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solarpunk Daphnerose (part 2)

Terring

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@Dot, @WolfZe, @korver, @bobolee, @kschmidt, @tomz16, @mrsmartman, @Manuel-ito, @Kuba138, @mitsos, @ByeByeBayou, @MilitantRadical and @Raymond7cn: Thank you very much for your comments, likes and follows. One of the topics that this CJ is going to study in an upcoming entry is mining operations and how it could be possible to extract the minerals we need to build our electric vehicles and renewable energy power sources, without having to deal with further environmental damages and terrifying situations like this:

Now that's a very interesting and important topic that needs further discussion, and we're going to do this soon. It would be a good opportunity to tell something about the "new technologies will fix everything" rhetoric. For now, let's keep on with the development of Fairview by exploring our new town, Daphnerose.

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Daphnerose is bigger and more populated than Dawnville because of its almost flat landscape and the general lack of major natural features at this area, such as bodies of water and large cliffs, thus giving the city a larger room to expand and develop without terraforming too much and damaging the environment.

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While all of our towns in Fairview will share the same environmental aims and principles, each one will still be different from each other, using different strategies for the same goals, having its own unique identity and its own story to tell, being a different kind of experimentation and expression. Different ideas can lead to a large variety of different solutions, and the more ideas you have the more likely is to get the one that will solve your problem. This is one of the reasons why free thinking and free speech, especially when utilize the scientific methodology, are so important.

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Daphnerose's larger size is not the only reason why it's not like Dawnville. Another reason is the existence of unique infrastructures, such as a farmer's market and a weather station, that we'll be having a look at them very soon.

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Another difference is the lack of an independence water source and a trash management in Daphnerose. This is because Dawnville's water tower pumps enough clean water from the underground natural deposits there are there, and its garbage management facilities have more than enough room, to support both Dawnville and Daphnerose. Now, the ideal strategy is to make each and every city as self-sufficient as possible, producing its own energy, water, food etc to cover its needs, in order to reduce the environmental footprint of transportation and the risk-bearing consequences of overly dependence on other cities. This doesn't mean that cities can't exchange and trade, or help each other in emergency situations. It means that each city should be able of take care of itself if things goes wrong and nobody else can help. Still there is a debate of how efficient and environmental friendly is giving each city its own individual utilities, like having plenty of small solar power plants in each city instead of fewer but bigger plants in the region to support multiple cities. While Daphnerose has its own power source, it still needs Dawnville to get water and dispose its trash. But what if something bad happens to Daphnerose, forcing the town to face a water or/and garbage crises? Maybe we'll find it out one day.

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At the south part of Daphnerose we'll find the agricultural and industrial zone of the town.

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At the north part we'll find most of the residential zones, the magnetic railroads and the central park of the town.

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South part again, this time looking at the central square, the farmer's market, the cemetery, some of the civic services, and the weather station.

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And back to the north again, this time looking at the mayor's house and the spiritual temple. Remember when I said that Dawnville is so green that sometimes it's not very easy to tell the difference between nature and civilization? Thanks to Maxis Tree Replacement Mod made by @_marsh_, we took this statement to the next level :P

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Let's go now to the agricultural zone. While Dawnville is reliant on a skyfarm, Daphnerose has deployed a variety of agricultural methods to produce a larger variety of food. This includes a smaller skyfarm, advanced greenhouses based on food production methods originally developed for the colonization of Mars, and seasonal food farms. Now, some of you might ask if those small farms are organic farms. Organic food is supposed to be more healthy, natural and ethical, because is farmed without genetic engineered seeds and without synthetic fertilizers and pesticides. Instead, organic farms use more traditional ways to produce food, like crop rotation, and use organic fertilizers, like compost and manure. All the above sounds awesome, but what you see is not always what you get. Organic farms uses less energy and pesticides than the conventional ones, but have similar greenhouse gas emissions and need more land to produce the same amount of crop. This, adding to the constantly rising demand, have already brought an environmental mess of less sustainable methods, greenhouses that uses too much energy, and even frauds. In a system based on money, competition and greed, of course you'll have frauds.

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Right now, one of the best solutions suggested to produce healthy food efficiently and as environmental friendly as possible would be a combination of the best features of both organic and conventional farms. But since Fairview is somewhere into the future, we can always imagine new, healthy and eco-friendly ways to produce enough food for everybody, such as hydroponics, genetic engineering, robotic farmers and skyfarms.

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See this big, white tower? It's a water purification system, that uses bacteria to remove any pesticide and clean the water. Those microbes produces enzymes that break down the pesticides into less toxic substances, which can later be removed entirely. This technique has been initially used to clean up the soil of Mars from perchlorate, making exploration and food farming safe.

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Regardless, all kinds of food can be accessible to everybody and anybody at the farmer's market here. Or, if you don't feel you want to get out of your house, just make your order and a drone will deliver to you anything you need.

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Close to the agricultural zone we'll find some small factories that produces various goods. You really think that factories must be big, dirty and ugly, right? :P

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Right close to the farmer's market is the police station of Daphnerose, that keeps an eye for any emergency situation.

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Dawnville has a SimMars fire station. Daphnerose has a more down-to-Earth fire station. Variety is the spice of life, I guess.

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At the main road and not very far from the police station, we'll see the clinic and the library of Daphnerose next to each other. The library houses both physical and digital books that hold the memories of the past, the status of the present, and the visions of the future. Next to it is the clinic, obscured right now by a tree. This clinic comes with a small dome with pharmaceutical plants for medicines, and a mobile medical center in a bus-like vehicle that patrols both Daphnerose and Dawnville and provides healthcare support when necessary. Flexibility is vital if we want to face the challenges of the future.

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Close to the above buildings is the town's elementary school, surrounded by shops, parks, and bigger trees this time.

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Actually, there are so many big trees this time that it's just impossible to see the paths that leads to the entrance of the Daphnerose's high school *:lol:

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Next to the high school we'll find the Daphnerose's museum and a small plaza next to it. Man, those new trees really does hide my plazas *:P

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And finally, for the first time in Fairview, a college. Daphnerose is right now the only town with a college, so students from Dawnville will need to take the bus, the magnetic train or the underground wagons to get here. Just like most of the buildings in Fairview, Daphnerose college's architecture is based on the Barsoomian utilitarianism, originally developed on Mars. But the college itself isn't just based on Martian architecture. Its theme is 100% Martian!

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And here is why. This is the energy source of Daphnerose, a solar power plant which looks very different from the typical solar plants like those in Dawnville. This is because this specific plant, instead of blue panels, it utilizes red panels, a new type of solar panels initially researched for the Martian colonies. The solar energy on Mars is roughly half as effective as on Earth, so the scientists on Mars invented the red panels by using new techniques in metallurgy, metamaterials and nanotechnology. Those techniques increases the efficiency and energy output of the Martian solar power plants, so it was only a matter of time before this new technology reaches and applies on Earth too. Add a smaller but still efficient power amplifier that utilities room-temperature superconductors, and you'll get solar power plants so effective and cheap that can finally obsolete the nasty fossil fuel power plants. Go red! Go green!

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Thanks to Daphnerose, Fairview now has its very first weather station. This station is linked to a global forecast network that provides accurate information about the weather and how it will be evolved into the next days. It's stations like this that has already saved many lives by situations like savage storms, and they'll become even more sophisticated and important because of the man-made destabilization of the global climate.

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Daphnerose is connected to Dawnville by road, subway and magnetic railroad. But one of the coolest features of the town is the abundance of trail paths and bike paths. Anywhere you see you'll find paths that encourages people to go anywhere they wish by foot or by riding a bicycle. There is a bike path even right under the elevated magnetic railroad. Just take your bike and enjoy the trees around you, the song of the birds, and the humming of the electric engines of the cars and the magnetic trains.

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That path crosses most of the town like the magnetic railroad, and connect the rest of the town to the central park.

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Paths are a neat way to connect various areas of the town together. They, along with the bus stops at every corner and the subway stations across the main road, encourages walking, biking, skating or using any other futuristic personal transportation system, thus reducing even more the need of cars. It's also a good excuse to build even more parks and plant even more trees.

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For instance, this path begins from the mayor's house...

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...and ends up to the spiritual temple and the park around it, with a playground and a beautiful statue.

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And the central park has a statue too. Now, let's talk about statues. They are a nice way to honor important persons of the past, such as scientists, artists, philosophers and activists, keeping them and their legacy alive. But not all the people in the past were good guys, and some of them doesn't deserve any honor at all, although who deserves a place in the future Hall of Fame can be debatable even in the most extreme cases. For example, would you like a statue of Adolph Hitler? If yes, maybe that's because you don't want to forget the atrocities he made, hopefully never repeat. If no, maybe that's because you don't want him to get glorified for the atrocities he had made. There is an interesting debate about statues and whether they are pieces of history that must be preserved, no matter who they're honoring, or symbols of past shames that must be removed and destroyed, even if this could lead to a memory self-erasing. History is full of great and horrible moments. We should not forget it, we should not glorify it. And we can't change it. It is what it is, so it's better to learn from it and memorize both its good and its bad moments, if we wish to pick up the torch from our ancestors without repeating their mistakes.

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And yes, there is a bigger subway station at the north part of the town.

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Anywhere you look at you'll find trees, parks and other recreational facilities, such as this playground with a small basket field. Look closely and you'll find buzzards flying around the town.

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And now something very important. There is a problem with SimCity 4 on Windows 10. When placing props that require you to cycle through using left button mouse clicks, the game sees each click as a double mouse click, which in-effect makes half of the props in the cycle unavailable. That was a big deal-breaker to me, because I used to build mini parks and other details by using MMPs, which would be a great addition to Fairview.

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But one day I found the solution. I discovered that it's possible to play with MMPs on Windows 10 without skipping props. To do this however, you need to hold the right button of the mouse while placing the props. But by doing this, the game will not skip any prop. I've tested many MMP sets and all of those tests have the same result. When placing an MMP with only single clicks of the left mouse button, the game places the second, fourth, sixth, ... prop. But when pressing the right mouse button at first and then start placing an MMP with the left mouse button while keeping the right mouse button pressed, the game places the first, second, third, fourth, fifth, sixth, seventh, ... prop!

And here is the prove. If you still have doubts, give it a try. Just hold the right mouse button while adding MMPs.

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Why this is so important to me? Because now I can finally do this!

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Mini parks at the outside of Daphnerose, where Sims can park their electric self-driving cars, relax, have picnics, and even feed the animals.

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Here is a little detail just out of the Martian-styled cemetery. A small cabin, some parked futuristic vehicles and... is that a zombie?

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Oh my goodness, so many trees and futuristic technologies. So many buzzards and drones flying around. So much nature and advanced civilization. This is crazy. This is unrealistic. This is madness!

Madness?

This...

Is...

SOLARPUNK!

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Right now, Daphnerose is connected to Dawnville only...

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...but we're going to change that. A new town is going to be constructed very soon. See you there :)

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Your streetscape is beautiful, I love the level of green you have achieved in a fairly dense area!

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Oh my goodness, I just know that i have missed half of MMPs, Thank you Terring, *:thumb: And don't get me wrong my friend, i still kind of wonder that there are so many big trees in the future though i hope so, more like the feeling of those palms in your CJ's covers. Anyway, This is just a newbie's feeling, get rid of it and keep going, Your CJ and stories like the sunshine in our SC4 world.:}

Sincerely,

-- Raymond

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very beautiful & desirable city of the near future (hopefully)   excellent use of MMPs and SimMars buildings & props

thanks also for the advice for Win10 as I will be moving to that platform soon

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