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This tiny mod simply moves the the region name and the whole mayor user interface up by about 40 pixels.
Why would you want to do that?
Well if you change the games resolution to the same size as your screen, but run it in window mode it will look almost full screen (there will be no borders) but you will still have the windows taskbar at the bottom allowing you to switch applications easily and without waiting for the screen to go black and then go to the desktop as it does in full screen mode. The trouble with this is that the windows task bar covers up some of the UI. So this mod just moves the UI above the taskbar.
Only for people who have their windows taskbar on the bottom of the screen (most people)
To set SimCity to Windowed mode with the same resolution as you screen:
Right click the SimCity 4 Icon, Click properties.
In the target box after the last double quote (") type this (with the spaces, without quotes):
-w -customresolution:enabled -r1920x1080x32
Replace the 1920x1080 with your screen resolution, so if you have a 1600x1200 resolution you would type:
-w -customresolution:enabled -r1600x1200x32
Click Apply and then OK and start SimCity 4.
There is only one file in the zip which can go anywhere in the plugins folder.
It is incompatible with SimMars, The black UI mod (found on a Japanese site), and another other mod that recolours or modifies only the 2 sections of UI shown in the above screen shots.
It works fine with mods that modify other parts of the UI such as the God Terraforming in mayor Mode.
Doesn't work on a 800x600 resolution, however hardly anybody has this resolution, and if you are playing at 800x600 you won't want to play in a window at that resolution, you'll what all the screen you can get.
(Based on Windows 7's taskbar, which is thicker than previous Taskbars. Vut this still works on other operating systems.)
This mod is only 7KB.
If you have a problem use the comments, there is no support thread for this, but I will quite happily answer questions/problems in the comments here on the STEX.
Would anyone be able to help with a script that sets various road settings, such as segment colour or road halfwidth in the road editor. I've tried creating a script but my knowledge is poor. If the majority of the settings could be set into a script it would speed up the process loads. Even if someone gives me a way of setting one item I should be able to follow that logic to adjust the others. Thanks!
Hello. I trying to build sunken Walls. I have drawn a model in Sketchup and it looks well in the asset editor, but i can't sink it into floor. I have try many solutiions, the NO BASE script, sunken templates, I have even made a script to change mesh bounds value. Nothing at all. I have read a lot of post in differents fórums. Nothing at all. I'm missing something and I don't know what it is. Helpplease (excuse my english).
I have always wonderd if anybody else has ever noticed that the Rotate function in SimCity 4 Deluxe is reversed? My SC4 install is on a Windows 7 machine. When I hover over the rotate map arrow on the left, the pop up says 'clockwise' and the arrow does show the clockwise direction. When I click on it, the map rotates counterclockwise. When I hover over the rotate map arrow on the right, the pop up says 'counterclockwise' and the arrow does show the counterclockwise direction. When I click on it, the map rotates clockwise.
As far as I can remember, my SC4 has always done this. Even when I had it installed on my XP desktop. Just curious, is this common knowledge? Has anybody else noticed this on their game?
I know it's not a big deal, and I have adjusted to this idiosyncrasy, but sometimes it bothers my sense of engineering logic. At least the zoom +/- works correctly.
I wonder what other idiosyncrasies people have noticed.?
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