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Jade Bight 19: Emden 03

Dreadnought

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The Jade Bight 19:  Emden 03
Harbor East Side

I offer up, this week, one more installment of the Jade Bight featuring the port city of Emden.
I'm still behind in my "architectural pursuits" -- so this is just a piece of what will one day be a finished city.  I'm afraid my system has started acting up a bit, and now requires a brutal purge of my "plugins" folder and a thorough reorganization.  This is bad timing -- but may work out well in the end.  I'm planning on beginning construction in a Large map soon, so improving my operating system functionality can only pay dividends in the end.

OWOSSO BEET SUGAR PLANT:
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This is a very nice model of the Owosso Beet Sugar Plant.  The lot is fairly compact and is rail traffic enabled so you can run the trains right into the plant.  It does offer a fair amount of jobs and adapts itself to many different configurations.  In this case, I've positioned it for port access on one side, rail on the other, and road at the end.  Very versatile.

EAST SIDE FREIGHT YARD:
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Across the tracks from Owosso, you see the East Side Freight Yard.  I have arranged the city rail system to access all four sides of the harbor, as well as providing a port or a freight yard on each of the four sides to handle the traffic.  This will keep freight trips short and avoid congestion in the road system.  (It also means I get to watch the choo choo trains run !!  You know how boys are about their trains -- lol!)

EAST SIDE INDUSTRIAL:
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This is a small patch of dirty industry tucked in between the freight yard and the highway coming in from Wilhelmshaven.  The general neighborhood is well situated to take advantage of both the rail and highway communications.

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And here you have two close-up detail views showing what can be done with IRM and custom filler lots.  Simple Maxis industrial lots can be transformed into "living, breathing" factories with all the detail you could wish for.  The beauty of continuing to use a mix of Maxis industrial, is that it will generate jobs for your citizens -- create employee and freight traffic on your map (visual effect is important) -- and will help balance your RCI demand without blowing it away.  Too much custom content can bring on economic disaster in your city.

McCORMICK & Co.
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This is a wonderful visual representation of the old spice company, and IT IS NOT to be missed.  This is a must for any industrial zone.  The detail is excellent, the lot has been laid out very well, and it leaves room for further detailing.  It is also well suited to placement alongside harbors.  BUT -- use this lot CAREFULLY!!  It provides 4k jobs and can wreck your RCI balance in a heartbeat!!  Once the game is out of balance, you may find it impossible to restore the natural growth patterns in your city -- and possibly even in your region.

QUAY SIDE DETAIL:
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Here you see some of the older quays still in use in the harbor.  While many piers and quays have been modernized over the years, these still await renovation.  The Port Authority has not yet seen fit to allocate funds to purchase those big, modern cargo cranes, so the old-fashioned crawler cranes still work the quayside.


NORTH SIDE FREIGHT YARD:
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EAST HARBOR OVERVIEW:
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NIGHT SHOTS:
For you "night owls" -- here are a few night shots.

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NOVELTY SHOT:
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I couldn't resist this one -- (lol)!  Here's a 12m yacht working his way into the ship canal past the "big boys" !!

That's it for this week.

NEXT WEEK --
Emden -- The North Mole.

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You almost add me at the first pic ! Nice, realistic, lively & busy port installations ! I especially like the docks with the horizontal lines (pict 2) Are those your work ? And if not WWW ? (WhatWhereWho ) And MCCormick is indeed a beautiful piece.

Why "almost" ? I feel the freightyards could use a little more TLC -- the way those rails bend for instance : if you took a little more space, you could use the NAM rail curves ; but I'm sure you will provide down the line, so to speak:-).

And the trees. I know, you love your fillers, and they're swell, I like them too;-), but some are decidedly repetitive when plopped right beside one another. If Emden is a Northern city/region, shouldn't there be other types of trees than decidous, leafy ones, like pines, maples, beech and the like ? Yes, Nitpick "R" us, but every detail counts, doesn' it ? 

 

PS :   I like the lIttle Boat That Could !:-)

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I like that you threw in some night shots and I love the "little boat that could" as tariely called it,( The Little Engine That Could was my favorite bedtime story as a child so any mention of it is cool)  Clean up your folder or whatever you need to do, this CJ is not yet done I hope.

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Those ports and industry look fabulous , lots of detail . The night shots look great too . :thumb: :thumb:

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Kaiser Willhelm II theme with those grandious monumental style icon´s of industrial seaside germany very well depicted ! MMP´s and props used to the maximum a more urbanized setting would have exploded the  plugin folder to at least full memory capacity, system will growling loading it all but playability zero ! Hazerdous proces of rebuilding a plugin folder for a new region; choose your style most must be reinstalled but BSC dir is Ok to copy for megaprops and textures, ground and water texture; rail, car and tram automata be chosen. My Europa ANNO ! plugin directory is geting crowded; mostly the special bat´s are added, expansion to harbour or airport facility´s aren´t yet on the agenda, goal is to make a plugin folder with variety of quality not quantity ! Later I may play a larger region, all thought it´s rather difficult to have a complete european set of english, french, german and or eatern and southeren european sets together, that would certainly again explode your plugin folder !.

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This is definitely the kind of update which I like. The dock is really nice, and I like the surroundings areas with all those industrial buildings. Well done !

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