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How would I import a SketchUp model into Cities: Skylines?

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I'm attempting to import an airport model into Cities: Skylines but all I have tried has failed. I have used 3ds Max but every single time I try, the textures are messed up in-game. I haven't tried Blender because I just don't know how.

Has anyone got any tips? I've been trying to do this for at least 8 hours now. Please help me out.

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Download Blender and the Sketchup Import module (https://github.com/martijnberger/pyslapi)

but you will have to redo the uvmapping and texturing. If you are using a downloaded model there is no other way then redo most of the work. Also be aware that most models have a high Poly count and CS dont like high triscount. You have also to make a Lod for the model and of course the uv/textures.

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  • Original Poster
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    Also, when using 3ds Max, this happens.

     

    This is what it is supposed to look like:

    6b60dfb626787381670bf36b7b0c7c23.png5c91284f882471403a15fbd53433320b.png

    And this is what it looks like in-game:

    776424622e2d252a94cf41041bbacc35.jpg

    9700aa968c432fc57fbff9822d3c2b2b.png

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    6 minutes ago, Miccrosshill said:

    Download Blender and the Sketchup Import module (https://github.com/martijnberger/pyslapi)

    but you will have to redo the uvmapping and texturing. If you are using a downloaded model there is no other way then redo most of the work. Also be aware that most models have a high Poly count and CS dont like high triscount. You have also to make a Lod for the model and of course the uv/textures.

    Thanks for the reply!

    Is there a tutorial somewhere on how to redo the UV mapping and texturing?

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    just one post ver yours ;)

    if you are new into 3d modeling i would suggest Blender - in my opinion it is easier to learn and there are plenty of tutorials.

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    13 minutes ago, Miccrosshill said:

    just one post ver yours ;)

    if you are new into 3d modeling i would suggest Blender - in my opinion it is easier to learn and there are plenty of tutorials.

    But that post is a tutorial for 3Ds MAX. So what should I use? Blender or 3Ds MAX?

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    29 minutes ago, wasaki said:

    If you have SketchUp PRO, you can use this extension : https://extensions.sketchup.com/es/content/cities-skylines-tools

    For texturing on sketchup, you can use SketchUV or RoadKill

     

    17 hours ago, Miccrosshill said:

    if you are new to 3d modeling ... i would suggest using Blender - its free - easy to understand and you get a lot of help in forums etc. if you know 3ds - stay with 3ds.

     

    here a start for help and infos : https://www.google.de/?gws_rd=ssl#q=blender+for+cities+skylines

    So i completely remade the model (by myself) and the textures but the texture still looks wrong!! Why???

     

    4de1a8131a30bcecfba3589f04ac0d47.jpg

    25e7587e4df1f9b725ab98e33db29290.jpg

    On closer inspection you can see that the texture is literally the diffuse texture as the texture, multiplied over the building millions of times instead of the diffuse applying itself.

    Help?

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    we need to know with which software you worked .. sketchup/blender/3ds?

    this looks for me like an UV-Map issue

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    6 minutes ago, Miccrosshill said:

    we need to know with which software you worked .. sketchup/blender/3ds?

    this looks for me like an UV-Map issue

    I used 3ds

     

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    35 minutes ago, Miccrosshill said:

    we need to know with which software you worked .. sketchup/blender/3ds?

    this looks for me like an UV-Map issue

    Are you able to help me out?

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    Anyone?? I spent a lot of time remodelling this :(

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    Can you show us how you've arranged the UV's?

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    1 minute ago, Ploefke said:

    Can you show us how you've arranged the UV's?

    Sure thing.

    airport_d.png

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    Well, that's weird. If I assume that you've assigned the UV's correctly, I really don't know what's wrong. Have you applied scale before you've exported?

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    Just now, Ploefke said:

    Well, that's weird. If I assume that you've assigned the UV's correctly, I really don't know what's wrong. Have you applied scale before you've exported?

    No I haven't actually. How do I apply scale?

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    push Ctrl+A and apply all three things in the bottom right of the screen. 

    applyscale.JPG

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    1 minute ago, Ploefke said:

    push Ctrl+A and apply all three things in the bottom right of the screen. 

    applyscale.JPG

    I'm using 3ds Max.

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    Posted:
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    Well sorry, I can't help you with that. I only use Blender.

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    Just now, Ploefke said:

    Well sorry, I can't help you with that. I only use Blender.

    I mean, I guess I could export the FBX in Blender...

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    2 minutes ago, Ploefke said:

    Well sorry, I can't help you with that. I only use Blender.

    The problem is I would've used Blender, but there are no tutorials on how to do this stuff in Blender to cities skylines so I just used 3ds max.

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    On 1.7.2017 at 8:07 PM, Miccrosshill said:

    if you are new to 3d modeling ... i would suggest using Blender - its free - easy to understand and you get a lot of help in forums etc. if you know 3ds - stay with 3ds.

     

    here a start for help and infos : https://www.google.de/?gws_rd=ssl#q=blender+for+cities+skylines

    there are plenty of tutorials - and i am also blender user and can´t help you with this. maybe look into tutorials for uvmapping and 3ds ... sorry i can´t help

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    1 minute ago, Miccrosshill said:

    there are plenty of tutorials - and i am also blender user and can´t help you with this. maybe look into tutorials for uvmapping and 3ds ... sorry i can´t help

    What I meant was a tutorial on SketchUp to Blender to Cities: Skylines. Thanks for your help anyway.

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    i think sketchup isn´t the best choice. I don´t know how your knowledge in 3d modeling is ... but Blender is the best program to model for CS - and you will find a lot of help here;)

    Most of us are using blender - i just know ronyx using 3ds .. but he seems to be a pro so maybe he learned that software and stick with it.

     

    anyway here maybe some help :

    https://extensions.sketchup.com/de/content/cities-skylines-tools

    http://www.thomthom.net/thoughts/2015/04/export-from-sketchup-to-cities-skylines/

    maybe you will find more here : https://www.google.de/?gws_rd=ssl#q=sketchup+to+cities+skylines

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    You will have to apply transformations in 3ds, do a reset xform in the tools tabblad. I'm also not sure if you know what uvmapping is. You will need to manually UV map the model, you can't use the auto UV feature for gameready models.

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    On 03/07/2017 at 0:56 PM, Darf said:

    You will have to apply transformations in 3ds, do a reset xform in the tools tabblad. I'm also not sure if you know what uvmapping is. You will need to manually UV map the model, you can't use the auto UV feature for gameready models.

    How would I do all of that? Is there a tutorial somewhere?

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    Look around this thread: 

     

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    My general workflow: 

    1. Model in sketchup, taking care of how you model
      • no intersecting lines that create unwanted vertices - although you can fix it in 3ds Max if there are
    2. explode any groups in sketchup
      • again not essential but it will show how your different elements are intersecting and if you need to fix anything
      • you can import unexploded groups into 3ds max but that requires a bit of messing around with all the new pivots that are created in each group
    3. export finished model as a collada file (*.dae)
      • this format is read well by 3ds max and the export function for *.dae is in the basic version of sketchup without any plugins needed or extra licenses
    4. Import that collada file into 3ds Max environment
      • say OK to any dialogues
    5. With everything selected (ctrl+a) go to the Utilities tab on the right panel and hit collapse
      • yk7Uf3R.png
      • then hit collapse selected and find the camera that's left in the environment (it's from sketchup's saved view) and delete it.
    6. Now you can use the modifiers in 3ds max to properly paint vertex colours, unwrap UVW to export your UV map template and start working on your textures.
      • you can find plenty of tutorials about each of those things and how to do them, specifically try using the education site for autodesk as it is official documentation on how to use 3ds max, but don't be scared to look on youtube as well, it's just best to have a more specific search query to find help rather than "3ds max modelling tutorials" as there are lots that don't necessarily apply to what you want. Better to search for "how to apply vertex colours in 3ds max" or "collapsing my model in 3ds max"
    • Do note that when i exported my model from 3ds max to import into CS i did have to get the rotation right and the scale etc but that's pretty basic and specific to how you've set up your 3ds environment - look up how to do that on youtube or the autodesk site
    • also before you start texturing you may want to convert your model to editable poly (don't just use the modifier) and select all vertices and weld them together - again tutorials online on how to do those specifics - this will get rid of any overlapping vertices and help your model be better for optimising - which is another handy little feature to delve into when you feel confident

    Come follow me on Twitter @CS_badpeanut 🥜 or Facebook!

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    Why just not save in Sketchup8 format and import directly? No need to do all that, just import and attach all groups in 3ds, than readjust the pivot of the total model. 3ds will recognize your groups as components, scale and rotation is as they are in Sketchup.

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