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jzeltman

jz's creations | [Asset Release] Corrugated Roofs

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53 minutes ago, jzeltman said:

Wouldn't this run into LOD issues though? if the building model was a prop, wouldn't it have a very limited LOD? or is that something that could be overriden?

http://steamcommunity.com/sharedfiles/filedetails/?id=625608461

You can also artificially inflate the measured size of your asset, which will fix culling problems, I did it with my warehouse solar panels, just make an infinitely thin triangle which goes over the edges and also higher than the actual prop.


Ronyx rhymes with electronics...  

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    25 minutes ago, Ronyx69 said:

    http://steamcommunity.com/sharedfiles/filedetails/?id=625608461

    You can also artificially inflate the measured size of your asset, which will fix culling problems, I did it with my warehouse solar panels, just make an infinitely thin triangle which goes over the edges and also higher than the actual prop.

    Thanks Ronyx I will have to do some testing to see the best way to go about it

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    Been a while since i've uploaded. but continued working on things nonetheless. Most recent release: 

    4118065D783F7D7672DD5FA7070B01584B935331

    Available here: http://steamcommunity.com/sharedfiles/filedetails/?id=1125543336

    Working on a set of elevated conveyors: HiresScreenshot_35.png

    Unsure if I should just release the level version, or create angled versions as well? Any suggestions? 

    In real life, the angled sections connect back to the grain elevator picture behind

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    Really great releases! My only gripe with it is, is that they are 18mb, but that´s probably due it consisting of two buildings. I would add an angled version aswell to the conveyors, shouldnt be that hard.

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    Just now, Darf said:

    Really great releases! My only gripe with it is, is that they are 18mb, but that´s probably due it consisting of two buildings. I would add an angled version aswell to the conveyors, shouldnt be that hard.

    Yeah, the 18mb is because the 2 buildings are using the same 2k texture. But that should be handled by loading screen mod from what I understand?

    And the hardest part about the angled pieces will be having the pivot in the middle. My idea is to make 1 angled piece, but really tall so that you can raise/lower it as you'd like, and still have it be textured.

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    I have already tried this Súper Usina in-game, and wow, it's looking good, and it's a huge building. It's impressive. It really is a cathedral of the industrial era, towering over the rest.

    I see you are working on a building next to Dársena D now. That one looks even longer on Google Maps.

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    2 hours ago, Turjan said:

    I have already tried this Súper Usina in-game, and wow, it's looking good, and it's a huge building. It's impressive. It really is a cathedral of the industrial era, towering over the rest.

    I see you are working on a building next to Dársena D now. That one looks even longer on Google Maps.

    Screenshot_58.png

    Screenshot_59.png

    Screenshot_57.png

    And here is a for-scale image. Each angled section is 9x1 in the game and angled at 5/10 degrees. I think I need another at a steeper angle, and perhaps thinner

    And yeah @Turjan I'm working on Dársena D with this one. I figure that wasn't anything quite like this on the workshop, and it looks cool and old so I'd give it a go. Each elevated conveyor is a 9x1 building in the game. Still trying to figure out if I want to just keep them as parks, or make them a RICO industry building.

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    1 minute ago, Miccrosshill said:

    saw them in the workshop - great work !

    thank you much :)

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    Just want to say your recent assets have been incredible. They've added something completely new to the workshop which was missing. Keep up the good work. 

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