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Mathijes

Diagonal Jagged Edges Mod Strictness

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Hello again, I have yet another question~!

I've been using @pjot's Diagonal Jagged Edges Mod to beautify my sunken networks and such. However, I've noticed that once you go under a certain elevation, around 15m above surrounding ground level, the mod only works in one direction, as seen in the two images below...

66a602bdb1c6f_Popipopipo-May.122111722155060.png.a0ee412ec6575865d6092239401676d0.png66a602977aed9_Popipopipo-May.122111722155032.png.4662654ba4904a9586a5793ed7439a04.png

On the left, its sunken and funky, but on the right, its diagonal and lovely. As you can see, I tried decorating it with these lovely walls I just recently downloaded, but the unevenness is teasing my OCD. This tunnel is built 7.5m down from the surrounding earth - I like having my sunken stuff at this depth because it aligns with the height for L1 NAM viaducts, ramps and such. In the mod's description, it explicitly states, "in the screenshots the height difference is 15m. If anyone thinks the mod is to/not enough radical You can pm me and I'll show you how to alter the value." However, that was posted in 2006, the year I was born*:party: so, I doubt that it's still an option to pm @pjot, lmao. If anybody knows how to make the mod more ~radical~, or an alternative option, please lmk! Thank you!<3

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A DJEM mod actually only alters one property, MaxNormalYForCliff which actually relates to when the game will show your cliff/rock texture rather than grass, see here:

http://community.simtropolis.com/omnibus/SimCity-4/tutorials/know-your-terrain-a-simple-guide-to-making-the-most-of-your-terrain-mod-r250/

There is a setting for either 15m (L2) or 7.5m (L1), but note that there are side effects to using either value.

2 hours ago, Mathijes said:

However, I've noticed that once you go under a certain elevation, around 15m above surrounding ground level, the mod only works in one direction, as seen in the two images below...

This to my knowledge really can't be avoided, diagonals below 15m in height tend to look bad on one side/rotation. This is a side-effect of the game using an isometric style view, everything is rendered 'tilted'.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Sorry to resurrect this thread, but I’m encountering the same problem. One orientation causes the diagonal walls to dip down into the sharp edge. However, for me, this happens regardless of what elevation the cliff is and regardless of what I have set for MaxNormalYForCliff in the terrain controller. For example, this is the result with that value set to 99 and for 22.5m cliffs:

Diagonal Cliffs.jpg

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