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Swapping Diggis Water to PEG Tahoe

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Hi, Collective Wisdom,

I am wondering whether Diggis water can be swapped for PEG's Tahoe. I know it has been done the other way around, for the shingled streams (Tahoe to Diggis water) ; therefore it must (or should...)  be possible from Diggis to Tahoe, I said unto mnyself !  But whereas the 1x1 Diggis Pond water is a prop, the 1x1 Peg _PP_Water Tahoe is a lot ; there is no Tahoe 1x1 prop. So it can be Diggised, but not the other way around. Damn.

Could anything be done ?


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Up to what I know, all of those ploppable waters are 3D models, and as such, to change the water texture you would need to model them again. Maybe the Model Tweaker could be used, but I'm fairly ignorant on what it can and cannot do.


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  • Original Poster
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    (I have indeed the nagging suspicion that it is beyond my SC4 paygrade...:-) ut it can done from Tahoe to Diggis, so I am still hoping...


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    In theory it's simple, assuming each set of lots uses a similar model which is simply a 1x1 tile of water as it's base. All you need to do is create a copy of the model for Tahoe, give it the ID used by the Diggis lots and override the model. However, if the models are more complex, including the river banks and details, it's not going to be as simple as that.

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    Diggis did merge the water and the shorelines together in one model, making your job near impossible unless you re-render. As far as I know, Model Tweaker cannot do something like this.

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    Indeed there isn't much you can do with models using model tweaker. Rotating by 90° increments, re-sizing, offsetting models. There are some other useful tricks, but that's not the key to such a mod.

    Diggis must have used prop or model overrides, I know this because if you altered and overrode the lots, the change would not happen immediately. Therefore, instead of just simply doing it for a base water tile, you'd have to extend that process to cover every piece in the set to override the equivalent model. Although thinking about it now, you don't need to alter the model IDs, simply the ID's referenced via the RTK property for each prop exemplar, although either method would work. Where this might fall down would be if Diggis included pieces that were not part of the set of models available using Tahoe water. A quick peek at Diggis' mod would show exactly which method was employed, but the logic that if it works one way, it would work the other is completely valid here. Since pretty much all water based sets use a similar set of pieces to put together a complete set of ponds/water.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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  • Original Poster
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    So... let me parse this... OK, you are saying it can be done:-). But in cabalistic ways far, far beyond my understanding and abilities, obviously.

    OK. Diggis lots with Diggis water it is !

    Thanks for the info, though. I have been going to bed wiser and wiser, these last few days !

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    Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

    By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

     

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