NAM: 3-Level Stack QuickChange Piece Proposal
Proposal for a new 3-Level Stack QuickChange Piece
This 3-Level Interchange Stack is a refined RHW answer to the NWM Highway over Avenue Roundabout prefab interchange, using the same 2x12 tiles of MHW that the NWM Highway over Avenue Roundabout needs to transition back to ground L0. It has the advantage of exquisite realism, if you ignore the MHW height transition from L0 to L2. I've also managed to reduce construction difficulty, so this will definitely be the subject of one of my NAM36 Starting Out tutorials.
On a 6 point scale, the construction difficulty of this compact medium capacity interchange rates as Advanced:
Beginner ► Intermediate ► Advanced ► Difficult ► Sophisticated ► Expert
If a NAM developer were to invent a 6x6 QuickChange piece (see details below), then construction difficulty would be somewhat equivalent to the NWM Highway over Avenue Roundabout prefab interchange, putting construction within reach of SimCity 4 players who are new to the NAM.
On a 6 point scale, if there was a QuickChange piece for the central 6x6 tiles, then construction difficulty of this compact medium capacity interchange would rate as Intermediate:
Beginner ► Intermediate ► Advanced ► Difficult ► Sophisticated ► Expert
A brief note on realism ...
Notice that the central "roundabout-ish" square of OWR-2 is a two-phase signalled intersection. These are the same two-phase signalled intersections that are used in some real-life SPUI interchanges. In real-life, a green wave across the four signalled intersections would manage traffic congestion, and the diagonal MIS would be a realistic addition, too, for right-turning traffic.
This configuration eliminates unrealistic (and crazy) 75km turns and uncontrolled traffic issues that my interchange drafts from last night suffered. Right-turning traffic takes the diagonal MIS slip road, and left-turning traffic is obliged to queue under the overpasses, for the green wave 2 phase traffic signals to let them complete their left-turn.
Also see my Discussion on Traffic Capacity in the comments below.
Idea for a Three-Level Interchange Stack 6x6 QuickChange Piece
In the screenshot below, if the player were to plop four 1-Level Flexible Height Transition pieces, with a 6 tile gap, a QuickChange 6x6 plop like the one pictured bottom-right could be plopped in the 6 tile gap, delivering all the hardest pieces of a Three-Level Interchange Stack that would make construction almost as easy as the NWM Highway over Avenue Roundabout.
Components making up this idea for a 6x6 QuickChange piece includes:
- 6 tiles of L2 MHW.
- 4 tiles of RHW-4 Starter Piece (Elevated/Level 1), to stabilise the L1 RHW-4 underpass going under the L2 MHW.
- 4 stretches of 6 tile OWR-2, for linking up to MIS slip roads, to enable left-turning traffic paths through the interchange.
Just an idea. I've a development background, so I totally realise there might be something that makes this idea totally unworkable from a NAM QuickChange development perspective.
NAM construction order probably requires that players also construct RHW-4 approaches and Type A1 ramps before they can plop the four 1-Level Flexible Height Transition pieces, which might add to the "autocomplete" complexity of the OWR-2 to MIS inline transitions of the QuickChange piece at plop-time. From that perspective, it might be better to leave the OWR-2 out of the QuickChange piece, and leave it to the player to draw the four OWR-2 stretches themselves.
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