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matthiasbasler

Best practice for publishing mutliple levels of a building?

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I have creates a few commercial buildings for C:S and did the extra work to create three different assets - one for each building level. So far I have released them separately. (See my "Weißenburg" collection.)

However, I wonder if this is best practice. Following questions arose:

  • Is it better to include all three assets into one workshop item? It seems possible, as it is possible with props to publish a collection of them. But I think I haven't seen it for buildings yet. So maybe there's a downside to it?
  • Is it possible to determine that a certain L1 building will be replaced by the corresponding L2 and later L3 building? Is a certain naming sheme necessary for this to work out of the box, for example?
    I am aware I can use the "Building themes per district" mod to configure this for a building theme but it would be good if I could set this on the model already so it works even for users who download all three model variants and do not use this mod.

Matthias

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The upside of including all 3 levels of the building in one workshop asset is that each user automatically gets all 3 when they sub to asset. The downside is that some users won't want all 3, and will see it as excess bloat, which will discourage them from subbing. So you gotta decide which way you want to go, there's no right way.

As for your second question, it's not possible for the game to upgrade one specific building to another specific building, and the names don't matter. The game will upgrade to any building that fits the level needed and the same plot size. So if there are other buildings that fit those requirements within the theme, the game may upgrade to those.

 

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