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xonedl

Stretched texture invisible at certain angle or zoomed in

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I'm trying to make turning lane / exit ramp in realistic fashion - which means low angle and proper distance following measurements from real world intersections.
While the result looks fine when zoomed out, the road texture went invisible (blue) when zoomed in at certain angle, which makes detailing works rather annoying.

Segments as following picture.
I dunno how other people do it, but upon my own trial and error, I find that have all segments at the same length will eliminate the problem of tarmac going crazy, although still need to wiggle it a bit.

n8KHSen.jpg

The following picture shows it went blue (invisible). Any clue how I can deal with this problem, or is there better way of creating / aligning these segments?

24g9qQy.jpg

mvT9sO0.jpg

//--

Also there appear to be some weird behavior, where bums & holes suddenly appear on some of the nodes when I moving things with MoveIt nearby,
I had to select everything and re-level with MoveIt to get them back to normal often.
Guess I really breaking the game here... :noway:*:(

UA8pbeS.jpg

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Make sure that your segments are not much longer than 16u (128m). This is the max length supported by the game. Otherwise collisions, graphics and vehicles will behave unexpectedly.

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  • Original Poster
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    27 minutes ago, boformer said:

    Make sure that your segments are not much longer than 16u (128m). This is the max length supported by the game. Otherwise collisions, graphics and vehicles will behave unexpectedly.

    Ah I see............. my current segments probably way over 25U...
    Guess there is just no way I can make it the way I wanted :cry:
    Keeping the limit under 16U means slightly larger angle / fatter junction unfortunately. It just doesn't "flow" as nicely  :cry:

    CsSmamV.jpg

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    I guess you can try 18u or 20u, just don't go too far. Maybe some of those asphalt decals to cover the holes. Not a perfect solution, but it works...

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