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NAM: 3-Level Stack QuickChange Piece Proposal

Naomi57

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Proposal for a new 3-Level Stack QuickChange Piece

This 3-Level Interchange Stack is a refined RHW answer to the NWM Highway over Avenue Roundabout prefab interchange, using the same 2x12 tiles of MHW that the NWM Highway over Avenue Roundabout needs to transition back to ground L0.  It has the advantage of exquisite realism, if you ignore the MHW height transition from L0 to L2.  I've also managed to reduce construction difficulty, so this will definitely be the subject of one of my NAM36 Starting Out tutorials.

On a 6 point scale, the construction difficulty of this compact medium capacity interchange rates as Advanced:
      Beginner ► Intermediate ► Advanced ► Difficult ► Sophisticated ► Expert

If a NAM developer were to invent a 6x6 QuickChange piece (see details below), then construction difficulty would be somewhat equivalent to the NWM Highway over Avenue Roundabout prefab interchange, putting construction within reach of SimCity 4 players who are new to the NAM.

On a 6 point scale, if there was a QuickChange piece for the central 6x6 tiles, then construction difficulty of this compact medium capacity interchange would rate as Intermediate:
      Beginner ► Intermediate ► Advanced ► Difficult ► Sophisticated ► Expert

5db8fc3a9b921_RoundaboutInterchangeQCReplacement(66pct).jpg.89d15d88d26b3dd01395236e2d60980c.jpg

A brief note on realism ...

Notice that the central "roundabout-ish" square of OWR-2 is a two-phase signalled intersection.  These are the same two-phase signalled intersections that are used in some real-life SPUI interchanges.  In real-life, a green wave across the four signalled intersections would manage traffic congestion, and the diagonal MIS would be a realistic addition, too, for right-turning traffic.

This configuration eliminates unrealistic (and crazy) 75km turns and uncontrolled traffic issues that my interchange drafts from last night suffered.  Right-turning traffic takes the diagonal MIS slip road, and left-turning traffic is obliged to queue under the overpasses, for the green wave 2 phase traffic signals to let them complete their left-turn.

Also see my Discussion on Traffic Capacity in the comments below.

Idea for a Three-Level Interchange Stack 6x6 QuickChange Piece

In the screenshot below, if the player were to plop four 1-Level Flexible Height Transition pieces, with a 6 tile gap, a QuickChange 6x6 plop like the one pictured bottom-right could be plopped in the 6 tile gap, delivering all the hardest pieces of a Three-Level Interchange Stack that would make construction almost as easy as the NWM Highway over Avenue Roundabout.

5db9071621d47_RoundaboutInterchangeQCProposal(orig).jpg.0f493e8310ec792e36595dacc6a9d5a5.jpg

Components making up this idea for a 6x6 QuickChange piece includes:

  • 6 tiles of L2 MHW.
  • 4 tiles of RHW-4 Starter Piece (Elevated/Level 1), to stabilise the L1 RHW-4 underpass going under the L2 MHW.
  • 4 stretches of 6 tile OWR-2, for linking up to MIS slip roads, to enable left-turning traffic paths through the interchange.

Just an idea.  I've a development background, so I totally realise there might be something that makes this idea totally unworkable from a NAM QuickChange development perspective.

NAM construction order probably requires that players also construct RHW-4 approaches and Type A1 ramps before they can plop the four 1-Level Flexible Height Transition pieces, which might add to the "autocomplete" complexity of the OWR-2  to MIS inline transitions of the QuickChange piece at plop-time.  From that perspective, it might be better to leave the OWR-2 out of the QuickChange piece, and leave it to the player to draw the four OWR-2 stretches themselves.

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Discussion on Traffic Capacity – NWM Highway over Avenue Roundabout Two-Level Interchange

While the NWM Highway over Avenue Roundabout prefab interchange can be used as a simple two-level interchange highway stack, by using 1x2 AVE-4 stubs to do an inline transition to RHW-4, it suffers terribly from three major capacity issues:

  1. The central AVE-4 roundabout has only 20% of the capacity of dual tile RHW-4, and 40% the capacity of single tile MIS.
  2. The central AVE-4 roundabout handles 100% of non-turning traffic on two of the RHW-4 approaches.
  3. The central AVE-4 roundabout handles 100% of left-turning traffic on all four of the RHW-4 approaches.  While right-turning traffic can be diverted using MIS slip roads, left-turning traffic is forced to go through the roundabout.

Furthermore, if you track capacity at the "corners" of the AVE-4 roundabout, the roundabout delivers a THREE TIMES traffic multiplying effect, with three "corners" of the AVE-4 roundabout being traversed by each left-turning path through the interchange.  Assuming 100% capacity on the RHW-4 approaches, and 33% right turning traffic, my calculations follow ...

On NAM High Traffic Simulator setting:

  • 100% traffic capacity on all four RHW-4 approaches adds up to 60,000 vehicles per day.
  • With 33% of that traffic turning left through the roundabout, that's 20,000 vehicles per day.
  • Left-turning traffic has a THREE TIMES traffic multiplying effect through the roundabout, so that's 60,000 vehicles per day on the roundabout "corners".
  • With 33% of two RHW-4 approaches proceeding straight through the roundabout, that's 10,000 vehicles per day.
  • Straight traffic has a TWO TIMES traffic multiplying effect through the roundabout , so that's 20,000 vehicles per day on the roundabout "corners".
  • In this 100% RHW-4 traffic capacity case, the AVE-4 roundabout "corners" would be faced with 80,000 vehicles per day, while the AVE-4 traffic capacity at 100% is merely 6,000, putting it at a crazy 1333% of capacity!  :O

That's assuming there are four MIS slip roads to bypass the roundabout for right-turning traffic.

Discussion on Traffic Capacity – This MHW x RHW-4 Three-Level Interchange

By comparison, the four central signalled OWR-2 x OWR-2 intersections are 50% higher capacity than the AVE-4.  Just as importantly, the straight traffic, assuming 33% of the RHW-4 approaches are proceeding directly through the interchange at L1 and L2, results in a 20,000 vehicles per day reduction of OWR-2 intersection traffic load.

The OWR-2 remains a weak point in the interchange, but for left-turning traffic only.  Here's my calculations on NAM High Traffic Simulator setting:

  • With 33% of traffic turning left through the OWR-2 signalled intersections, that's 20,000 vehicles per day.
  • Left-turning traffic has a THREE TIMES traffic multiplying effect through the OWR-2 signalled intersections, so that's 60,000 vehicles per day on the OWR-2 x OWR-2 intersections.
  • In this same 100% RHW-4 traffic capacity case, the OWR-2 signalled intersections would be faced with 60,000 vehicles per day, while the OWR-2 traffic capacity at 100% is merely 9,000, putting it at 666% of capacity!

The OWR-2 is still a weak point in the interchange, but reasonable for moderate highway traffic cases.  In a 50% traffic case on all four RHW-4 approaches, with 33% left-turning traffic, the OWR-2 signalled intersections would be at 333% of capacity.

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