Industrial - intro
Mayor: Wournos IV
Residents: >2500
Commercial: >3700
Industry: >4600
Funds: >28800
City area: Small
Overview
(North points right)
Industrial was founded to supply Residential Evil with work and to keep pollution away from housing. Initially it had one long strip of dirty industry with two avenues going alongside the sector. As pollution rose complaints were made. Trees were planted, parks were constructed and even demolishing of factories to make room for trees happened.
The pollution remained. Traffic congestion increased.
Mayor Wournos II made a radical choice - demolish everything and rebuild. A plain highway with cloverleaf intersections were built, separating the city into four smaller areas. A rail connection to Residential Evil was made. But that was it. No one knew how to connect the rest of Industrial to this main line.
The mayor hired rail builders with basic education from NAM University and let them create viaducts over the existing high-way. Funds plummeted to as low as §2000. Meanwhile there was a high regional demand for high-tech industry. Taxes were raised to flush out dirty industry (thus reducing pollution), commercial replaced some industry and a small residential area was founded in the yet unpolluted south-east corner.
Neighbourhood deals
Water: bought from Residential Evil
Garbage: Bought from Farms and Residential Evil (only 50 units; wft?!)
In the pipeline
Cut down palms from sidewalks
Improve rail freight traffic
Build a rail yard
Reduce pollution
Separate I-M from I-HT (there is a mod for this)

Rail and high-tech industry. Don't mind the parabole bug on the rail viaduct. erm

Posh residential and train station.
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