Welcome to Volume 3

Welcome to Volume 3 of Schulmania
Volume 3 begins with a bit of overlap with Volume 2. As Schulmania migrates to the new City Journal platform, updates will be posted in both threads for a time. When the transition is complete, Volume 2 will be locked and updates will exclusively be hosted here. Many exciting events are about to unfold in Schulmania. Please, come and see everything we have to offer.
Connect to all of Schulmania; browse our collection below.
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Pages 1-268
This large region will eventually grow into a strong nation. Every story has a starting place. For Schulmania, it is the hilly, wooded island of Schulmanicus. In the region view, no other land can yet be seen – it has not been discovered yet. As the Schulminions venture outward, they will make many exciting discoveries – ones which expand their horizons and ones which will challenge their deepest beliefs and way of life. |
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SCHULMANIA VOLUME 2
Pages 269-date
Watch Schulmania double in size and then double again as brave explorers trek overland to the eastern shore and sail west to the mystical land of Tenne. Along the way, a variety of towns are established from one side of the nation to the other. Step by step, Schulmania is approaching its destiny; a destiny to be fulfilled in Volume 3.
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SCHULMANIA VOLUME 3
Pages TBA
This section features all of the newest updates in Schulmania. Come see what's new!
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This is the definitive source for all things Schulmania. Here you will find a complete archive of all Simtropolis updates as well as exclusive updates and a host of additional features, stories and insights into the land
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http://schulmania.info/blogengine.net/
Find out the very latest in Schulmania before everyone else does. And, get insights into the thoughts of some of Schulmania's leading citizens. Elections are hosted here as well, so you wil want to come and vote as needed. When events happen quickly, turn here for the complete and up-to-date story.
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Schulmania is defined as a regal felinocracy. This means that the nation is ruled by a royal house of cats. Benevolent feline rule is extended to all citizens in the nation—both feline and human. Humans have equal rights with cats, but they primarily define their role as following feline directives, such as petting and feeding and brushing. The leader of the national government is the Supreme Wirdle, who was selected at the beginning of civilization for her leadership and hunting skills. She serves as leader for all nine lives and received periodic coronations to amplify her power. She has divided the nation into regions to facilitate a more effective and responsive government. The leaders of these regions (viceroys) are appointed by the Supreme Wirdle and serve at her pleasure. Local officials are generally elected and confirmed by regional authorities. Several vassal organizations exist as well. They serve as representatives of other Schulminion populations and are loyal to the Supreme Wirdle and her government.
Schulmania's Dependencies
Schulmania, itself and through the Bureau of Feline Affairs, has several dependencies and colonies. One colony, the Admiral Islands, is governed by the Kingdom of Schulmanicus, a region in the heartland of Schulmania. The Royal Protectorate of Harar occupies the continental land south of Schulmania and is a Bureau of Feline Affairs dependency.
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ROYAL PROTECTORATE OF HARAR
http://schulmania.info/index_files/harar.htm
This is the Simtropolis journal and the homepage for Harar, a Bureau of Feline Affairs protectorate south of Schulmania reserved for a population of non-domiciled felines. Come see the wild and wonderful land of Harar.
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