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https://streamable.com/kc9hs

Just for fun, I created a video of me making the texture for my American Hotel building I just published on the workshop. You might find it somewhat entertaining to watch. I do. It also shows off my ridiculously labor intesive process of drawing way too many details by hand. I wouldn't recommend it to anyone, but it does give me total control over the outcome. Let me know how this process compares to yours!

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Thanks for this! I'll give it a watch later and I'm sure I'll learn a few things. :)

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Pretty interesting workflow. I usually start of by texturing one element and than uv'ing it.

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    Yes so I model, UV unwrap and texture in 3 almost entirely seperate phases. This way I can guarantee all elements have the same scale (pretty important for a brick building) and I can maximise the resolution by scaling all elements together so that they take up all the available space of the texture size I'm aiming for (512 x 4096 in this case).Then I start drawing.

    But I'd love to find out there is a simpler way to do things.

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