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Framit

Network Tiling Mode doesn't work for me

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Hello. I'm trying to build a quay. I would use the Network Tiling Mode but when I run the script, the Modtools Console always says "[Exception] : Exception in ModTools Console - Object reference not set to an instance of an object" and the MOD has no effect in the final result (in Game).

What am I doing wrong. Thank you.

 

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    Sorry I had the Caps Lock key pressed when I wrote the title.

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    22 hours ago, Framit said:

    Hello. I'm trying to build a quay. I would use the Network Tiling Mode but when I run the script, the Modtools Console always says "[Exception] : Exception in ModTools Console - Object reference not set to an instance of an object" and the MOD has no effect in the final result (in Game).

    What am I doing wrong. Thank you.

     

    You should post this on the mod's steam page and get the author to help you. 

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    I have already done it, but the author doesn't answer me. That's why I ask it here, appealing to the kindness of the people. (Excuse my English)

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    7 hours ago, Framit said:

    I have already done it, but the author doesn't answer me. That's why I ask it here, appealing to the kindness of the people. (Excuse my English)

    Did you follow the links for help and tutorial on the mods description?


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    I have done everything the tutorial says. Create the quay, apply the script, save and check the result in the game. The problem is that applying the script gives me that error. Why?

    Is it usual?

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    4 hours ago, Framit said:

    I have done everything the tutorial says. Create the quay, apply the script, save and check the result in the game. The problem is that applying the script gives me that error. Why?

    Is it usual?

    I don't think you've read the description. There's a link there to many tutorials and even a wiki that you can read through to try and figure it out


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    Can you give me the links of these tuttorials. Thanks

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    On 12/09/2018 at 5:51 AM, Framit said:

    Can you give me the links of these tuttorials. Thanks

    They are in the mods description don't be so lazy. 

     


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    (As a lazy person myself, I seek to help other lazy people, so here goes nothing *:rofl:) Assuming you're using this script, did you set the custom tiling values and ids at the bottom? The ones there are not "plug-and-play" (meaning you can't just run the script in the modtools console and leave for 99% of cases); they may need to be configured for your quay itself.


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    At last I know why the MOD did not work to me even doing everything that had to be done. Thanks anyway for the help. It only remains for me to solve the scrolling texture of the laterals of the nodes.

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