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Thank you guys. I have some more ideas how to make it even better but I don't want to promise anything in advance :)

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Hi guys! I would need someone to test a new version of the mod for me. I don't need any information but to know that it is working. So if you are interested, I would really appreciate your help! Use it for some time and let me know.

Download the file and put it here - C:\Users\< Your user name >\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\RoundaboutBuilder

Main new features:

- Complete overhaul of UI

- New dropdown menu where you can select the roundabout road, without needing to upgrade it afterwards

- Now you can press CTRL/SHIFT +/- to change the radii of elipse axes separately

- Bug fixes

RoundaboutBuilder.dll

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I have an idea for an additional mod.

Since this one is able to drop a roundabout onto an existing intersection, how about a mod so we can drop prebuilt interchanges onto the highway instead of having to delete it first?

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This is exactly what I am working on :D For now I am still studying how the mechanisms work, but hopefully one day...

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Cool. I'm not going to pretend I understand what all goes into making these things work.

The mechanics are different for the highway than how your roundabout builder works?

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It is different in a few aspects -

With the roundabout builder mod you select one intersection. Then a graph search happens which creates a list of roads inside the radius (these roads get erased) and splits the ones on borders. You end up with a list of nodes which you connect to create a roundabout (plus some details, sometimes for example you have to insert extra nodes).

When the user is placing an intersection there is no node you could start from. Moreover, there is no list of nodes to which I can connect the adjacent roads, I have to detect these nodes myself somehow. When you are placing an intersection on a highway, the highway is not always straight. You must somehow bend the roads for the result to look well.

Problem no. 2: Unlike from the roundabouts, the user can often end up with a result they are not happy about. The solution would be a back button. That is a far bigger problem than would many people think.

Problem no. 3: You need reflection to do all this.

Sorry if this answer is too technical :D

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Maybe talk to the person who created the Crossings mod. It creates nodes wherever you want to place a cross walk on a road.

As for bending the road... maybe talk to quboid as Move It lets you do all kinds of crazy things with roads....and has an undo feature. 

 

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Crossings mod is about something else, there you place nodes onto existing roads.

And about Move It - I know about its undo feature. In fact, I spent hours studying that mod :D I have created some kind of road wrappers heavily inspired by the implementation in Move It. We will see how it's gonna work out. (It is such a shame that I am recreating things that have already been done. For example, for the ones who know what I am talking about, the "MoveableNode" or "MoveableSegment" classes and overall the ActionQueue mechanism in Move It could find so much use in other mods as well. I think it is time for some kind of CimTools 2.0, with detour management, high level UI classes, net wrappers and many many other stuff. I wish to make something like this some day. But I am diverting a lot for now.)

The problem is that mostly I know how to "do stuff" in the game, but one thing is to know how to build the road and the other to calculate the angles. Anyway, it is not like I was stuck, but it takes time to research. (And you have to be in mood to do it)

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On 2/19/2019 at 3:07 AM, jumonjii said:

I have an idea for an additional mod.

Since this one is able to drop a roundabout onto an existing intersection, how about a mod so we can drop prebuilt interchanges onto the highway instead of having to delete it first?

There you go! Welcome to Smart Intersection Builder!

It has its flaws tho so when you need to build something more sophisticated it will be probably quicker to do it by hand, but for the ones who prefer functionality over beauty it could work :)

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