52. Hood's Hook

Update 52: Hood's Hook
So, back to the container terminal featured in the last update, and its another tile that i never quite finished. There is enough here to show off, though, before i show you my new project. (yes, i have project ADD again)
This is the part of Borealis City where the older container terminal is located. As mentioned, this is unfinished, so there are lots of little errors; unfilled zonings, lack of flora, etc.
01. Rolling up to the terminal; rail entrance and worker parking.

02. Just some warehouses.

03. Loading at the container terminal.

04. More containers...

05. Truck/Rail transfer point.

06. Other end of the rail terminal.

07. At the end of the rail line is a set of car sidings, and one of the freshwater resevoirs.

08. Hoods Hook

09. From another perspective.

10. And from the area surrounding the container terminal, to the south we have the Car terminal, where automobiles are loaded and unloaded off the ships.

11. The Autos terminal is a retrofitted grain terminal that was destroyed in a fire decades ago. Some of the original equipment remains scattered over the area.

12. Farther around the hook we have another freshwater reservoir for the fire department.

13. A faux-canal that serves for runoff drainage and enters the reservoir.

14. From another angle.

15. Shops along the canal.

16. And at the end of the canal, the offices of the Port Authority.

17. Back along the hook, warehouses line the terminus of the inlet.

18. You don't want to know what's brewing here. Legend has it this is where the mob sends people to 'sleep with da fishes.'

Hmm...maybe i should have kept this update split up...naaaah.
And that's all of the port. Up next we'll take a quick peak at the surrounding suburbia.
Thanks for stopping by.

Wow, lot's of comments, and a whopping +27 rep too! Thanks everyone!
@naftixe: Thanks. I actually was using the europort as more of a guide.
@schulmanator: Thank you, sir! Good to be back ![]()
@PhatHead: Thanks for commenting. Hopefully the wait wasn't too long ![]()
@raynev1: Thanks, glad you liked it.
@NMUSpidey: Gracias, amigo!
@Huston: Aye, i'm not sure what's going on with the screenshots from this set. I think IRFanview was slightly off the resolution i was using, or resized it just a tad, or did something to bork with it. Hopefully it won't happen on the next batch of pics i take. /shrug
@Sylvio Jorge: Thanks, there's lot's of different sets out there that give ports some amazing potential.
@Vlasky: Thanks for commenting.
@tankmank: Thanks, but is copying real life that inventive? ![]()
@Alex_1210, tman4usa: Yup, they navigate with props for forward/reverse motion only and let the tugs move them in and out of line. If you look at many ports, they have narrow channels along the terminals like this, because making enough room for the ships to maneuver on their own would waste a ton of valuable space.
@#1SithLord: Thank you, sir!
@RepublicMaster: Thanks, and is that a penny arcade avatar pic?
@simcity41: Thanks; there's a lot of good walls out there, and seawalls can really make your coastline.
@galactose310: The terrain is Sunken Valley by Gobias, and the water for this update is Gobias' Inside Passage from one of his water packs (#1, i think)
@superbacon: eh, not as bad as you might think. ![]()
@prophet42: Thanks!
@gugu3: Thanks for commenting.
@spursrule: Thanks for the award!
@GMT (u50): Thanks you, sir!
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