Jump to content
Into

Learning to customize Roads in the Editor

2 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hello, I'm new here. 30y Old and from germany. So please excuse me if I make mistakes in writing. I really try my best to be understandable.

I had some issues with an asymmetric road, that just didn't want to behave properly with pedestrians and I could not find any road in the workshop that suited my needs. So I decided to make my own roads. Not fully, but customize existing ones, especially from Network Extensions 2.

 

After a few adjustments, I realize that this is not that easy and that there are few things to consider I didn't thought about.

test4_d.png.4a4bd0bda644c8ae1995f49b9fb13dba.png 60a9b1a66d4d4_test4_d-2Kopie.jpg.f1273b80a30ed7ab84569879230daf39.jpg

 

(left: original, right: modified concept) This is my first attempt to design a road. Criticism and suggestions are welcome at this point. Colors and textures are just placeholders, but should convey the idea. 

 

Which gives me a couple of questions. My design is 66 pixels wider (created by the safety strip between green and red) than the original.

The first question: to what extent do I have to take this pixel difference into account? Is what I do even possible?

Because the 1024x1024 resolution of the original is certainly chosen specifically.

 

I have drawn the height of the segments in the draft.

Second question: how do I use "Mesh Points" to transfer the heights to the road? e.g. pos 8 has several values: -0.3? Again -0.3? and then 0 and 0? I can't figure that out.

20210522172255_1.jpg.b28fc7b4f6dc49c77f282ebe17b52667.jpg

Please ignore the traffic lights here. In the screenshot you can see "Road Properties" and underneath "Lanes".

Third question: how is the "correct" workflow to set it up correctly? I noticed that you can't, for example, delete "Pedestrian" and then put it at the bottom of the list, as there are many settings under this tab, like how the traffic lights behave and sidewalk decoration. In any case, it was learning by doing and at some point it was just a catastrophic mess of information.

 

Maybe I should put my goal also into words. My goal is to convert  the street: (Network Extensions 2) 3 lanes to 1 lane + 1 service lane + 2 bike lanes. The second goal would be to widen the lanes by 5% and widen the sidewalk by 20% - because I like the street, but it seems a little too "narrow" and pedestrians have a little too little space. So everything should be a bit wider. I hope someone can help me with that.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hey! This https://cslmodding.info/asset/network/ can become very helpful.

1. Its better to stretch the image and make it 1024 by 1024, "otherwise, your texture may be corrupted by compression".

2. I never touched mesh point and it dumped correctly so i guess there's no need to mess with that.

3. If you dont want to learn how lanes works which is totally fine, you can just use a base road that has all the lanes you need, eg bikes and vehicles, and then modify the position so that they are where they should.

Hope it helps :)

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections