Jump to content
  •   Announcement

  • Entries
    13
  • Comments
    38
  • Views
    1,638

Too Many Roads

Hello everyone! Sorry for not posting for a while. I've been busy working and visiting Las Vegas. It was a blast, but now I'm back to SimCity, which is also fun :-) This time I've done mostly road work. I like working with the RHW mod and I'm generally interested in road infrastructure, so you're going to see much of that.

1. South Junction Beautification (East Edge)

7J4A951.jpg

I added a forest and a small lake around this interchange, as well as some stone walls. I think it looks pretty neat.

2. Northern Additions (East Edge)

YM4akXY.jpg

As you can see from this overview, a regional freeway now passes through the industrial area, and through East Edge. I'm a bit worried about the Eternal Commuters bug, so I haven't hooked up this. Although I've never encountered it, I'm trying to avoid it by building my regional road networks as a tree. In the right corner, you can see a new medium-density commercial district.

3. Regional Highway Crosses Local Expressway

xcyR3oa.jpg

4. East Edge Outlet

T5EP7Rv.jpg

A close-up of the small shopping district. I think the ped malls look a little weird with a lamp on every tile... maybe there's some mod to fix this?

5. Midland Plains Expansion

4dOjVoH.jpg

I've rebuilt parts of the Midland Plains interchange (west of Southrode and East Edge) to increase capacity. Now every direction of travel has at least one dedicated lane, and two lanes travelling south-to-north. Another addition is the small folded diamond interchange south of the freeway exchange. I plan to fill the land with farms and forest.

6. Downing Exchange

sjbcgB9.jpg

Directly north of Midland Plains lies the Downing Exchange, which is a junction between the two main regional freeways in Ocean's Edge. Built with economy in mind, it is a simple two-level interchange, a bit bigger than a cloverleaf, but with only two points of weaving instead of four. The downside is that the weaving occurs on a curve, which might make it more dangerous, though at the same time, it forces vehicles to slow down, which is good.

An inexpensive interchange with only two bridges, but less dangerous than a cloverleaf. I think it's a pretty good design.

___________________________

That's all from me this time. Please give me all the feedback you've got! :-) Also, if you can answer any of these questions, I would be grateful:

  1. How can you best avoid the Eternal Commuters bug?
  2. Is there any alternative ped mall, that doesn't have a lamp on every tile?

Thanks!

  • Like 6


7 Comments


Recommended Comments

Looking good. I especially like the last two images. An answer to q2, if you click again when plopping the per all, it should remove the lamp. 

Share this comment


Link to comment
2 hours ago, michae95l said:

Looking good. I especially like the last two images. An answer to q2, if you click again when plopping the per all, it should remove the lamp. 

Thank you so much! I'll try that immediately.

Edit: It didn't work exactly. The light post wasn't removed, but changed into another form, depending on the orientation.

Share this comment


Link to comment

Nice entry , and to answer Q2 ... You could create a new one with Lot Editor , I did and it works for me . I needed the Ped Mall w/o the lamp too . Good luck . 

Share this comment


Link to comment
13 hours ago, raynev1 said:

Nice entry , and to answer Q2 ... You could create a new one with Lot Editor , I did and it works for me . I needed the Ped Mall w/o the lamp too . Good luck . 

Yeah, I'm going to do that. Thanks!

Share this comment


Link to comment

RHW works very nice, ! Local expressway; some question mark without at least some on-off ramps,, obsolete ? Looking forward to futthur development !

Share this comment


Link to comment

Downing Exchange - That's quite the interesting take on the standard symmetrical interchange. Though as a left lane driver I wouldn't be too fond of the merging lane at the bottom of the screen :P

Midland Plains interchange - Really like the design of this one. The loop on the bottom left seems a little big to me but that's probably because of my personal preference for compact interchange designs. You should enter it into the NAM challenge.
 

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections