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kwetzel345

Trying to update this arena asset for campus, but mod tools keeps messing up textures =(

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Hello again guys,

So recently I have been trying to get this asset, the delta center, to become a campus dlc venue.However, I am having the following issue(look below)

Note to new readers, mntoes solution is one to old issue, not current one in below postwith pics.

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Not sure about the the  foundation change? Have you also created a _c.png texture for the lod as well? Should be "asset name_lod_c.png"

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    Note to new readers, mntoes solution is one to old issue, not current one in below post

     

    Hey mntoes, Yeah I did and it worked, asset is fixed!. Just waiting on the asset author to give me permission to upload it(old asset, now updated) 

    But with that said and moving onto my next project, how come mod tools is inverting/reversing the text on this asset?. (pic below) 5d8d1e2ab0f9b_deltaissue.png.17fc372f27adba5aa0a6254ff9fb55a5.png

    However, the texture file comes out fine. See.

    863408632.Delta Center_lod_d.pngSo how would I fix this?. I know flipping the image should slove it , but how can I flip it correctly if it is correct?. Or at least appears so here, but not in the editior.

    Honestly, i would ask the asset author for the files, but he seems to be MIA, so that dose not seem like a option. I guess it's either mod tools or nothing. 

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    Are you are using blender?.  If so when the object is imported you have to "flip" it on the X axis.(don't know why it does this but it does) Select the object then hit CTRL+M then hit x for the x. axis.

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    Got it. that's one less thing now. One more issue, and honestly this is what I figured was gonna happen when It went into Blender. It's telling me the LOD is now  broken, how do I fix that?. Just change the x axis on the obj lod file? If so, that's gonna be pretty hard as the obj file has not one side that recognizable.  Here is a pic of what I mean:

     

     

    obj map.pngbtw, here is the eroor code it's throwing at me

    error.png

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    Quote "as the obj file has not one side that recognizable. "  Not sure what you mean buy that but just clicking on the object should change the outline to orange allowing you to "flip" and re-export it. Once you import the lod object After selecting it "flip" it and re-export it (having first hit Ctrl + A and locking in the location, rotation and scale ) and re export it it should work. I think.

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    sorry about that, to get into more detail as to what I mean, The file itself has 2 obj file's. One for the lod and one for the model itself. When I said "as the obj file has not one side that recognizable. ", I meant how can I confirm threw visual representation on the obj lod  model that it did actually flip. For example: I knew the obj for the model itself(non lod one)was flipped correctly because the words, Delta Center, were no longer inverted. However, with the lod obj model I can't do that as that version of the model does NOT have the words Delta Center on it and because of that, I can't be for sure that i did actually flip it. That too is the only detail on the model that would confirm it with me(there are no other details)  , unless there are words that would confirm it as well,  witch is why I am asking this:

    What should I look for(words wise)or do(can I cover a face of the model with a texture or something)  to confirm this actually worked on this obj file?. Instead of just pressing buttons on my keyboard and hoping that I did flip it correctly? 

    That what I mean , sorry about that. 

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    Ah... ok now I understand.  The only reason the building does not appear to be "flipped" is because it is symmetrical (so as you say nothing seems to change). If you cover one face of the mesh with a texture you will alter the UV unwrapping of the model so don't do that.  Try this:- Select edit mode for the object. Select one face on the right hand side of the mesh. Hit Shift+d to duplicate that face and move the duplicated face a to the right of the rest. Go back into object mode and "flip" it. The duplicated face should now be on the left giving you confidence that the obj has been "flipped". Then in edit mode delete the duplicated face and save.

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    Okay, so what now?.  how do I select just one face tho?. I click on it, but it all turns that orange outline  when you click it, not just one side. Also, edit mode?. Do you mean the button between file and render?. But I don't see anything there that says select faces or something? I just started using this 2 days ago, hence my total confusion. Sorry about that. 

    If I can't figure it out on my own, can I maybe just send the lod your way some how and have you do it and then send it back to me. 

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    Ok, at this point I am going to point you in the direction of youtube and an excellent series of tutorials starting with the basics .Blender 2.8 Tutorials

    Try these first, if you don't succeed I will do it for you but have a go first. Lesson 2 is the one you need to concentrate on. Learning Blender takes time and you never stop learning I think you are doing the classic "tying to run before you can walk". Your doing ok so far, spend the even a small amount of time and have a go there are tons of tutorials on youtube. Look for Blender 2.8 tutorials with the new user interface.

     

     

     

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    Hey mntoes,

    Yeah, your right. I will watch some video's, Thank you for all your help! The fact I know even this little bit helps a ton!. but before you go,look progress!.

    So I got the object face duplicated(finally),but once I go back into object mode, select the object(it turns orange as it should)  and press ctrl+m then x it doesn't do anything. The only thing that happens is the center red  line becomes transparent threw the building and it borders turn white. That's both pressing ctrl and m at the same time then x. Tho I can change the location of that face manually, with my mouse after pressing ctrl and m, Tho  that did nothing to reslove the issue. Building still gave me the LOD error on the save. 

    Thanks again man for all your help!. I owe you a ton!

     

    progress.png

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    Glad to help. I am still learning this myself but I think the White border in "Object" mode means that the object has been "grabbed" (G key) and ready to move using your mouse or arrow keys. Pressing G again will remove the white border. It is covered in the first tutorial I linked to. Once you get used to the two separate modes "Object" and "Edit" it becomes a lot clearer.

    Keep trying and good luck.

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    Moderators, you can close this thread. 

    But more more post, mntoes,  if grabbing the object and  moving the duplicated face that way  counts as flipping the x axis, it's still a no go, unfortunately . Still says the error.  I did tho get it to flip to the left  tho with the y axis, but nope. Changed the main model to flip with the y axis as well to make sure both flipped on the same axis, but still got the error code. Even pressed Ctrl and m differently(pressing ctrl first then m, trying m first then ctrl), but nothing works. Oh well, maybe I will revisit this at some point, and get that dam error gone, once and for all. Time will tell I guess. 

    Anyways, thanks again for your help.

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