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Jade Bight 17: Emden 01

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Dreadnought

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Jade Bight 17:
Emden 01 -- Ems-Jade Ship Canal Entrance

I bring another installment of The Jade Bight -- this time in the form of an "up-date" on the port city of Emden.  It's going to be a bit of a short story, I'm afraid.  
I managed to get behind in my city-building, so I will be bringing you Emden in bits and pieces -- or a neighborhood at a time.  All depends on what gets finished.

EMS - JADE SHIP CANAL: West Entrance - 4 Views
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The first thing you notice about the canal's shipping channel, is that it is unobstructed.  I searched high and low on several different websites but could not find a set of canal locks large enough to use with seagoing vessels.  The available lock sets are simply too small.  I even made a futile attempt at trying to jam stuff together to make something that might resemble a canal lock -- but finally had to give up.  If there is a VERY ambitious "batter" among you, this would be a good project.
You will also notice that the dimensions of the canal have been calculated to present a realistic appearance that would also allow for the easy passage of shipping.  Nothing to big and nothing too small.
The problem with a canal, is that you need to put a bridge across it -- and a SHIP canal requires a very tall bridge.  These bridges appear to be very tall when viewed in context to the surrounding terrain, but they are well within scale and actually remind you of bridges found along the Kiel Canal.

SOUTH BANK CONTROL STATION:
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Here you see a container ship tied up along the embankment seawall waiting it's turn to transit the canal entrance.  While there is enough room for two ships, it is thought best to enter and leave the channel one at a time to avoid possible collisions while ship's Masters adjust to the confined spaces.  (Hence the need for "control stations" -- which would have controlled the lock gates if we could have found a suitable set.)
Along the embankment promenade you see the South Side Control station, a maintenance and administrative office and, of course, the canal navigation beacon.  Once again, I was unable to find a suitable navigational light -- nothing in-between a full scale lighthouse and a tiny blinking light -- so I simply used a lighthouse.  One must make do with what One has available.
The end of the mole provides an excellent ocean overlook and equally spectacular views of the numerous ships using the canal.  There is a nice little open air cafe beside the lighthouse with several parks and even a few businesses strung out along the length of the mole.  It is a favorite weekend sightseeing spot as well as serving the "well-to-do" that have taken up residence along the canal.  

WINDSOR COURTS & BUCKINGHAM SUITES:
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Here you have two very exclusive condominiums surrounded by parks both front and rear -- including one with the obligatory statue of some military hero.

CANAL TRAFFIC & THE ROOSEVELT:
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Here we see a close-up of a container ship passing beneath the railroad and highway bridges.  It is entirely possible these bridges are, in fact, tall enough for warships -- for those of you that have expressed an interest.  Always plan for every eventuality!
On the north bank of the canal you see The Roosevelt -- a VERY posh Condo.

NORTH BANK CONTROL STATION:
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On the north bank you will also find the cafes, parks, and maintenance facilities, along with a few businesses.  

HT INDUSTRY:
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But the north bank of the canal squeezes up against the industry surrounding Emden's main harbor, and you have a bit of the industrial sprawl here.  Mostly High Tech firms with a smattering of manufacturing.  All very quiet -- and very unobtrusive.  No need to shock the rich people with the horrors of a working environment.


I know it's shorter than most, but "that's a wrap" on this week's installment of The Jade Bight.  With any luck, I'll be able to finish a lot more of the city and give you a bunch of stuff to look at.

Comments and suggestions MOST welcome !!  Some of you out there MUST have good imaginations -- a few suggestions might help my fatigued level of inspiration.

Next week --
more Emden !

 

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The industrial and port areas are top notch once again!

One thing I can think of is trying a different set of trees, maybe use more of girafe's trees or perhaps create grassland and meadow areas instead to break up the constant woodland?

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Great Canal building, very nice Canal parks, Old Kiel Canal or german name Kaiser Wilhelm Kanal,.locks are 125 m x 22 m, that´s about 20 x 2 tiles quit uit available lock bat´s, new locks later added are 310 m x 42 m wide as this wasn´t enough a fifth lock will be added wich has a dimension of 330 m x 42 m wide masive ships to handle !  At Rendsburg they got a giant spiral on one side for the railway to ascend the height. Hoch brucke has a masive height of 56 m above canal level and lenght of 2.2 km long, just about a realistic airway´s runway ! All out of proportions for thie tile, still some space left for a more gradual ascend. Nice hotel and condo´s, well done !

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I second Lnx re trees (I was just visiting my Flora folder and there as SO many wonderful tree MMPs and packs you could use (you know where to find them, hint:-). Apart from that, I can only say : nicer and nicer ; the canal looks realistically busy - and yes indeed we would need bigger locks (I'm surprised there ain't none anywhere !)

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It really sucks that there aren't any large canal locks. It's something I've wanted for a really long time. Nice work.

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It looks good overall! I like the general layout. Hopefully you find a solution for the canals.

A criticism I have have is that the grade of the highway and railway is very extreme. Considering the large increase in elevation you are creating, both networks should have a considerable buildup (especially the rails).

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Oh, forgot to ask; what's the deal with the back-end of that container ship? It looks deformed. I remember when I was lining out ships for my Capistrano port and I plopped that one a decided not to use it because it looked so bizarre. Any ideas what was intended there?

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1 hour ago, gviper said:

Oh, forgot to ask; what's the deal with the back-end of that container ship? It looks deformed. I remember when I was lining out ships for my Capistrano port and I plopped that one a decided not to use it because it looked so bizarre. Any ideas what was intended there?

Yo, gviper --

If you zoom-in on the ship image and rotate it -- it gets a bit more clear.  Apparently -- it was "batted" as a "RoRo" ship (Roll on - Roll off) and the funny looking thing at the stern is a drive-on ramp (in the "up" position) that leads from the pier to the first enclosed deck beneath the bridge superstructure.  It is a bit odd.  I've never seen a container ship (or even a picture of one) with a "RoRo" ramp as well.

BTW -- how did the entry look to you ?

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Looking good! I like what you did with the Maxis mid rises, it blends into it's surroundings nicely! One thing I would've done would be to send the railway underground across the canal, those ramps look scary!!

Other then that it all looks awesome!!

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3 hours ago, Dreadnought said:

Yo, gviper --

If you zoom-in on the ship image and rotate it -- it gets a bit more clear.  Apparently -- it was "batted" as a "RoRo" ship (Roll on - Roll off) and the funny looking thing at the stern is a drive-on ramp (in the "up" position) that leads from the pier to the first enclosed deck beneath the bridge superstructure.  It is a bit odd.  I've never seen a container ship (or even a picture of one) with a "RoRo" ramp as well.

BTW -- how did the entry look to you ?

Lookin' pretty sharp man! You are quite the active CJer too!

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I'm still keeping a watchful eye upon your developments.

Good to see there is still a unique feeling here, some of the coastal detail is incredible.

For me, I'm still not liking the bridges though :(. I know you need to go high to accommodate the vessels below, but sloping right down so sharply really stands out. I've put together a little sample with 2 different approaches you might consider. The bridge here is at 45.5m in height, but 15.5m of that is due to using a raised-viaduct bridge, designed to connect with the viaduct pieces. The red dots show where I've transitioned the viaduct rail to ground-based rail.

45-5m-Bridge_zpse2tldfju.jpg~original
CLICK IMAGE FOR FULL SIZE

On the left I've gone the whole hog to get the rail to ground level. You don't have to use quite such a restrictive slope for this, so you could make the 270 bend in a smaller radius. I've flattened each 90 degree bend, with the slopes in-between. Obviously this requires a lot of terraforming to look good, but you could make the slopes blend into the terrain, making it just a natural hill the rail has to traverse. After a small tunnel under the slope, you could have any rail freight facilities and ports. Since there is plenty of ground level to work with.

On the right, I've taken a different approach, obviously it's no use when the rail needs to meet the water's edge though. However, it allows me to get the rail from a very high bridge into a nice transition. Simply by terraforming the land to conform to what I'm trying to build. As opposed to letting the terrain dictate what must go where. So the land by the river can still be used, again I've made a simple road tunnel run through the slope, so the slope doesn't cut one side off from the other.

If you think it would be helpful, now I've got my eye in as it were, I could record some footage of me building this, to show the process in more detail. It's a bit difficult to explain well in a static tutorial really. In any case, I hope if nothing else this provides you with some inspiration. :thumb:

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5 hours ago, rsc204 said:

I'm still keeping a watchful eye upon your developments.

Good to see there is still a unique feeling here, some of the coastal detail is incredible.

For me, I'm still not liking the bridges though :(. I know you need to go high to accommodate the vessels below, but sloping right down so sharply really stands out. I've put together a little sample with 2 different approaches you might consider. The bridge here is at 45.5m in height, but 15.5m of that is due to using a raised-viaduct bridge, designed to connect with the viaduct pieces. The red dots show where I've transitioned the viaduct rail to ground-based rail.

45-5m-Bridge_zpse2tldfju.jpg~original
CLICK IMAGE FOR FULL SIZE

On the left I've gone the whole hog to get the rail to ground level. You don't have to use quite such a restrictive slope for this, so you could make the 270 bend in a smaller radius. I've flattened each 90 degree bend, with the slopes in-between. Obviously this requires a lot of terraforming to look good, but you could make the slopes blend into the terrain, making it just a natural hill the rail has to traverse. After a small tunnel under the slope, you could have any rail freight facilities and ports. Since there is plenty of ground level to work with.

On the right, I've taken a different approach, obviously it's no use when the rail needs to meet the water's edge though. However, it allows me to get the rail from a very high bridge into a nice transition. Simply by terraforming the land to conform to what I'm trying to build. As opposed to letting the terrain dictate what must go where. So the land by the river can still be used, again I've made a simple road tunnel run through the slope, so the slope doesn't cut one side off from the other.

If you think it would be helpful, now I've got my eye in as it were, I could record some footage of me building this, to show the process in more detail. It's a bit difficult to explain well in a static tutorial really. In any case, I hope if nothing else this provides you with some inspiration. :thumb:

Yo, guy --

VERY NICE OF YOU TO DROP IN !!!  And thanx for your comments !!!

The picture has, indeed, provided inspiration.  And THANK YOU for going to all that trouble just to demonstrate the possibilities.

Having seen this -- I will now have to devote a few hours to toying with viaduct rail to see if I can figure out how to use it !!  Nam still has many secrets I haven't explored.

Nice to hear from you -- !!

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1 hour ago, Dreadnought said:

Yo, guy --

VERY NICE OF YOU TO DROP IN !!!  And thanx for your comments !!!

The picture has, indeed, provided inspiration.  And THANK YOU for going to all that trouble just to demonstrate the possibilities.

Having seen this -- I will now have to devote a few hours to toying with viaduct rail to see if I can figure out how to use it !!  Nam still has many secrets I haven't explored.

Nice to hear from you -- !!

It's not too hard. I'll talk you through what I did here.

  1. Build the bridge, just drag the regular rail across, but select a 15.5m bridge for viaducts.
  2. Drag straight rail from the bridge where you want the viaducts to go.
  3. Fill in any diagonals, curves, crossings or non-straight pieces now. Adjusting the dragged rail where needed.
  4. Lastly, just plop a viaduct rail piece (straight over empty tile) on top of each tile of rail. Because you are plopping on top of rail, it will always auto-orient, so you can get everything in place with ease.

Remember the on-slope transition is 15.5m higher than ground level, there are appropriate raisers included with the NAM.

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