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Miccrosshill

mic´s building again: Release for Pug Monaco Serie and new wip "lost Places Factory"

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  • Original Poster
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    i´d like that .. Captain Crosshill ;)

    btw. wip Sailboat02 - a 64 foot sailboat - had luck with the texture and got the effect i wanted :

    preview1.jpg.5d20259a5d5f149e84bce5fbdc657bbf.jpg

     

     

    I was also looking for low poly Humans to put them into the 3d Model (floating "buildings" still have problem with attached props) - anybody who has extracted a citizen from CS and could provide a fbx/obj/3ds file? I downloaded some low poly people but they have still 2000+ tris.

    I tried to extract them myself with crp extractor and with the ModTolls - booth times it failed - Modtools has no dump button on citizen and the extractor files had no obj file.

     

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  • Original Poster
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    Did a first test .. and i looks fine - at the end it becomes also day .. so not just 4 lights on the water  ;)

     

     

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  • Original Poster
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    Status Update:

    Finishing Lod´s and textures for my Boats

    Starting Coastguard Station - inspired by the old Cleveland Coast Guard Station (man i love the 70ties) :

    coast-guard-station-cleveland-whiskey-is

     

    preview.thumb.jpg.8e9bbf26ba615bc31d51c72bd32cd4f8.jpg

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    woot Sailboat as a ferry! Thank you! If you have some little speedboats or private cruiser type things that could be ferries, I would love those as well.

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  • Original Poster
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    Hi Ami,

    thx for your comment on the workshop ;)

    I am in preparation to bring at least the speedboat as ferry and then i am looking for kind and nice boats to bring them also into the game.

    Low-Poly Boat 02 is coming soon as HD_sailboat02 and of course - the CoastguardStation :

    preview1.thumb.jpg.bb3b1d6aa99c7fbf9ece446bac86fc2d.jpgpreview2.thumb.jpg.6aaae40f6cf2a4d02ed3e7ca2d22afea.jpg

    Ingame:

    preview3.jpg.a1680d8806deba819c2e5d2d6aff9160.jpg

    I am also looking into making a Coast Guard / Rescue Ship / Helicopter - but with these kind of details it would take a ton of tris - maybe - maybe not ;).

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    Dunno if you take suggestions but I would love some kind of tourboat ferry with tons of seats on the top deck like this one. My Berlin isn't Berlin w/o them slowly parading on the Spree :D

    neu_mf.jpg

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  • Original Poster
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    *hehe* die weisse Flotte lässt grüßen ..

     

    should not be a problem - to bring in a similar model

    .. but citizens on this ship ... will be a big one .. as i said already .. humans take a lot of tris .. have still no low tris count models

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    5 hours ago, Miccrosshill said:

    *hehe* die weisse Flotte lässt grüßen ..

     

    should not be a problem - to bring in a similar model

    .. but citizens on this ship ... will be a big one .. as i said already .. humans take a lot of tris .. have still no low tris count models

    Someone extracted the vanilla humans from default game. Are they not low-tri?

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  • Original Poster
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    i don´t know .. it would be nice to have them .. i asked already for a file but got no answer ..

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    2 hours ago, Miccrosshill said:

    i don´t know .. it would be nice to have them .. i asked already for a file but got no answer ..

    I think there's templates that CO released with the last update? They'll be in a folder directory but not sure if it's what you need - try reading up okn the official wiki what CO say


    Come follow me on Twitter @CS_badpeanut 🥜 or Facebook!

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  • Original Poster
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    Yeah i have checked them - but when opening in blender i got just the bones - no model actualy .. so i tried to set a pose and then imported it to the citizen in the asset editor - but this wasnt successfull - i think it need a special setting for the export ... or i didn´t understand this right - with citizens ...

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  • Original Poster
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    I have a problem with the colorvariation ... i have this map:

    motorboat01_c.png.ddf8870720c9469ecb14932a5fde8a4e.png

    but each time when i assign a color the rest of the model comes in a complementary color (i choose blue and the rest becomes yellowish) :

    colorvar.jpg.c013e197120b429791fb763de77df89d.jpg

    anybody knows why ?

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  • Original Poster
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    Work in progress: Marina Club 69

    matching to my piers ... to give your marina the little sparking extra .. let´s meet with other captains and compare boats ;)

    pierplattform_preview1.jpg.913eefed3fc69c6e01aabb07dfa64d14.jpgpierplattform_preview.thumb.jpg.f16d5dbd2d5c20e51318f3b35d894a6a.jpg

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  • Original Poster
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    So i started to play with the LightEffects script from ronyx´s ... it is nice for some nightshoots - but needs a lot experience to finde the right values - thats what i got so far :

    pierplattform_preview2.thumb.jpg.609957061a505b99865251a4aca0d8e9.jpg

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    6 minutes ago, Miccrosshill said:

    So i started to play with the LightEffects script from ronyx´s ... it is nice for some nightshoots - but needs a lot experience to finde the right values - thats what i got so far :

    pierplattform_preview2.thumb.jpg.609957061a505b99865251a4aca0d8e9.jpg

    looks awesome 

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    After finshing the Club i am back to my costguard station ... added a helicopter & Landing pad ... working on textures

    preview4.thumb.jpg.b666bb0ffed9b644ad86a61d4f80fe03.jpg

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    9 hours ago, Miccrosshill said:

    After finshing the Club i am back to my costguard station ... added a helicopter & Landing pad ... working on textures

    preview4.thumb.jpg.b666bb0ffed9b644ad86a61d4f80fe03.jpg

    that looks so sexy :D

    which placement mode it will have? shoreline/onwater

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  • Original Poster
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    yeah ... i love this kind of rounded walls to the boathouse ... this is a building from the 50ties but it looks sooo "groovy" 70ies. At the moment it is itended to be placed shoreside .. but i am also thinking about to make an extra long pier (like the original) to put it onwater.

    Shoreside looks not so nice as Pier/Onwatercombi.

    ccg-past4.jpg

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  • Original Poster
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    Back from vacation .. sweet Potugal - i love Lisbon and got nice ideas from the harbours and marinas there ;)

     

    anyway .. Costguardstation is getting the final touch with 2 extra piers for more placing options

    preview5.thumb.jpg.b4bed0a10cc38aa671a89eeb71c60355.jpg

    preview6.thumb.jpg.d38404997c3dda9a751ed10f2ca03981.jpg

    and the Boat-Building goes on ..

    preview.thumb.jpg.7026eccf109001ba04792fb6beb158b2.jpg

    Fishtrawler, second Zodiac and some motorboats are also on the queue ...

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  • Original Poster
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    UPDATE : The Sodade is now ingame ... just finishing the lod and the it goes to the workshop

    preview2.thumb.jpg.9fc9631f40f444b1c01a9dadab76a187.jpgpreview1.thumb.jpg.4278e7316cb7f0fb0965f15c2d757dbd.jpgpreview3.thumb.jpg.7ec06bcd97a5bcc0bc86d582bd010df1.jpg

    and for a request : better looking chinese lampignons - have to make them smaller .. but they look nice ... had to play with the values until i got it glowing ;)

    chinese_lamp.thumb.jpg.589239e1c1ab570e87ee186cd7b1dd0a.jpg

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