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Hello Everyone, 

I'm currently working on this custom train model for C:S. 

I am about 70% done with the train itself, but i would like to make a custom cart that is entirely unique to the others, a restaurant/bar cart that has a different shape. 

But i can't seem to figure out what steps i need to take to add this model in. I'm guessing it has something to do with the sub meshes? 

Also, are there any specific steps i need to do in blender?

As you can see in the last picture attached, the train is fully working but i would like to add this custom cart in.

Any Help would be appreciated!

2.JPG

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You don't have to do anything much different. Just model the special cart, import it into the vehicle editor and save it. Like all the other.

But you are going to need the Extended Asset Editor 0.5.0 to choose your carts in the correct order. Note, that you have to reopen the editor after saving your cart, so that the new cart shows up in the menu.

The train looks stunning by the way! Can't wait for it to be published. What's your steam workshop?

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    Thanks for the reply! i had actually found out about this a couple days after posting. The train is good now. It is very high poly though, which makes me reconsider posting it on the workshop. But i guess i can put up a big warning. I actually have many other assets in the work and plan on releasing everything on the same date along with my youtube series. Should be ready in a couple months at the maximum. Here are two buildings i commissioned from some creators. Was fun working with them too.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2474594959&searchtext=adansonia

    and

    https://steamcommunity.com/sharedfiles/filedetails/?id=2494645720

    I plan on commissioning a couple more for my series.

     

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    That's good to hear! I would love to see it on the workshop. I don't mind about high poly count. Especially since my own assets don't hold to this either. 

    I had similiar problems with my MAGLEV train: Steam Workshop::High-speed MAGLEV train   Get back to me, if you are interested in a retextured version for your YouTube videos.

    An easy, but not very controlled way of reducing tris, is limited dissolve. In case you are not familiar with it: Edit Mode -> select the vertices or faces you want to reduce -> press x -> choose limited dissolve

    Ah, yes. I have noticed those two buildings. I'm a big fan of everything, that is not the standard today's building. So you are Rake *:thumb:

     

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    Thanks for the reply! I will post them on the workshop then, but i'll still put a warning up. I have actually noticed your assets too! I was especially interested in making my own maglev stations (with your tracks) for my custom airport. I will be sure to hit you up once everything is done.

    I'll be sure to remember the advice!

    The idea with my assets were to really make unique designs instead of making something that already exists.

    By the way, i don't really make any of my own assets, i'm collaborating with a professional who i paypal and in turn i got to learn a bit more stuff along the way. It may sound really stupid but i've definitely enjoyed working like this as i only get to test out the assets in game.

    By the way, i have opened my youtube channel a couple months ago and even if i think that a lot of things could be improved, i'm close to releasing my next video

     

    Here is the link!

    https://youtube.com/channel/UCylnabv5hSVrv3sNjY--J1g

    Best greetings!

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