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High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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Posted:
Last Online: A long, long time ago... 
 

But wouldn't it be possible to create puzzle pieces? As far as I know these are counted as kinda expansions of existing networks, like the GLR of the el-rail. So you could make puzzle pieces for a ground HSR, couldn't you 42.gif

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Posted:
Last Online: A long, long time ago... 
 

I'm not sure that high-speed rail is something you'd ever want to put on the ground... When it comes to the kinds of speeds we're dealing with here, you want to make sure that nothing can get in the way. I will admit, though, that I cannot state that there are no ground-based high-speed rail systems in use anywhere in the world...

As for the bridge supports, I agree that something should probably be done about it. While realism should not be the highest priority, I do believe the bridge falls under the threshold in terms of how obvious unrealistic characteristics can get without detracting from the gameplay experience.

Playability comes first, though; and while I believe that high-speed rail should require somewhat more planning than highways or elevated rail, a 4

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I'm well aware of how the system works. I was in fact talking about puzzle peices. However, I recall there being work done on a dragable GLR a while back... something that may want to be looked into for ground HSR.

However, I'd only want it to be on the ground for rural areas, like when its going through farmland.

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While I agree that a high speed rail that is elevated looks odd in undeveloped land, it's not that far-fetched in the end. Just look at the Transrapid (German maglev train), which is elevated by default, eliminating the need of preparing the land below the tracks apart from the concrete supports every other dozen of meters. As shown earlier in this thread, you could always use morifari's embankment set for creating a realistic-looking rail embankment, complete with underpasses for other transportation networks. If the research regarding draggable puzzle pieces is fruitful eventually, draggable HSR might be an option, of course.

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Also, looking back on the first page, being able to make a sunken network would be nice as well.

But eh, let us just work with what we have now. I feel this project has created something that may change the way we play the game forever.

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This project is really great. Very realistic indeed. Is there a ground version of this? A ground version would be nice, so we could also make sunken rails. Just like sunken highways.

I'll keep an eye on this project.

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Do you people ever read the post before you?

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most do not, if I join a topic at this stage I would type this

"I do not know if it has been mentioned before, but is there going to be a ... version of this?"

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for those of you who want a "ground network" i've found a workaround for now, simply use the hole digger lots to dig a trench then use the eye candy kit to fill in the edges, it actually looks really nice.  plus the sign section can be used as a track indicator (as seen in this picture)

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Posted:
Last Online: A long, long time ago... 
 

I would like to say I like the new HSRP and its HUGE mega transition and landing station. You can bring people from very far to one very large gathering and departures. I think this station is so cool you can hook every transportation up to it except highway and monorail(lol of course) IMO u could build a huge city center that is far away from most of its residents if played right. I love this modd. This is a great idea Murakumon. Also you BATers and MODDers rock. Thanks 3ddz, Swamper77, Adreas Roth and anyone else on this project. If it was up to me I think the people of these Simcity sites should be in charge of making the new SC5, so we can have our version and they can make there silly "I've never played Simcity version".

Keep up the good work,

Mike

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Posted:
Last Online: A long, long time ago... 
 

Originally posted by: rodent1989 for those of you who want a "ground network" i've found a workaround for now, simply use the hole digger lots to dig a trench then use the eye candy kit to fill in the edges, it actually looks really nice.  plus the sign section can be used as a track indicator (as seen in this picture)quote>
 

That looks awesome...now, can you show us how you do turns with this method?

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Personally I find the idea of sunken and ground rail to be a bit much... the liabilities and safety of 400kmh on the ground seems a bit intimidating from an operational standpoint.. but as pointed out "ve haf our vays!!"

In looking at that sunken example, I will admit it looks nice, but it seems no more "rural" than the original elevated version 4.gif  .. but I think its clever use of the game mechanisms..

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Originally posted by: SC4BOY Personally I find the idea of sunken and ground rail to be a bit much... the liabilities and safety of 400kmh on the ground seems a bit intimidating from an operational standpoint.. but as pointed out "ve haf our vays!!"quote>

The TGV (in france) and ICE (germany) lay on long (most?) parts on ground. They have a bigger amount (in comparison to normal rail) of bridges and tunnels on sloppy terrain since they have wider bends and low grades.

Having made these rail streches all on bridges would have been much too expensive. If security is a matter place a fence in rural area and a wall in residential area.

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Posted:
Last Online: A long, long time ago... 
 

I dont know if anyone else has mentioned this before, but when i'm in u-drive it mode, the train doesnt pass over the points it drives into the side and disappears, why?

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I'm well aware of how the system works. I was in fact talking about puzzle peices. However, I recall there being work done on a dragable GLR a while back... something that may want to be looked into for ground HSR. quote>

Well, creating a land-based section handled by overrides will be possible, and better than creating puzzle pieces, anyway. Real high speed railways aren't elevated in the major part of the lines, as other people said before me.


dha1.jpg

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i know people have said this before but the slope level is totally wrong high speed rail can actuly go up steeper hills than normal trains as the trains carry more speed.

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oh, so long time since I checked this one for the last time...

damn, what a wonderful progress!

and still so much to do...

can hardly wait for it


k1v7e2y.jpg

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Posted:
Last Online: A long, long time ago... 
 

Well, I'm working on a single track station, but due to the nature of HSRP, it'll be 3 tiles wide. Since there is a plaza around it, it'll be 4x3.

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If you had taken the time to read the past few pages you would know that all existing monorail stations will work with the HSR network. That being said, I think its safe to asume that the only station the team will ever provide is the current one. All others will be made by individuals wishing to expand the network.

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Posted:
Last Online: A long, long time ago... 
 

I love the large4 HSR station created by 3ddz. Unfortuantely I am having trouble coming up with an elegant solution to getting th El-Rail and the reg. rail out from "between" the 2 HSR lines. Being on the next tile, I can't make the rail cross under, ot the GLR either if I transition from El-Rail to GLr first. If I loop 1 HSR rail ot the outside before trying to bring ot back to merge with the other HSR line, I have more tiles to work with, but it looks very tacky and like a hack. I am at my job at the moment os can't provide an image of what I mean, but may be able to post one later tonight. I was wondering what ideas others have had to elegantly use the station

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Posted:
Last Online: A long, long time ago... 
 

i can see what the ideas are and the base of them seem to be quite good, infact if you don't mind me throwing one more at yous is have any of you thought about an approach such as the Maglev project for those of you who dont know Maglev is short for magnetic levetation you see the idea behind it is there is magnets placed like so 

P N P N P N P N P N P N P N.....................

P N P N P N P N P N P N P N.....................

P= POSITIVE

N=NEGATIVE

these magnets are place all down the track and on the under-side of the train

And as the the train gets close to 1 set of positive magnets it pulls it closer to the magnets 

onthe track once it reaches there a negative poled magnet pushes the train away that is 

how it is levetated and im not too sure on this part but i think it something like this

i think the engineer of the train has the control in the cab that determines the intensity of the magnet's force on the train's part so they can control how fast the train moves foward or reverse

more on this later pizza burning in the oven

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Posted:
Last Online: A long, long time ago... 
 

I've been using the el rail to subway .. then back to el rail when there is clearance.. It looks good and is about the only solution I've found....

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sthispeed226gx.jpg

Found it...

Yes, it apears EL rail to subway is what it was intended for. However, if you have the space, creativity, and patience, you could switch it to GLR and use the monorail over GLR peice. Hrm... I haven't quite utalized the system yet, just rippped apart some old cities to test it, maybe I'll start a new region...

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