Too Many Roads
Hello everyone! Sorry for not posting for a while. I've been busy working and visiting Las Vegas. It was a blast, but now I'm back to SimCity, which is also fun :-) This time I've done mostly road work. I like working with the RHW mod and I'm generally interested in road infrastructure, so you're going to see much of that.
1. South Junction Beautification (East Edge)

I added a forest and a small lake around this interchange, as well as some stone walls. I think it looks pretty neat.
2. Northern Additions (East Edge)

As you can see from this overview, a regional freeway now passes through the industrial area, and through East Edge. I'm a bit worried about the Eternal Commuters bug, so I haven't hooked up this. Although I've never encountered it, I'm trying to avoid it by building my regional road networks as a tree. In the right corner, you can see a new medium-density commercial district.
3. Regional Highway Crosses Local Expressway

4. East Edge Outlet

A close-up of the small shopping district. I think the ped malls look a little weird with a lamp on every tile... maybe there's some mod to fix this?
5. Midland Plains Expansion

I've rebuilt parts of the Midland Plains interchange (west of Southrode and East Edge) to increase capacity. Now every direction of travel has at least one dedicated lane, and two lanes travelling south-to-north. Another addition is the small folded diamond interchange south of the freeway exchange. I plan to fill the land with farms and forest.
6. Downing Exchange

Directly north of Midland Plains lies the Downing Exchange, which is a junction between the two main regional freeways in Ocean's Edge. Built with economy in mind, it is a simple two-level interchange, a bit bigger than a cloverleaf, but with only two points of weaving instead of four. The downside is that the weaving occurs on a curve, which might make it more dangerous, though at the same time, it forces vehicles to slow down, which is good.
An inexpensive interchange with only two bridges, but less dangerous than a cloverleaf. I think it's a pretty good design.
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That's all from me this time. Please give me all the feedback you've got! :-) Also, if you can answer any of these questions, I would be grateful:
- How can you best avoid the Eternal Commuters bug?
- Is there any alternative ped mall, that doesn't have a lamp on every tile?
Thanks!
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