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Hey gang,

Is there a super secret way to control how high the scaffolding animation goes on growable buildings?
I searched around but couldn't find any info.

I have these low roof houses... yet the construction goes up 6-7 levels. Its kind of ridiculous.
I thought the Floor numbers in the Asset Editor properties might do it but it doesn't seem to make a difference.
Or I'm doing it wrong... which is a strong possibility as that floor height numbers business makes no sense to me.

I assumed 1 = 1 meter so my houses are approx. 4 high. But I'm still getting massive scaffolding animation.
 


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It's likely controlled by m_generatedInfo.m_size, which gets measured ingame on load.

I haven't tested if that is the case, but if it is, the only way to control it would be making a mod which adjusts that value for your building.

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On 15-3-2018 at 11:22 PM, Shannanigan O'Crabby said:

Hey gang,

Is there a super secret way to control how high the scaffolding animation goes on growable buildings?
I searched around but couldn't find any info.

I have these low roof houses... yet the construction goes up 6-7 levels. Its kind of ridiculous.
I thought the Floor numbers in the Asset Editor properties might do it but it doesn't seem to make a difference.
Or I'm doing it wrong... which is a strong possibility as that floor height numbers business makes no sense to me.

I assumed 1 = 1 meter so my houses are approx. 4 high. But I'm still getting massive scaffolding animation.
 

You probably have some invisible geometry which goes that high.

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    5 hours ago, Darf said:

    You probably have some invisible geometry which goes that high.

    Any idea how I would figure that out?

    I do import from a parametric program (I hate modeling from shapes... I like to draw!).
    It comes in big and then I resize, but I have been hitting the "Alt-A" to set rotation and scale.

    So now I'm wondering if that initial imported size is still in the file somewhere.


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    On 17/03/2018 at 8:10 AM, Ronyx69 said:

    It's likely controlled by m_generatedInfo.m_size, which gets measured ingame on load.

    I haven't tested if that is the case, but if it is, the only way to control it would be making a mod which adjusts that value for your building.

    @Shannanigan O'Crabby if it does rely on the top y value for the generatedinfo.m_size value (found with modtools) it can be edited and saved, maybe try making the max y value smaller and see if that controls it?

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    25 minutes ago, Bad Peanut said:

    @Shannanigan O'Crabby if it does rely on the top y value for the generatedinfo.m_size value (found with modtools) it can be edited and saved, maybe try making the max y value smaller and see if that controls it?

    Yeah you're right, I always assumed those values get measured on load for some reason. 

    Just tested it and it does save and load correctly for a building.

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