Zunehmend ist erkennbar, dass eine weitere...
n_wilson
A Guided Tour to the Rehthal Whisky Distillery The Characters Tour Guide: broad-shouldered jocular tour guide Ben: visitor to Rehthal Whisky GmbH, easily getting into trouble Jenny: girlfriend of Ben, used to trouble Visitors: well, just visitors Scene One At the entrance to the Rehthal Whisky Visitors Center Ben: Why the heck do we have to wait here? What do all those people do here? Jenny: Ben don’t make such a fuss. It’s OUR day today. Ben: But who is interested in whisky? I love beer. Jenny:...
n_wilson
Welcome to the Rehthal Whisky GmbH The “Rehthal Whisky GmbH” is one of the oldest and finest distilleries in the Simnation. It is set beautifully between the haunting castle ruin Gruneburg and the dark romantic woods near the Sukower Noor. Rehthal Whisky is little changed since 1887, when William Rehthal and his nine children rolled up their sleeves to build the Distillery with their bare hands. These same silent warehouses and steamy mash rooms produce one of the nation’s most distinguished single malt...
n_wilson
Seite auf ansehen. After the legend the foundation of the town of GRUNEN is closely connected with the destiny of the hunter Franz Rehthal. The “Green Franz” is said to have lived at the middle of the 14th century in a small village on the edge of the Sukower Noor, a dark swampy water. Later, come into money, he is said to have built the castle “Gruneburg” which is today a tourist magnet of the area around GRUNEN. The legend tells the foundation of the town as follows: The Legend of Franz the Green Once...
n_wilson

Custom Content

This page addresses the technical questions of the SC4 region GRUNEN and lists most of the custom content used. Style of Play I will be playing after the natural growth principle. You can find a full description of that game-play-style here. Basically every step in this city journal will be done without pre-planning and in a role-playing state of mind. Not the best or the most beautiful city is the aim. I will be seeking for natural development and natural look. I will also incorporate elements of...
n_wilson

Region GRUNEN

*** placeholder *** This is the place where I will be publishing regular updates of the regions development. 1850 - 1900 GY This is the region GRUNEN as of second half of the nineteenth century. You can spot nothing but the village of GRUNEN. As you can read in the legendary history of GRUNEN the village was donated to the people living on the southern shore of the Sukower Noor by the Duke of Sigel. The region of GRUNEN is located on the eastern shores of the SimNation. The map consists of 132 big city...
n_wilson
Welcome to the City of GRUNEN GRUNEN is the city in the Simnation where you'll find the warmest of welcomes - whether you choose to visit, explore, shop, relax or just live in GRUNEN. It's in our nature to be friendly and helpful. Grunen is an exceptional place, the 'in' place to be where there's a real buzz to life and work. Check out what's on in this busy city - there's everything you could imagine and more. For enquiries and more information contact our mayor. Truly yours Dr. Nikolaus Wilson Mayor...
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