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joyofjoy

Will this mod ever be possible?

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A quote from a 2010 article about SimCity 4 articulated the limitation mayors face with controlling a cities transpiration system…

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In suburban California in the 90s, it was common to see developers build new bus shelters in places where there was no service, as though they thought “If I build a shelter, a bus will come.” SimCity 4 is based on that exact assumption. Obviously, I want to draw my own bus, rail, and subway networks, and turn the frequencies on up or down. Such a tiny tool, easily integrated into the budget panel, would have forced legions of geeks to at least learn the mathematical relationship between frequency, line length, and operating cost. The real expense of most transit is operations, not construction. SimCity constantly reminds us of operating cost when it comes to utilities and other public services, but the only sign of transit operations cost is a vague “mass transit” line item, and nothing too terrible happens if you turn it down a bit.

A question for the genius SC4 modders- could this kind of granular controls ever be written into SimCity 4? Or is the games infrastructure uncompatible?

Happy building!

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I’m going to say no, because no mechanics exist for such a mod and this would be one of those things that most likely requires rewriting parts of the code to include. Sans some sort of open-sourcing of the code by EA, that’s not really possible. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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