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3 hours ago, PIPICécé said:

Hello again, I have Microsoft Visual C++ 2022 x86 Redistribute, but if I want to work with it the only bottom I have is "Repair" or "desinstall", Do I need a program like C++ Basic, or is there another approach?
Thanks in advance for your response.

If you're seeing those options, it means it is already installed in your computer. If you want to be sure of it being installed correctly, you can use the repair button.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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    In fact I undertand why I can't, I must install visual studio, but with windows 7 I can't install 2022 version.

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    You probably can install the re-distributable because that’s essentially the files needed to run Apps created with Visual C++, but no you can’t install the developer app on Win7, you’ll need a legacy version in that case. 

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I think I must have at least windows 10, Visual studio version 17.6.22 is no longer supported.

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    I installed "Visual studio community 2019", it work well but for now I don't know how to change all file by a DLL.

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    Aparently I need "Windows implementation Library".

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    13 hours ago, PIPICécé said:

    Somebody can help me on how to compile all the files here

    It sounds like you first need to learn the C++ programming language and how to use the Visual Studio IDE. The instructions for compiling the plugin are already in the readme.

    DLL plugins are an extremely advanced SC4 mod type, knowledge of C++, the GZCOM framework, etc. are required as prerequisites before writing DLLs.

    Also, those readme instructions don't cover the steps required to make a new ordinance or DLL mod. There are unique ids (DllDirectorID and ordinance CLSID) that must be changed when making a new DLL that is based on an existing one.

    13 hours ago, PIPICécé said:

    The Legalize Gambling ordinance does not add a new ordinance into the game, it changes a built-in Maxis ordinance. It also ignores the Maxis tuning exemplar in favor of its INI file.

    My City Lottery Ordinance has the same wealth group behavior as the Legalized Gambling ordinance, but it adds an entirely new ordinance into the game.

    16 hours ago, PIPICécé said:

    In fact I undertand why I can't, I must install visual studio, but with windows 7 I can't install 2022 version.

    I do not know if my DLL plugins can be built with VS 2019, you are on your own with that. I also do not provide any support for Windows 7, that operating system should not be connected to the internet because Microsoft stopped providing security patches 5 years ago.

    11 hours ago, PIPICécé said:

    Aparently I need "Windows implementation Library".

    In VS2022 it is automatically installed when building the project, but I don't know how VS2019 behaves.

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    Aparently vcxproject file help to creat the folders for a dll file, I have done that yesterday but now I can't remember how I done that.

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    Just to be clear here, coding in C++ is an advanced thing that you can’t learn with a few tips/suggestions. No one here is likely to walk you through that process step by step. However I’m sure plenty of information is but a Google search away.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Otherwise I have all the files but build v143 is missing

    Capture111.PNG

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    17 minutes ago, PIPICécé said:

    Aparently vcxproject file help to creat the folders for a dll file, I have done that yesterday but now I can't remember how I done that.

    Ah here I have, add an existing project.

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    But the same problem "build 143 is missing"

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    Is it normal there is nothing in "references" ?

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    Well, the only way I can't dll this is that I have a too old version of visual studio, I can't find it otherwise.

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    So, if I want a success with my current version of windows the folders must be downgraded to v142.

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    Juste one question Null 45,

    "boost/property_tree/ptree.hpp" and "boost/property_tree/ini_parser.hpp" there are nececary for Setting.cpp ?

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    If I understand I must install "boost property tree", "jit" and "vcpkg" if I want a dll work properly in SC4.

    Well I must wait for to have windows 10 or 11, 7 is outdated.

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    I have done all that I wanted, my legalize gambling dll file have more octets than the original because I put all boost files, getCityPopulation(4101) is exactely industrial resource number of job.

    Well, now I am satisfied, I will continue.

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