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I was an active member of the PixelActive website, the company made a software product called CityScape which was an interactive tool for creating large 3D environments for realtime rendering. CityScape has all the capabilities that you need to create robust 3D environments for video games, simulations, GPS navigation, urban planning, visualizations, etc.

Anyway a full demo version was provided free-of-charge to any person that set up an account on the PixelActive forums in 2010 the company was sold to another company owned by Nokia at which point the forums were deleted .... a few months later this company was merged into another Nokia company, after than I lost track of who owned what, but CityScape as a product ceased to exist.

Anyway the point of this post is since PixelActive company and its website ceased to exist back in 2010 I have had the demo, manuals and a traffic mod file over at the CityBuilders website, as my site is going to be closing down later this year ... is this something people want to have saved and if so how.

Demo is 140.3mb in size zipped, manual is 20.3mb in size (279 pages) the quickstart guide is 6.8mb and the traffic mod file is a few bytes in size ...

 


 

 

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CityScape is the rapid urban modeling tool that allows users to build both custom and real-world environments quickly and easily. With CityScape, developers can focus on designing their world rather than the labor involved in creation. CityScape's unique feature set allows users to produce environments magnitudes faster than with traditional object modeling tools or scene editors alone.

CityScape Benefits:

Rapid Urban Development -

  • Roads: Instantly create complex road networks with freeways, interchanges, bridges, overpasses, on/off-ramps, and cul-de-sacs.
  • Props: Populate cities with buildings, trees, power lines, and imported props, manually or automatically.

Active Adjustments - Making modifications anytime is as simple as click-and-drag. Terrain geometry, road networks, and props adjust to changes naturally.

Automatic Traffic Data Generation - Traffic data is procedurally generated with the road network and automatically updates whenever the network is modified.

Supports Popular File Formats - 3ds Max*, Maya*, COLLADA™, OpenFlight 16.3, and GIS data formats (shapefile, elevation data, projections, building outlines).

Commercial Game Engine Support - CityScape can import/export to Emergent's Gamebryo 2.6.

Collaborative Multi-User Support - Teams can work on different portions of the same world simultaneously while CityScape merges changes to the shared world automatically.

 

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Looks like a sandbox C:S predecessor. Both are 3D and allows flexible terraforming. They can build networks easily etc.

Good job, @catty-cb.

Thanks.

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    Unfortunately they were still working on Version 1.9 when they got sold and it never got released ... I say unfortunately because V1.9 was hopefully going to include more animations like people, etc. V1.8 was limited to ground and air vehicles ... from memory we also asked on the forums if it was going to be possible to add animals and birds and ships  :(

     

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    I know its been a few years since I last posted in this topic, but was PMed by @1WildHyena  asking me if I could upload this program to somewhere it could be downloaded as it happens its been sitting in my dropbox for the last couple of years.

    CityScape - https://www.dropbox.com/s/us5dtbikuwafedx/PixelActiveCityScape_v1_8_Demo.msi?dl=0

    Manual Start Guide (54 pages) - https://www.dropbox.com/s/a40g4qanbqvs0w0/QuickStart.pdf.zip?dl=0

    Manual User Guide (279 pages) - https://www.dropbox.com/s/jbavd09vmil6d4z/UserManual.pdf.zip?dl=0

    The Traffic Mod am attaching to this post, its my view given its been quite a few years now since the company that made CityScape was sold and merged into a Nokia company and at that point this program seems to have disappeared from any company websites, that this program comes under the heading of being an "Orphan Work"

    Quote

    An orphan work is a copyright-protected work for which rightsholders are positively indeterminate or uncontactable. Sometimes the names of the originators or rightsholders are known, yet it is impossible to contact them because additional details cannot be found. A work can become orphaned through rightsholders being unaware of their holding, or by their demise (e.g. deceased persons or defunct companies) and establishing inheritance has proved impracticable.

    But I will leave @Cyclone Boom  and @CorinaMarie to make that final decision as to whether to leave this post up or delete it.

    -catty

    demo_TrafficVehicles.zip


      Edited by catty-cb  

    Fixed Link
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    At 2:15, it looks like the NAM paths and TM:PE pathing tool. Very futuristic at the era, indeed.

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    22 minutes ago, catty-cb said:

    Tis the same URL as the Quick Start. *:P

     

    22 minutes ago, catty-cb said:

    But I will leave @Cyclone Boom  and @CorinaMarie to make that final decision as to whether to leave this post up or delete it.

    Let's keep it here unless we get some official word from the copyright holders. *:yes:

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    On 10/10/2021 at 6:39 AM, CatRBLX said:

    How much are you capable of in the demo?

    There is a video link in one of the above posts that should give you an idea also a very lengthy user manual.

    There were two demo's available one that was extremely restricted to what you could do with it, the other demo was available to registered users of the site and had no restrictions, I was a member of the site so the software here is the demo from the website .... the unfortunate thing is they were about to release another demo when they got sold and the software stopped being developed this would have added people, etc.

    Anyway the demo had buildings, powerlines, trees, roads, vehicles, day&night mod, the ability to load models, maps, etc

    And you can also drive or fly any of the cars or helicopters.

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